Fix exploding walls
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28
OpenRA.Mods.RA/Render/WithBuildingExplosion.cs
Executable file
28
OpenRA.Mods.RA/Render/WithBuildingExplosion.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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class WithBuildingExplosionInfo : TraitInfo<WithBuildingExplosion> { }
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class WithBuildingExplosion : INotifyKilled
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{
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public void Killed(Actor self, AttackInfo e)
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{
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var bi = self.Info.Traits.Get<BuildingInfo>();
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FootprintUtils.UnpathableTiles(self.Info.Name, bi, self.Location).Do(
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t => self.World.AddFrameEndTask(
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w => w.Add(new Explosion(w, Traits.Util.CenterOfCell(t), "building", false, 0))));
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}
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}
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}
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