Fix exploding walls

This commit is contained in:
Paul Chote
2011-06-02 18:11:30 +12:00
parent 2f86208a9a
commit 64497c9b2f
5 changed files with 35 additions and 9 deletions

View File

@@ -0,0 +1,28 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
class WithBuildingExplosionInfo : TraitInfo<WithBuildingExplosion> { }
class WithBuildingExplosion : INotifyKilled
{
public void Killed(Actor self, AttackInfo e)
{
var bi = self.Info.Traits.Get<BuildingInfo>();
FootprintUtils.UnpathableTiles(self.Info.Name, bi, self.Location).Do(
t => self.World.AddFrameEndTask(
w => w.Add(new Explosion(w, Traits.Util.CenterOfCell(t), "building", false, 0))));
}
}
}