Fix exploding walls
This commit is contained in:
@@ -347,6 +347,7 @@
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<Compile Include="Activities\CaptureActor.cs" />
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<Compile Include="Activities\CaptureActor.cs" />
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<Compile Include="InvisibleToEnemy.cs" />
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<Compile Include="InvisibleToEnemy.cs" />
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<Compile Include="ParachuteAttachment.cs" />
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<Compile Include="ParachuteAttachment.cs" />
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<Compile Include="Render\WithBuildingExplosion.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA.Render
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}
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}
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}
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}
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public class RenderBuilding : RenderSimple, INotifyDamageStateChanged, IRenderModifier, INotifyKilled
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public class RenderBuilding : RenderSimple, INotifyDamageStateChanged, IRenderModifier
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{
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{
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readonly RenderBuildingInfo Info;
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readonly RenderBuildingInfo Info;
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@@ -103,13 +103,5 @@ namespace OpenRA.Mods.RA.Render
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else if (e.DamageState < DamageState.Heavy)
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else if (e.DamageState < DamageState.Heavy)
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anim.ReplaceAnim("idle");
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anim.ReplaceAnim("idle");
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}
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}
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public void Killed(Actor self, AttackInfo e)
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{
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var bi = self.Info.Traits.Get<BuildingInfo>();
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FootprintUtils.UnpathableTiles(self.Info.Name, bi, self.Location).Do(
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t => self.World.AddFrameEndTask(
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w => w.Add(new Explosion(w, Traits.Util.CenterOfCell(t), "building", false, 0))));
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}
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}
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}
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}
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}
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28
OpenRA.Mods.RA/Render/WithBuildingExplosion.cs
Executable file
28
OpenRA.Mods.RA/Render/WithBuildingExplosion.cs
Executable file
@@ -0,0 +1,28 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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class WithBuildingExplosionInfo : TraitInfo<WithBuildingExplosion> { }
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class WithBuildingExplosion : INotifyKilled
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{
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public void Killed(Actor self, AttackInfo e)
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{
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var bi = self.Info.Traits.Get<BuildingInfo>();
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FootprintUtils.UnpathableTiles(self.Info.Name, bi, self.Location).Do(
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t => self.World.AddFrameEndTask(
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w => w.Add(new Explosion(w, Traits.Util.CenterOfCell(t), "building", false, 0))));
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}
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}
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}
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@@ -205,6 +205,7 @@
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Buildable:
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Buildable:
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Queue: Building
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Queue: Building
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RenderBuilding:
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RenderBuilding:
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WithBuildingExplosion:
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DeadBuildingState:
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DeadBuildingState:
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EmitInfantryOnSell:
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EmitInfantryOnSell:
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ActorTypes: e6,e1
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ActorTypes: e6,e1
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@@ -234,6 +235,8 @@
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Armor:
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Armor:
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Type: Wood
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Type: Wood
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Building:
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Building:
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RenderBuilding:
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WithBuildingExplosion:
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-RepairableBuilding:
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-RepairableBuilding:
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-Capturable:
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-Capturable:
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Tooltip:
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Tooltip:
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@@ -249,6 +252,7 @@
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RenderBuilding:
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RenderBuilding:
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OverrideTileset: DESERT
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OverrideTileset: DESERT
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OverrideImage: v23
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OverrideImage: v23
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-WithBuildingExplosion:
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^Wall:
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^Wall:
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AppearsOnRadar:
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AppearsOnRadar:
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@@ -176,6 +176,7 @@
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DamagedSound: kaboom1.aud
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DamagedSound: kaboom1.aud
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DestroyedSound: kaboom22.aud
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DestroyedSound: kaboom22.aud
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RenderBuilding:
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RenderBuilding:
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WithBuildingExplosion:
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RepairableBuilding:
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RepairableBuilding:
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EmitInfantryOnSell:
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EmitInfantryOnSell:
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ActorTypes: e1,e1,e1,c1,c2,e6
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ActorTypes: e1,e1,e1,c1,c2,e6
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