store Actors, not ActorIds, in Order.

This commit is contained in:
Bob
2010-01-20 13:09:25 +13:00
parent 6d4a69fa9b
commit 645760a60b
4 changed files with 8 additions and 28 deletions

View File

@@ -47,8 +47,7 @@ namespace OpenRa
{ {
if (orderGenerator == null) return; if (orderGenerator == null) return;
var orders = orderGenerator.Order(xy.ToInt2(), mi) var orders = orderGenerator.Order(xy.ToInt2(), mi).ToArray();
.Where(order => order.Validate()).ToArray();
recentOrders.AddRange( orders ); recentOrders.AddRange( orders );
var voicedActor = orders.Select(o => o.Subject) var voicedActor = orders.Select(o => o.Subject)

View File

@@ -8,41 +8,24 @@ namespace OpenRa
public sealed class Order public sealed class Order
{ {
public readonly string OrderString; public readonly string OrderString;
readonly uint SubjectId; public readonly Actor Subject;
readonly uint TargetActorId; public readonly Actor TargetActor;
public readonly int2 TargetLocation; public readonly int2 TargetLocation;
public readonly string TargetString; public readonly string TargetString;
public bool IsImmediate; public bool IsImmediate;
public Actor Subject { get { return ActorFromUInt(SubjectId); } }
public Actor TargetActor { get { return ActorFromUInt(TargetActorId); } }
public Player Player { get { return Subject.Owner; } } public Player Player { get { return Subject.Owner; } }
public Order(string orderString, Actor subject, public Order(string orderString, Actor subject,
Actor targetActor, int2 targetLocation, string targetString) Actor targetActor, int2 targetLocation, string targetString)
: this( orderString, UIntFromActor( subject ),
UIntFromActor( targetActor ), targetLocation, targetString) {}
Order(string orderString, uint subjectId,
uint targetActorId, int2 targetLocation, string targetString)
{ {
this.OrderString = orderString; this.OrderString = orderString;
this.SubjectId = subjectId; this.Subject = subject;
this.TargetActorId = targetActorId; this.TargetActor = targetActor;
this.TargetLocation = targetLocation; this.TargetLocation = targetLocation;
this.TargetString = targetString; this.TargetString = targetString;
} }
public bool Validate()
{
if ((SubjectId != 0xffffffff) && Subject == null)
return false;
if ((TargetActorId != 0xffffffff) && TargetActor == null)
return false;
return true;
}
public byte[] Serialize() public byte[] Serialize()
{ {
if (IsImmediate) /* chat, whatever */ if (IsImmediate) /* chat, whatever */
@@ -69,8 +52,8 @@ namespace OpenRa
var w = new BinaryWriter(ret); var w = new BinaryWriter(ret);
w.Write( (byte)0xFF ); w.Write( (byte)0xFF );
w.Write(OrderString); w.Write(OrderString);
w.Write(SubjectId); w.Write(UIntFromActor(Subject));
w.Write(TargetActorId); w.Write(UIntFromActor(TargetActor));
w.Write(TargetLocation.X); w.Write(TargetLocation.X);
w.Write(TargetLocation.Y); w.Write(TargetLocation.Y);
w.Write(TargetString != null); w.Write(TargetString != null);
@@ -103,7 +86,7 @@ namespace OpenRa
if (r.ReadBoolean()) if (r.ReadBoolean())
targetString = r.ReadString(); targetString = r.ReadString();
return new Order( order, subjectId, targetActorId, targetLocation, targetString); return new Order( order, ActorFromUInt( subjectId ), ActorFromUInt( targetActorId ), targetLocation, targetString);
} }
case 0xfe: case 0xfe:

View File

@@ -59,7 +59,6 @@ namespace OpenRa.Orders
var orders = sources var orders = sources
.SelectMany(s => s.OrdersForFrame(frame)) .SelectMany(s => s.OrdersForFrame(frame))
.SelectMany(x => x.ToOrderList()) .SelectMany(x => x.ToOrderList())
.Where(o => o.Validate()) /* drop bogus things */
.OrderBy(o => o.Player.Index) .OrderBy(o => o.Player.Index)
.ToList(); .ToList();

View File

@@ -45,7 +45,6 @@ namespace OpenRa.Orders
{ {
var p = Game.controller.MousePosition; var p = Game.controller.MousePosition;
var c = Order(p.ToInt2(), mi) var c = Order(p.ToInt2(), mi)
.Where(o => o.Validate())
.Select(o => CursorForOrderString(o.OrderString, o.Subject, o.TargetLocation)) .Select(o => CursorForOrderString(o.OrderString, o.Subject, o.TargetLocation))
.FirstOrDefault(a => a != null); .FirstOrDefault(a => a != null);