diff --git a/mods/ts/rules/defaults.yaml b/mods/ts/rules/defaults.yaml index a7ca8eda63..12efc81211 100644 --- a/mods/ts/rules/defaults.yaml +++ b/mods/ts/rules/defaults.yaml @@ -133,7 +133,7 @@ InvalidTargets: NoAutoTarget AutoTargetPriority@ATTACKANYTHING: RequiresCondition: stance-attackanything - ValidTargets: Infantry, Vehicle, Creep, Water, Structure, Defense + ValidTargets: Infantry, Vehicle, Creep, Water, Building, Defense InvalidTargets: NoAutoTarget ^AutoTargetAir: @@ -151,7 +151,7 @@ InvalidTargets: NoAutoTarget AutoTargetPriority@ATTACKANYTHING: RequiresCondition: stance-attackanything - ValidTargets: Infantry, Vehicle, Creep, Water, Air, Structure, Defense + ValidTargets: Infantry, Vehicle, Creep, Water, Air, Building, Defense InvalidTargets: NoAutoTarget ^2x1Shape: @@ -987,6 +987,8 @@ Range: 6c0 DetectCloaked: Range: 5c0 + Targetable: + TargetTypes: Ground, Building, C4, Defense RevealOnFire: EditorTilesetFilter: Categories: Defense diff --git a/mods/ts/rules/gdi-structures.yaml b/mods/ts/rules/gdi-structures.yaml index 30e046f538..2642133b95 100644 --- a/mods/ts/rules/gdi-structures.yaml +++ b/mods/ts/rules/gdi-structures.yaml @@ -36,7 +36,7 @@ GAPOWR: Amount: 100 PowerTooltip: Targetable: - TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate + TargetTypes: Ground, Building, C4, SpyInfiltrate ScalePowerWithHealth: Pluggable@pluga: Offset: 0,1 @@ -340,7 +340,7 @@ GARADR: Sequence: idle-dish PauseOnCondition: disabled Targetable: - TargetTypes: Ground, C4, SpyInfiltrate + TargetTypes: Ground, Building, C4, SpyInfiltrate Power: Amount: -50 ProvidesPrerequisite@buildingname: diff --git a/mods/ts/rules/nod-structures.yaml b/mods/ts/rules/nod-structures.yaml index d0387ee2aa..7a97c448ef 100644 --- a/mods/ts/rules/nod-structures.yaml +++ b/mods/ts/rules/nod-structures.yaml @@ -32,7 +32,7 @@ NAPOWR: Power: Amount: 100 Targetable: - TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate + TargetTypes: Ground, Building, C4, SpyInfiltrate ScalePowerWithHealth: PowerTooltip: SelectionDecorations: @@ -72,7 +72,7 @@ NAAPWR: Power: Amount: 200 Targetable: - TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate + TargetTypes: Ground, Building, C4, SpyInfiltrate ScalePowerWithHealth: PowerTooltip: SelectionDecorations: @@ -294,7 +294,7 @@ NARADR: Sequence: idle-dish PauseOnCondition: disabled Targetable: - TargetTypes: Ground, C4, SpyInfiltrate + TargetTypes: Ground, Building, C4, SpyInfiltrate Power: Amount: -40 ProvidesPrerequisite@buildingname: