diff --git a/OpenRA.Editor/RenderUtils.cs b/OpenRA.Editor/RenderUtils.cs
index 6b29709bfc..01d8fd2f0f 100644
--- a/OpenRA.Editor/RenderUtils.cs
+++ b/OpenRA.Editor/RenderUtils.cs
@@ -45,7 +45,7 @@ namespace OpenRA.Editor
public static ActorTemplate RenderActor(ActorInfo info, TileSet tileset, Palette p)
{
- var image = RenderSimple.GetImage(info);
+ var image = RenderSprites.GetImage(info);
using (var s = FileSystem.OpenWithExts(image, tileset.Extensions))
{
diff --git a/OpenRA.Game/Graphics/Renderable.cs b/OpenRA.Game/Graphics/Renderable.cs
index d8e247431f..b2e84114ce 100644
--- a/OpenRA.Game/Graphics/Renderable.cs
+++ b/OpenRA.Game/Graphics/Renderable.cs
@@ -41,7 +41,6 @@ namespace OpenRA.Graphics
IRenderable WithZOffset(int newOffset);
IRenderable WithPos(WPos pos);
void Render(WorldRenderer wr);
- WVec Size(WorldRenderer wr);
}
public struct SpriteRenderable : IRenderable
@@ -84,11 +83,5 @@ namespace OpenRA.Graphics
{
sprite.DrawAt(wr.ScreenPxPosition(pos) - pxCenter, palette.Index, scale);
}
-
- public WVec Size(WorldRenderer wr)
- {
- var size = (scale*sprite.size).ToInt2();
- return new WVec(size.X, size.Y, size.Y);
- }
}
}
diff --git a/OpenRA.Game/Graphics/Sequence.cs b/OpenRA.Game/Graphics/Sequence.cs
index c4ce07357c..22cf781893 100644
--- a/OpenRA.Game/Graphics/Sequence.cs
+++ b/OpenRA.Game/Graphics/Sequence.cs
@@ -19,6 +19,7 @@ namespace OpenRA.Graphics
{
readonly Sprite[] sprites;
readonly int start, length, stride, facings, tick;
+ readonly bool reverseFacings, transpose;
public readonly string Name;
public int Start { get { return start; } }
@@ -49,16 +50,23 @@ namespace OpenRA.Graphics
else
stride = length;
- if(d.ContainsKey("Facings"))
- facings = int.Parse(d["Facings"].Value);
+ if (d.ContainsKey("Facings"))
+ {
+ var f = int.Parse(d["Facings"].Value);
+ facings = Math.Abs(f);
+ reverseFacings = f < 0;
+ }
else
facings = 1;
- if(d.ContainsKey("Tick"))
+ if (d.ContainsKey("Tick"))
tick = int.Parse(d["Tick"].Value);
else
tick = 40;
+ if (d.ContainsKey("Transpose"))
+ transpose = bool.Parse(d["Transpose"].Value);
+
if (length > stride)
throw new InvalidOperationException(
"{0}: Sequence {1}.{2}: Length must be <= stride"
@@ -71,15 +79,22 @@ namespace OpenRA.Graphics
info.Nodes[0].Location));
}
- public Sprite GetSprite( int frame )
+ public Sprite GetSprite(int frame)
{
- return GetSprite( frame, 0 );
+ return GetSprite(frame, 0);
}
public Sprite GetSprite(int frame, int facing)
{
- var f = Traits.Util.QuantizeFacing( facing, facings );
- return sprites[ (f * stride) + ( frame % length ) + start ];
+ var f = Traits.Util.QuantizeFacing(facing, facings);
+
+ if (reverseFacings)
+ f = (facings - f) % facings;
+
+ int i = transpose ? (frame % length) * facings + f :
+ (f * stride) + (frame % length);
+
+ return sprites[start + i];
}
}
}
diff --git a/OpenRA.Game/OpenRA.Game.csproj b/OpenRA.Game/OpenRA.Game.csproj
index 29cf8054bf..ce040adc49 100644
--- a/OpenRA.Game/OpenRA.Game.csproj
+++ b/OpenRA.Game/OpenRA.Game.csproj
@@ -225,6 +225,8 @@
+
+
diff --git a/OpenRA.Game/Traits/BodyOrientation.cs b/OpenRA.Game/Traits/BodyOrientation.cs
new file mode 100755
index 0000000000..653030a6da
--- /dev/null
+++ b/OpenRA.Game/Traits/BodyOrientation.cs
@@ -0,0 +1,58 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation. For more information,
+ * see COPYING.
+ */
+#endregion
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using OpenRA.Graphics;
+using OpenRA.FileFormats;
+
+namespace OpenRA.Traits
+{
+ public class BodyOrientationInfo : ITraitInfo, IBodyOrientationInfo
+ {
+ [Desc("Camera pitch for rotation calculations")]
+ public readonly WAngle CameraPitch = WAngle.FromDegrees(40);
+ public object Create(ActorInitializer init) { return new BodyOrientation(init.self, this); }
+ }
+
+ public class BodyOrientation : IBodyOrientation
+ {
+ [Sync] public int QuantizedFacings { get; set; }
+ BodyOrientationInfo Info;
+
+ public BodyOrientation(Actor self, BodyOrientationInfo info)
+ {
+ Info = info;
+ }
+
+ public WAngle CameraPitch { get { return Info.CameraPitch; } }
+
+ public WVec LocalToWorld(WVec vec)
+ {
+ // RA's 2d perspective doesn't correspond to an orthonormal 3D
+ // coordinate system, so fudge the y axis to make things look good
+ return new WVec(vec.Y, -Info.CameraPitch.Sin()*vec.X/1024, vec.Z);
+ }
+
+ public WRot QuantizeOrientation(Actor self, WRot orientation)
+ {
+ // Quantization disabled
+ if (QuantizedFacings == 0)
+ return orientation;
+
+ // Map yaw to the closest facing
+ var facing = Util.QuantizeFacing(orientation.Yaw.Angle / 4, QuantizedFacings) * (256 / QuantizedFacings);
+
+ // Roll and pitch are always zero if yaw is quantized
+ return new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing));
+ }
+ }
+}
diff --git a/OpenRA.Game/Traits/Render/RenderSimple.cs b/OpenRA.Game/Traits/Render/RenderSimple.cs
index f26e73ea2a..36716979b1 100755
--- a/OpenRA.Game/Traits/Render/RenderSimple.cs
+++ b/OpenRA.Game/Traits/Render/RenderSimple.cs
@@ -16,23 +16,9 @@ using OpenRA.FileFormats;
namespace OpenRA.Traits
{
- public class RenderSimpleInfo : ITraitInfo, LocalCoordinatesModelInfo
+ public class RenderSimpleInfo : RenderSpritesInfo, Requires
{
- [Desc("Defaults to the actor name.")]
- public readonly string Image = null;
- [Desc("custom palette name")]
- public readonly string Palette = null;
- [Desc("custom PlayerColorPalette: BaseName")]
- public readonly string PlayerPalette = "player";
- [Desc("Change the sprite image size.")]
- public readonly float Scale = 1f;
-
- [Desc("Number of facings for gameplay calculations. -1 indiciates auto-detection from sequence")]
- public readonly int QuantizedFacings = -1;
-
- [Desc("Camera pitch the sprite was rendered with. Used to determine rotation ellipses")]
- public readonly WAngle CameraPitch = WAngle.FromDegrees(40);
- public virtual object Create(ActorInitializer init) { return new RenderSimple(init.self); }
+ public override object Create(ActorInitializer init) { return new RenderSimple(init.self); }
public virtual IEnumerable RenderPreview(ActorInfo ai, PaletteReference pr)
{
@@ -43,73 +29,22 @@ namespace OpenRA.Traits
}
}
- public class RenderSimple : IRender, ILocalCoordinatesModel, IAutoSelectionSize, ITick, INotifyOwnerChanged
+ public class RenderSimple : RenderSprites, IAutoSelectionSize
{
- public Dictionary anims = new Dictionary();
-
- public static Func MakeFacingFunc(Actor self)
- {
- var facing = self.TraitOrDefault();
- if (facing == null) return () => 0;
- return () => facing.Facing;
- }
-
- public Animation anim
- {
- get { return anims[""].Animation; }
- protected set { anims[""] = new AnimationWithOffset(value,
- anims[""].OffsetFunc, anims[""].DisableFunc, anims[""].ZOffset); }
- }
-
- public static string GetImage(ActorInfo actor)
- {
- var Info = actor.Traits.Get();
- return Info.Image ?? actor.Name;
- }
-
- public string GetImage(Actor self)
- {
- if (cachedImage != null)
- return cachedImage;
-
- return cachedImage = GetImage(self.Info);
- }
-
RenderSimpleInfo Info;
- string cachedImage = null;
- bool initializePalette = true;
- protected PaletteReference palette;
public RenderSimple(Actor self, Func baseFacing)
+ : base(self, baseFacing)
{
anims.Add("", new Animation(GetImage(self), baseFacing));
Info = self.Info.Traits.Get();
}
- public RenderSimple(Actor self) : this( self, MakeFacingFunc(self) )
+ public RenderSimple(Actor self)
+ : this(self, MakeFacingFunc(self))
{
anim.PlayRepeating("idle");
- }
-
- protected virtual string PaletteName(Actor self)
- {
- return Info.Palette ?? Info.PlayerPalette + self.Owner.InternalName;
- }
-
- protected void UpdatePalette() { initializePalette = true; }
- public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { UpdatePalette(); }
-
- public virtual IEnumerable Render(Actor self, WorldRenderer wr)
- {
- if (initializePalette)
- {
- palette = wr.Palette(PaletteName(self));
- initializePalette = false;
- }
-
- foreach (var a in anims.Values)
- if (a.DisableFunc == null || !a.DisableFunc())
- yield return a.Image(self, wr, palette, Info.Scale);
+ self.Trait().QuantizedFacings = anim.CurrentSequence.Facings;
}
public int2 SelectionSize(Actor self)
@@ -120,12 +55,6 @@ namespace OpenRA.Traits
.FirstOrDefault();
}
- public virtual void Tick(Actor self)
- {
- foreach (var a in anims.Values)
- a.Animation.Tick();
- }
-
protected virtual string NormalizeSequence(Actor self, string baseSequence)
{
string damageState = self.GetDamageState() >= DamageState.Heavy ? "damaged-" : "";
@@ -141,22 +70,5 @@ namespace OpenRA.Traits
anim.PlayThen(NormalizeSequence(self, name),
() => anim.PlayRepeating(NormalizeSequence(self, "idle")));
}
-
- public WVec LocalToWorld(WVec vec)
- {
- // RA's 2d perspective doesn't correspond to an orthonormal 3D
- // coordinate system, so fudge the y axis to make things look good
- return new WVec(vec.Y, -Info.CameraPitch.Sin()*vec.X/1024, vec.Z);
- }
-
- public WRot QuantizeOrientation(Actor self, WRot orientation)
- {
- // Map yaw to the closest facing
- var numDirs = Info.QuantizedFacings == -1 ? anim.CurrentSequence.Facings : Info.QuantizedFacings;
- var facing = Util.QuantizeFacing(orientation.Yaw.Angle / 4, numDirs) * (256 / numDirs);
-
- // Roll and pitch are always zero
- return new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing));
- }
}
}
diff --git a/OpenRA.Game/Traits/Render/RenderSprites.cs b/OpenRA.Game/Traits/Render/RenderSprites.cs
new file mode 100755
index 0000000000..9e6fd1a429
--- /dev/null
+++ b/OpenRA.Game/Traits/Render/RenderSprites.cs
@@ -0,0 +1,107 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation. For more information,
+ * see COPYING.
+ */
+#endregion
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using OpenRA.Graphics;
+using OpenRA.FileFormats;
+
+namespace OpenRA.Traits
+{
+ public class RenderSpritesInfo : ITraitInfo
+ {
+ [Desc("Defaults to the actor name.")]
+ public readonly string Image = null;
+
+ [Desc("Custom palette name")]
+ public readonly string Palette = null;
+ [Desc("Custom PlayerColorPalette: BaseName")]
+ public readonly string PlayerPalette = "player";
+ [Desc("Change the sprite image size.")]
+ public readonly float Scale = 1f;
+
+ public virtual object Create(ActorInitializer init) { return new RenderSprites(init.self); }
+ }
+
+ public class RenderSprites : IRender, ITick, INotifyOwnerChanged
+ {
+ public Dictionary anims = new Dictionary();
+
+ public static Func MakeFacingFunc(Actor self)
+ {
+ var facing = self.TraitOrDefault();
+ if (facing == null) return () => 0;
+ return () => facing.Facing;
+ }
+
+ public Animation anim
+ {
+ get { return anims[""].Animation; }
+ protected set { anims[""] = new AnimationWithOffset(value,
+ anims[""].OffsetFunc, anims[""].DisableFunc, anims[""].ZOffset); }
+ }
+
+ RenderSpritesInfo Info;
+ string cachedImage = null;
+ bool initializePalette = true;
+ protected PaletteReference palette;
+
+ public RenderSprites(Actor self, Func baseFacing)
+ {
+ Info = self.Info.Traits.Get();
+ }
+
+ public RenderSprites(Actor self)
+ : this(self, MakeFacingFunc(self)) {}
+
+ public static string GetImage(ActorInfo actor)
+ {
+ var Info = actor.Traits.Get();
+ return Info.Image ?? actor.Name;
+ }
+
+ public string GetImage(Actor self)
+ {
+ if (cachedImage != null)
+ return cachedImage;
+
+ return cachedImage = GetImage(self.Info);
+ }
+
+ protected virtual string PaletteName(Actor self)
+ {
+ return Info.Palette ?? Info.PlayerPalette + self.Owner.InternalName;
+ }
+
+ protected void UpdatePalette() { initializePalette = true; }
+ public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { UpdatePalette(); }
+
+ public virtual IEnumerable Render(Actor self, WorldRenderer wr)
+ {
+ if (initializePalette)
+ {
+ palette = wr.Palette(PaletteName(self));
+ initializePalette = false;
+ }
+
+ foreach (var a in anims.Values)
+ if (a.DisableFunc == null || !a.DisableFunc())
+ yield return a.Image(self, wr, palette, Info.Scale);
+ }
+
+ public virtual void Tick(Actor self)
+ {
+ foreach (var a in anims.Values)
+ a.Animation.Tick();
+ }
+
+ }
+}
diff --git a/OpenRA.Game/Traits/TraitsInterfaces.cs b/OpenRA.Game/Traits/TraitsInterfaces.cs
index 5b59961b38..4361998394 100755
--- a/OpenRA.Game/Traits/TraitsInterfaces.cs
+++ b/OpenRA.Game/Traits/TraitsInterfaces.cs
@@ -187,12 +187,14 @@ namespace OpenRA.Traits
public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr); }
public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); }
public interface IRenderAsTerrain { IEnumerable RenderAsTerrain(WorldRenderer wr, Actor self); }
- public interface ILocalCoordinatesModel
+ public interface IBodyOrientation
{
+ WAngle CameraPitch { get; }
+ int QuantizedFacings { get; set; }
WVec LocalToWorld(WVec vec);
WRot QuantizeOrientation(Actor self, WRot orientation);
}
- public interface LocalCoordinatesModelInfo {}
+ public interface IBodyOrientationInfo {}
public interface ITargetable
{
diff --git a/OpenRA.Mods.Cnc/RenderGunboat.cs b/OpenRA.Mods.Cnc/RenderGunboat.cs
index 0b9c047c82..1e8a29fa34 100644
--- a/OpenRA.Mods.Cnc/RenderGunboat.cs
+++ b/OpenRA.Mods.Cnc/RenderGunboat.cs
@@ -15,7 +15,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
- class RenderGunboatInfo : RenderUnitInfo
+ class RenderGunboatInfo : RenderSimpleInfo
{
public override object Create(ActorInitializer init) { return new RenderGunboat(init.self); }
}
@@ -26,8 +26,13 @@ namespace OpenRA.Mods.RA.Render
string lastDir = "left";
string lastDamage = "";
+ static Func TurretFacingFunc(Actor self)
+ {
+ return () => self.HasTrait() ? self.TraitsImplementing().First().turretFacing : 0;
+ }
+
public RenderGunboat(Actor self)
- : base(self, () => self.HasTrait() ? self.TraitsImplementing().First().turretFacing : 0)
+ : base(self, TurretFacingFunc(self))
{
facing = self.Trait();
anim.Play("left");
@@ -40,6 +45,8 @@ namespace OpenRA.Mods.RA.Render
anims.Add("wake", new AnimationWithOffset(wake,
() => anims["wake"].Animation.CurrentSequence.Name == "left-wake" ? leftOffset : rightOffset,
() => false, -87));
+
+ self.Trait().QuantizedFacings = anim.CurrentSequence.Facings;
}
public override void Tick(Actor self)
diff --git a/OpenRA.Mods.Cnc/WithCargo.cs b/OpenRA.Mods.Cnc/WithCargo.cs
index 906e00db52..9fdd3258ba 100644
--- a/OpenRA.Mods.Cnc/WithCargo.cs
+++ b/OpenRA.Mods.Cnc/WithCargo.cs
@@ -18,7 +18,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Cnc
{
- public class WithCargoInfo : ITraitInfo, Requires, Requires
+ public class WithCargoInfo : ITraitInfo, Requires, Requires
{
[Desc("Cargo position relative to turret or body. (forward, right, up) triples")]
public readonly WRange[] LocalOffset = {};
@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Cnc
IFacing facing;
WithCargoInfo Info;
WVec[] positions;
- ILocalCoordinatesModel coords;
+ IBodyOrientation body;
public WithCargo(Actor self, WithCargoInfo info)
{
@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Cnc
facing = self.TraitOrDefault();
Info = info;
- coords = self.Trait();
+ body = self.Trait();
if (info.LocalOffset.Length % 3 != 0)
throw new InvalidOperationException("Invalid LocalOffset array length");
@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Cnc
foreach (var rr in r)
yield return rr;
- var bodyOrientation = coords.QuantizeOrientation(self, self.Orientation);
+ var bodyOrientation = body.QuantizeOrientation(self, self.Orientation);
var pos = self.CenterPosition;
int i = 0;
foreach (var c in cargo.Passengers)
@@ -68,7 +68,7 @@ namespace OpenRA.Mods.Cnc
var cargoPassenger = c.Trait();
if (Info.DisplayTypes.Contains(cargoPassenger.info.CargoType))
{
- var offset = pos - c.CenterPosition + coords.LocalToWorld(positions[i++ % positions.Length].Rotate(bodyOrientation));
+ var offset = pos - c.CenterPosition + body.LocalToWorld(positions[i++ % positions.Length].Rotate(bodyOrientation));
foreach (var cr in c.Render(wr))
yield return cr.WithPos(cr.Pos + offset).WithZOffset(1);
}
diff --git a/OpenRA.Mods.Cnc/WithFire.cs b/OpenRA.Mods.Cnc/WithFire.cs
index d273cd23e1..1550f04196 100644
--- a/OpenRA.Mods.Cnc/WithFire.cs
+++ b/OpenRA.Mods.Cnc/WithFire.cs
@@ -13,7 +13,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Cnc
{
- class WithFireInfo : ITraitInfo, Requires
+ class WithFireInfo : ITraitInfo, Requires
{
public readonly WVec Offset = new WVec(299,-640,0);
@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Cnc
{
public WithFire(Actor self, WithFireInfo info)
{
- var rs = self.Trait();
+ var rs = self.Trait();
var roof = new Animation(rs.GetImage(self));
roof.PlayThen("fire-start", () => roof.PlayRepeating("fire-loop"));
diff --git a/OpenRA.Mods.Cnc/WithRoof.cs b/OpenRA.Mods.Cnc/WithRoof.cs
index 0e22ab2b62..44eb4021da 100644
--- a/OpenRA.Mods.Cnc/WithRoof.cs
+++ b/OpenRA.Mods.Cnc/WithRoof.cs
@@ -13,7 +13,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Cnc
{
- public class WithRoofInfo : ITraitInfo, Requires
+ public class WithRoofInfo : ITraitInfo, Requires
{
public object Create(ActorInitializer init) { return new WithRoof(init.self); }
}
@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Cnc
{
public WithRoof(Actor self)
{
- var rs = self.Trait();
+ var rs = self.Trait();
var roof = new Animation(rs.GetImage(self), () => self.Trait().Facing);
roof.Play("roof");
rs.anims.Add("roof", new AnimationWithOffset(roof, null, null, 1024));
diff --git a/OpenRA.Mods.RA/Armament.cs b/OpenRA.Mods.RA/Armament.cs
index f73727bab5..95482d0bf9 100755
--- a/OpenRA.Mods.RA/Armament.cs
+++ b/OpenRA.Mods.RA/Armament.cs
@@ -54,7 +54,7 @@ namespace OpenRA.Mods.RA
public readonly WeaponInfo Weapon;
public readonly Barrel[] Barrels;
Lazy Turret;
- Lazy Coords;
+ Lazy Coords;
public WRange Recoil;
public int FireDelay { get; private set; }
@@ -66,7 +66,7 @@ namespace OpenRA.Mods.RA
// We can't resolve these until runtime
Turret = Lazy.New(() => self.TraitsImplementing().FirstOrDefault(t => t.Name == info.Turret));
- Coords = Lazy.New(() => self.Trait());
+ Coords = Lazy.New(() => self.Trait());
Weapon = Rules.Weapons[info.Weapon.ToLowerInvariant()];
Burst = Weapon.Burst;
diff --git a/OpenRA.Mods.RA/BelowUnits.cs b/OpenRA.Mods.RA/BelowUnits.cs
index 64c5c36bc2..73c6fe4616 100644
--- a/OpenRA.Mods.RA/BelowUnits.cs
+++ b/OpenRA.Mods.RA/BelowUnits.cs
@@ -11,17 +11,30 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
+using OpenRA.Mods.RA.Buildings;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
- class BelowUnitsInfo : TraitInfo { }
+ class BelowUnitsInfo : ITraitInfo
+ {
+ public object Create(ActorInitializer init) { return new BelowUnits(init.self); }
+ }
class BelowUnits : IRenderModifier
{
+ int offset;
+
+ public BelowUnits(Actor self)
+ {
+ // Offset effective position to the top of the northernmost occupied cell
+ var bi = self.Info.Traits.GetOrDefault();
+ offset = (bi != null) ? -FootprintUtils.CenterOffset(bi).Y : -512;
+ }
+
public IEnumerable ModifyRender(Actor self, WorldRenderer wr, IEnumerable r)
{
- return r.Select(a => a.WithZOffset(-a.Size(wr).Z));
+ return r.Select(a => a.WithZOffset(offset));
}
}
}
diff --git a/OpenRA.Mods.RA/Buildings/DeadBuildingState.cs b/OpenRA.Mods.RA/Buildings/DeadBuildingState.cs
index 8c3792ae4c..a584fae188 100644
--- a/OpenRA.Mods.RA/Buildings/DeadBuildingState.cs
+++ b/OpenRA.Mods.RA/Buildings/DeadBuildingState.cs
@@ -13,7 +13,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Cnc
{
- class DeadBuildingStateInfo : ITraitInfo, Requires, Requires
+ class DeadBuildingStateInfo : ITraitInfo, Requires, Requires
{
public readonly int LingerTime = 20;
@@ -23,12 +23,12 @@ namespace OpenRA.Mods.Cnc
class DeadBuildingState : INotifyKilled
{
DeadBuildingStateInfo info;
- RenderSimple rs;
+ RenderSprites rs;
public DeadBuildingState(Actor self, DeadBuildingStateInfo info)
{
this.info = info;
- rs = self.Trait();
+ rs = self.Trait();
self.Trait().RemoveOnDeath = !rs.anim.HasSequence("dead");
}
diff --git a/OpenRA.Mods.RA/Burns.cs b/OpenRA.Mods.RA/Burns.cs
index 2e0dd35cea..ece4d23566 100644
--- a/OpenRA.Mods.RA/Burns.cs
+++ b/OpenRA.Mods.RA/Burns.cs
@@ -13,7 +13,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
- class BurnsInfo : ITraitInfo, Requires
+ class BurnsInfo : ITraitInfo, Requires
{
public readonly string Anim = "1";
public readonly int Damage = 1;
@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA
var anim = new Animation("fire", () => 0);
anim.PlayRepeating(Info.Anim);
- self.Trait().anims.Add("fire",
+ self.Trait().anims.Add("fire",
new AnimationWithOffset(anim, () => info.Offset, null));
}
diff --git a/OpenRA.Mods.RA/Crate.cs b/OpenRA.Mods.RA/Crate.cs
index d806990f59..e1a2c87041 100644
--- a/OpenRA.Mods.RA/Crate.cs
+++ b/OpenRA.Mods.RA/Crate.cs
@@ -16,7 +16,7 @@ using OpenRA.Mods.RA.Buildings;
namespace OpenRA.Mods.RA
{
- class CrateInfo : ITraitInfo, Requires
+ class CrateInfo : ITraitInfo, Requires
{
public readonly int Lifetime = 5; // Seconds
public readonly string[] TerrainTypes = { };
@@ -116,7 +116,7 @@ namespace OpenRA.Mods.RA
PxPosition = Util.CenterOfCell(cell);
var seq = self.World.GetTerrainInfo(cell).IsWater ? "water" : "land";
- var rs = self.Trait();
+ var rs = self.Trait();
if (seq != rs.anim.CurrentSequence.Name)
rs.anim.PlayRepeating(seq);
diff --git a/OpenRA.Mods.RA/Effects/Contrail.cs b/OpenRA.Mods.RA/Effects/Contrail.cs
index aad81bd457..17f15b49e2 100755
--- a/OpenRA.Mods.RA/Effects/Contrail.cs
+++ b/OpenRA.Mods.RA/Effects/Contrail.cs
@@ -16,7 +16,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
- class ContrailInfo : ITraitInfo, Requires
+ class ContrailInfo : ITraitInfo, Requires
{
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA
{
ContrailInfo info;
ContrailHistory history;
- ILocalCoordinatesModel coords;
+ IBodyOrientation body;
public Contrail(Actor self, ContrailInfo info)
{
@@ -40,13 +40,13 @@ namespace OpenRA.Mods.RA
history = new ContrailHistory(info.TrailLength,
info.UsePlayerColor ? ContrailHistory.ChooseColor(self) : info.Color);
- coords = self.Trait();
+ body = self.Trait();
}
public void Tick(Actor self)
{
- var local = info.Offset.Rotate(coords.QuantizeOrientation(self, self.Orientation));
- history.Tick(self.CenterPosition + coords.LocalToWorld(local));
+ var local = info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation));
+ history.Tick(self.CenterPosition + body.LocalToWorld(local));
}
public void RenderAfterWorld(WorldRenderer wr, Actor self) { history.Render(wr, self); }
diff --git a/OpenRA.Mods.RA/Render/RenderBuilding.cs b/OpenRA.Mods.RA/Render/RenderBuilding.cs
index 7fd16390df..d5cb08f4d6 100755
--- a/OpenRA.Mods.RA/Render/RenderBuilding.cs
+++ b/OpenRA.Mods.RA/Render/RenderBuilding.cs
@@ -57,6 +57,7 @@ namespace OpenRA.Mods.RA.Render
var self = init.self;
// Work around a bogus crash
anim.PlayRepeating( NormalizeSequence(self, "idle") );
+ self.Trait().QuantizedFacings = anim.CurrentSequence.Facings;
// Can't call Complete() directly from ctor because other traits haven't been inited yet
if (self.Info.Traits.Get().HasMakeAnimation && !init.Contains())
diff --git a/OpenRA.Mods.RA/Render/RenderBuildingTurreted.cs b/OpenRA.Mods.RA/Render/RenderBuildingTurreted.cs
index daeeb3d00b..c2bc6b420a 100644
--- a/OpenRA.Mods.RA/Render/RenderBuildingTurreted.cs
+++ b/OpenRA.Mods.RA/Render/RenderBuildingTurreted.cs
@@ -22,8 +22,7 @@ namespace OpenRA.Mods.RA.Render
class RenderBuildingTurreted : RenderBuilding
{
- public RenderBuildingTurreted( ActorInitializer init, RenderBuildingInfo info )
- : base(init, info, MakeTurretFacingFunc(init.self)) { }
+ Turreted t;
static Func MakeTurretFacingFunc(Actor self)
{
@@ -31,5 +30,18 @@ namespace OpenRA.Mods.RA.Render
var turreted = self.TraitsImplementing().FirstOrDefault();
return () => turreted.turretFacing;
}
+
+ public RenderBuildingTurreted(ActorInitializer init, RenderBuildingInfo info)
+ : base(init, info, MakeTurretFacingFunc(init.self))
+ {
+ t = init.self.TraitsImplementing().FirstOrDefault();
+ t.QuantizedFacings = anim.CurrentSequence.Facings;
+ }
+
+ public override void DamageStateChanged(Actor self, AttackInfo e)
+ {
+ base.DamageStateChanged(self, e);
+ t.QuantizedFacings = anim.CurrentSequence.Facings;
+ }
}
}
diff --git a/OpenRA.Mods.RA/Render/RenderBuildingWarFactory.cs b/OpenRA.Mods.RA/Render/RenderBuildingWarFactory.cs
index 14e5ee2eb4..087a9076da 100755
--- a/OpenRA.Mods.RA/Render/RenderBuildingWarFactory.cs
+++ b/OpenRA.Mods.RA/Render/RenderBuildingWarFactory.cs
@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA.Render
foreach (var r in p)
yield return r;
- var anim = new Animation(RenderSimple.GetImage(building), () => 0);
+ var anim = new Animation(RenderSprites.GetImage(building), () => 0);
anim.PlayRepeating("idle-top");
yield return new SpriteRenderable(anim.Image, WPos.Zero + Origin, 0, pr, 1f);
}
diff --git a/OpenRA.Mods.RA/Render/RenderInfantry.cs b/OpenRA.Mods.RA/Render/RenderInfantry.cs
index d81ab8cdf2..c23055f3a6 100644
--- a/OpenRA.Mods.RA/Render/RenderInfantry.cs
+++ b/OpenRA.Mods.RA/Render/RenderInfantry.cs
@@ -55,12 +55,14 @@ namespace OpenRA.Mods.RA.Render
public AnimationState State { get; private set; }
public RenderInfantry(Actor self, RenderInfantryInfo info)
- : base(self, RenderSimple.MakeFacingFunc(self))
+ : base(self, MakeFacingFunc(self))
{
Info = info;
anim.PlayFetchIndex(NormalizeInfantrySequence(self, "stand"), () => 0);
State = AnimationState.Waiting;
mobile = self.Trait();
+
+ self.Trait().QuantizedFacings = anim.CurrentSequence.Facings;
}
public void Attacking(Actor self, Target target)
diff --git a/OpenRA.Mods.RA/Render/RenderUnit.cs b/OpenRA.Mods.RA/Render/RenderUnit.cs
index d280ab04c1..1efdd5c6a2 100644
--- a/OpenRA.Mods.RA/Render/RenderUnit.cs
+++ b/OpenRA.Mods.RA/Render/RenderUnit.cs
@@ -22,10 +22,7 @@ namespace OpenRA.Mods.RA.Render
public class RenderUnit : RenderSimple
{
public RenderUnit(Actor self)
- : base(self, RenderSimple.MakeFacingFunc(self))
- {
- anim.PlayRepeating("idle");
- }
+ : base(self) { }
public void PlayCustomAnimation(Actor self, string newAnim, Action after)
{
diff --git a/OpenRA.Mods.RA/Render/WithMuzzleFlash.cs b/OpenRA.Mods.RA/Render/WithMuzzleFlash.cs
index 6886cf8e02..7e4cc7afc3 100644
--- a/OpenRA.Mods.RA/Render/WithMuzzleFlash.cs
+++ b/OpenRA.Mods.RA/Render/WithMuzzleFlash.cs
@@ -17,7 +17,7 @@ using OpenRA.Mods.RA;
namespace OpenRA.Mods.RA.Render
{
- class WithMuzzleFlashInfo : ITraitInfo, Requires, Requires
+ class WithMuzzleFlashInfo : ITraitInfo, Requires, Requires
{
public object Create(ActorInitializer init) { return new WithMuzzleFlash(init.self); }
}
@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA.Render
public WithMuzzleFlash(Actor self)
{
- var render = self.Trait();
+ var render = self.Trait();
var facing = self.TraitOrDefault();
var arms = self.TraitsImplementing();
diff --git a/OpenRA.Mods.RA/Render/WithRotor.cs b/OpenRA.Mods.RA/Render/WithRotor.cs
index eea9c0dd77..2da92ea359 100755
--- a/OpenRA.Mods.RA/Render/WithRotor.cs
+++ b/OpenRA.Mods.RA/Render/WithRotor.cs
@@ -14,7 +14,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
- public class WithRotorInfo : ITraitInfo, Requires
+ public class WithRotorInfo : ITraitInfo, Requires, Requires
{
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
@@ -28,12 +28,13 @@ namespace OpenRA.Mods.RA.Render
public Animation rotorAnim;
public WithRotor(Actor self, WithRotorInfo info)
{
- var rs = self.Trait();
+ var rs = self.Trait();
+ var body = self.Trait();
rotorAnim = new Animation(rs.GetImage(self));
rotorAnim.PlayRepeating("rotor");
rs.anims.Add(info.Id, new AnimationWithOffset(rotorAnim,
- () => rs.LocalToWorld(info.Offset.Rotate(rs.QuantizeOrientation(self, self.Orientation))),
+ () => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
null, p => WithTurret.ZOffsetFromCenter(self, p, 1)));
}
diff --git a/OpenRA.Mods.RA/Render/WithSmoke.cs b/OpenRA.Mods.RA/Render/WithSmoke.cs
index c35c27dbda..d4dc2915a5 100644
--- a/OpenRA.Mods.RA/Render/WithSmoke.cs
+++ b/OpenRA.Mods.RA/Render/WithSmoke.cs
@@ -13,7 +13,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
- public class WithSmokeInfo : ITraitInfo, Requires
+ public class WithSmokeInfo : ITraitInfo, Requires
{
public object Create(ActorInitializer init) { return new WithSmoke(init.self); }
}
@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA.Render
public WithSmoke(Actor self)
{
- var rs = self.Trait();
+ var rs = self.Trait();
anim = new Animation("smoke_m");
rs.anims.Add("smoke", new AnimationWithOffset(anim, null, () => !isSmoking));
diff --git a/OpenRA.Mods.RA/Render/WithSpinner.cs b/OpenRA.Mods.RA/Render/WithSpinner.cs
index c9a1eaf44e..68e003d42b 100755
--- a/OpenRA.Mods.RA/Render/WithSpinner.cs
+++ b/OpenRA.Mods.RA/Render/WithSpinner.cs
@@ -14,7 +14,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
- class WithSpinnerInfo : ITraitInfo, Requires
+ class WithSpinnerInfo : ITraitInfo, Requires, Requires
{
[Desc("Sequence name to use")]
public readonly string Sequence = "spinner";
@@ -29,11 +29,13 @@ namespace OpenRA.Mods.RA.Render
{
public WithSpinner(Actor self, WithSpinnerInfo info)
{
- var rs = self.Trait();
+ var rs = self.Trait();
+ var body = self.Trait();
+
var spinner = new Animation(rs.GetImage(self));
spinner.PlayRepeating(info.Sequence);
rs.anims.Add("spinner_{0}".F(info.Sequence), new AnimationWithOffset(spinner,
- () => rs.LocalToWorld(info.Offset.Rotate(rs.QuantizeOrientation(self, self.Orientation))),
+ () => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
null, p => WithTurret.ZOffsetFromCenter(self, p, 1)));
}
}
diff --git a/OpenRA.Mods.RA/Render/WithTurret.cs b/OpenRA.Mods.RA/Render/WithTurret.cs
index b0981325ce..fdca26d491 100755
--- a/OpenRA.Mods.RA/Render/WithTurret.cs
+++ b/OpenRA.Mods.RA/Render/WithTurret.cs
@@ -1,4 +1,4 @@
-#region Copyright & License Information
+#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
@@ -17,7 +17,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
- class WithTurretInfo : ITraitInfo, Requires, Requires
+ class WithTurretInfo : ITraitInfo, Requires, Requires, Requires
{
[Desc("Sequence name to use")]
public readonly string Sequence = "turret";
@@ -28,13 +28,17 @@ namespace OpenRA.Mods.RA.Render
[Desc("Turreted 'Turret' key to display")]
public readonly string Turret = "primary";
+ [Desc("Render recoil")]
+ public readonly bool Recoils = true;
+
public object Create(ActorInitializer init) { return new WithTurret(init.self, this); }
}
class WithTurret : ITick
{
WithTurretInfo info;
- RenderSimple rs;
+ RenderSprites rs;
+ IBodyOrientation body;
AttackBase ab;
Turreted t;
IEnumerable arms;
@@ -43,7 +47,9 @@ namespace OpenRA.Mods.RA.Render
public WithTurret(Actor self, WithTurretInfo info)
{
this.info = info;
- rs = self.Trait();
+ rs = self.Trait();
+ body = self.Trait();
+
ab = self.TraitOrDefault();
t = self.TraitsImplementing()
.First(tt => tt.Name == info.Turret);
@@ -54,15 +60,21 @@ namespace OpenRA.Mods.RA.Render
anim.Play(info.Sequence);
rs.anims.Add("turret_{0}".F(info.Turret), new AnimationWithOffset(
anim, () => TurretOffset(self), null, p => ZOffsetFromCenter(self, p, 1)));
+
+ // Restrict turret facings to match the sprite
+ t.QuantizedFacings = anim.CurrentSequence.Facings;
}
WVec TurretOffset(Actor self)
{
+ if (!info.Recoils)
+ return t.Position(self);
+
var recoil = arms.Aggregate(WRange.Zero, (a,b) => a + b.Recoil);
var localOffset = new WVec(-recoil, WRange.Zero, WRange.Zero);
- var bodyOrientation = rs.QuantizeOrientation(self, self.Orientation);
- var turretOrientation = rs.QuantizeOrientation(self, t.LocalOrientation(self));
- return t.Position(self) + rs.LocalToWorld(localOffset.Rotate(turretOrientation).Rotate(bodyOrientation));
+ var bodyOrientation = body.QuantizeOrientation(self, self.Orientation);
+ var turretOrientation = body.QuantizeOrientation(self, t.LocalOrientation(self));
+ return t.Position(self) + body.LocalToWorld(localOffset.Rotate(turretOrientation).Rotate(bodyOrientation));
}
public void Tick(Actor self)
diff --git a/OpenRA.Mods.RA/SmokeTrailWhenDamaged.cs b/OpenRA.Mods.RA/SmokeTrailWhenDamaged.cs
index fcb5c871fc..787d1249a5 100644
--- a/OpenRA.Mods.RA/SmokeTrailWhenDamaged.cs
+++ b/OpenRA.Mods.RA/SmokeTrailWhenDamaged.cs
@@ -14,7 +14,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
- class SmokeTrailWhenDamagedInfo : ITraitInfo, Requires
+ class SmokeTrailWhenDamagedInfo : ITraitInfo, Requires
{
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
@@ -26,14 +26,14 @@ namespace OpenRA.Mods.RA
class SmokeTrailWhenDamaged : ITick
{
- ILocalCoordinatesModel coords;
+ IBodyOrientation body;
SmokeTrailWhenDamagedInfo info;
int ticks;
public SmokeTrailWhenDamaged(Actor self, SmokeTrailWhenDamagedInfo info)
{
this.info = info;
- coords = self.Trait();
+ body = self.Trait();
}
public void Tick(Actor self)
@@ -44,8 +44,8 @@ namespace OpenRA.Mods.RA
if (position.Z > 0 && self.GetDamageState() >= DamageState.Heavy &&
!self.World.FogObscures(new CPos(position)))
{
- var offset = info.Offset.Rotate(coords.QuantizeOrientation(self, self.Orientation));
- var pos = position + coords.LocalToWorld(offset);
+ var offset = info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation));
+ var pos = position + body.LocalToWorld(offset);
self.World.AddFrameEndTask(w => w.Add(new Smoke(w, pos, info.Sprite)));
}
diff --git a/OpenRA.Mods.RA/Spy.cs b/OpenRA.Mods.RA/Spy.cs
index a381444d1a..aa3651c59b 100644
--- a/OpenRA.Mods.RA/Spy.cs
+++ b/OpenRA.Mods.RA/Spy.cs
@@ -126,7 +126,7 @@ namespace OpenRA.Mods.RA
var tooltip = target.TraitsImplementing().FirstOrDefault();
disguisedAsName = tooltip.Name();
disguisedAsPlayer = tooltip.Owner();
- disguisedAsSprite = target.Trait().GetImage(target);
+ disguisedAsSprite = target.Trait().GetImage(target);
}
void DropDisguise()
diff --git a/OpenRA.Mods.RA/SupportPowers/NukePower.cs b/OpenRA.Mods.RA/SupportPowers/NukePower.cs
index cb7b9b5ea7..5e7d88b5fc 100755
--- a/OpenRA.Mods.RA/SupportPowers/NukePower.cs
+++ b/OpenRA.Mods.RA/SupportPowers/NukePower.cs
@@ -14,7 +14,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
- class NukePowerInfo : SupportPowerInfo
+ class NukePowerInfo : SupportPowerInfo, Requires
{
[WeaponReference]
public readonly string MissileWeapon = "";
@@ -25,7 +25,14 @@ namespace OpenRA.Mods.RA
class NukePower : SupportPower
{
- public NukePower(Actor self, NukePowerInfo info) : base(self, info) { }
+ IBodyOrientation body;
+
+ public NukePower(Actor self, NukePowerInfo info)
+ : base(self, info)
+ {
+ body = self.Trait();
+ }
+
public override IOrderGenerator OrderGenerator(string order, SupportPowerManager manager)
{
Sound.PlayToPlayer(manager.self.Owner, Info.SelectTargetSound);
@@ -42,7 +49,7 @@ namespace OpenRA.Mods.RA
var rb = self.Trait();
rb.PlayCustomAnim(self, "active");
self.World.AddFrameEndTask(w => w.Add(
- new NukeLaunch(self.Owner, self, npi.MissileWeapon, self.CenterPosition + rb.LocalToWorld(npi.SpawnOffset), order.TargetLocation)));
+ new NukeLaunch(self.Owner, self, npi.MissileWeapon, self.CenterPosition + body.LocalToWorld(npi.SpawnOffset), order.TargetLocation)));
}
}
}
diff --git a/OpenRA.Mods.RA/ThrowsParticle.cs b/OpenRA.Mods.RA/ThrowsParticle.cs
index f6bb3a3842..076000e37f 100644
--- a/OpenRA.Mods.RA/ThrowsParticle.cs
+++ b/OpenRA.Mods.RA/ThrowsParticle.cs
@@ -15,7 +15,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
- class ThrowsParticleInfo : ITraitInfo, Requires
+ class ThrowsParticleInfo : ITraitInfo, Requires, Requires
{
public readonly string Anim = null;
@@ -54,6 +54,7 @@ namespace OpenRA.Mods.RA
var self = init.self;
var rs = self.Trait();
+ var body = self.Trait();
// TODO: Carry orientation over from the parent instead of just facing
var bodyFacing = init.Contains() ? init.Get() : 0;
@@ -63,7 +64,7 @@ namespace OpenRA.Mods.RA
var throwRotation = WRot.FromFacing(Game.CosmeticRandom.Next(1024));
var throwOffset = new WVec((int)(Game.CosmeticRandom.Gauss1D(1)*info.ThrowRange.Range), 0, 0).Rotate(throwRotation);
- initialPos = pos = info.Offset.Rotate(rs.QuantizeOrientation(self, WRot.FromFacing(bodyFacing)));
+ initialPos = pos = info.Offset.Rotate(body.QuantizeOrientation(self, WRot.FromFacing(bodyFacing)));
finalPos = initialPos + throwOffset;
// Facing rotation
diff --git a/OpenRA.Mods.RA/Turreted.cs b/OpenRA.Mods.RA/Turreted.cs
index 0040377b81..d863bf90af 100755
--- a/OpenRA.Mods.RA/Turreted.cs
+++ b/OpenRA.Mods.RA/Turreted.cs
@@ -33,6 +33,7 @@ namespace OpenRA.Mods.RA
public class Turreted : ITick, ISync, IResolveOrder
{
+ [Sync] public int QuantizedFacings = 0;
[Sync] public int turretFacing = 0;
public int? desiredFacing;
TurretedInfo info;
@@ -83,16 +84,25 @@ namespace OpenRA.Mods.RA
// Turret offset in world-space
public WVec Position(Actor self)
{
- var coords = self.Trait();
- var bodyOrientation = coords.QuantizeOrientation(self, self.Orientation);
- return coords.LocalToWorld(Offset.Rotate(bodyOrientation));
+ var body = self.Trait();
+ var bodyOrientation = body.QuantizeOrientation(self, self.Orientation);
+ return body.LocalToWorld(Offset.Rotate(bodyOrientation));
}
// Orientation in unit-space
public WRot LocalOrientation(Actor self)
{
+
// Hack: turretFacing is relative to the world, so subtract the body yaw
- return WRot.FromYaw(WAngle.FromFacing(turretFacing) - self.Orientation.Yaw);
+ var local = WRot.FromYaw(WAngle.FromFacing(turretFacing) - self.Orientation.Yaw);
+
+ if (QuantizedFacings == 0)
+ return local;
+
+ // Quantize orientation to match a rendered sprite
+ // Implies no pitch or yaw
+ var facing = Traits.Util.QuantizeFacing(local.Yaw.Angle / 4, QuantizedFacings) * (256 / QuantizedFacings);
+ return new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing));
}
}
}
diff --git a/mods/cnc/rules/civilian.yaml b/mods/cnc/rules/civilian.yaml
index 28b5e86d9d..7981d04c29 100644
--- a/mods/cnc/rules/civilian.yaml
+++ b/mods/cnc/rules/civilian.yaml
@@ -445,3 +445,4 @@ VICE:
AttackWander:
RenderUnit:
WithMuzzleFlash:
+ BodyOrientation:
diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml
index 1f3e58336b..9d7e226c61 100644
--- a/mods/cnc/rules/defaults.yaml
+++ b/mods/cnc/rules/defaults.yaml
@@ -33,6 +33,7 @@
DebugMuzzlePositions:
Guard:
Guardable:
+ BodyOrientation:
^Tank:
AppearsOnRadar:
@@ -72,6 +73,7 @@
DebugMuzzlePositions:
Guard:
Guardable:
+ BodyOrientation:
^Helicopter:
AppearsOnRadar:
@@ -97,6 +99,7 @@
Weapon: HeliExplode
EmptyWeapon: HeliExplode
DebugMuzzlePositions:
+ BodyOrientation:
^Infantry:
AppearsOnRadar:
@@ -149,6 +152,7 @@
DebugMuzzlePositions:
Guard:
Guardable:
+ BodyOrientation:
^CivInfantry:
Inherits: ^Infantry
@@ -197,6 +201,7 @@
DrawLineToTarget:
ActorLostNotification:
DebugMuzzlePositions:
+ BodyOrientation:
^Ship:
AppearsOnRadar:
@@ -218,6 +223,7 @@
DebugMuzzlePositions:
Guard:
Guardable:
+ BodyOrientation:
^Building:
AppearsOnRadar:
@@ -266,6 +272,7 @@
DebugMuzzlePositions:
Guardable:
Range: 3
+ BodyOrientation:
^CivBuilding:
Inherits: ^Building
@@ -296,6 +303,7 @@
RelativeToTopLeft: yes
Tooltip:
Name: Civilian Building (Destroyed)
+ BodyOrientation:
^TechBuilding:
Inherits: ^CivBuilding
@@ -326,6 +334,7 @@
Tooltip:
Name: Field (Destroyed)
BelowUnits:
+ BodyOrientation:
^Wall:
AppearsOnRadar:
@@ -354,6 +363,7 @@
AutoTargetIgnore:
Sellable:
Guardable:
+ BodyOrientation:
^Tree:
Tooltip:
@@ -374,6 +384,7 @@
Armor:
Type: Wood
AutoTargetIgnore:
+ BodyOrientation:
^Rock:
Tooltip:
@@ -388,6 +399,7 @@
Terrain: Tree
EditorAppearance:
RelativeToTopLeft: yes
+ BodyOrientation:
^Husk:
Health:
@@ -403,6 +415,7 @@
TransformOnCapture:
ForceHealthPercentage: 25
BelowUnits:
+ BodyOrientation:
# Capturable:
# Type: husk
# AllowAllies: true
@@ -420,3 +433,4 @@
SoundOnDamageTransition:
DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud
+ BodyOrientation:
diff --git a/mods/cnc/rules/system.yaml b/mods/cnc/rules/system.yaml
index 991dd0e609..1445012741 100644
--- a/mods/cnc/rules/system.yaml
+++ b/mods/cnc/rules/system.yaml
@@ -351,11 +351,14 @@ CRATE:
Unit: mcv
RenderSimple:
BelowUnits:
+ BodyOrientation:
mpspawn:
Waypoint:
RenderEditorOnly:
+ BodyOrientation:
waypoint:
Waypoint:
RenderEditorOnly:
+ BodyOrientation:
diff --git a/mods/d2k/rules/defaults.yaml b/mods/d2k/rules/defaults.yaml
index 41f594ac2b..d506700057 100644
--- a/mods/d2k/rules/defaults.yaml
+++ b/mods/d2k/rules/defaults.yaml
@@ -33,6 +33,7 @@
DebugMuzzlePositions:
Guard:
Guardable:
+ BodyOrientation:
^Tank:
AppearsOnRadar:
@@ -69,6 +70,7 @@
DebugMuzzlePositions:
Guard:
Guardable:
+ BodyOrientation:
^Husk:
Health:
@@ -84,6 +86,7 @@
Types:Husk
Tooltip:
Name: Destroyed Tank
+ BodyOrientation:
^TowerHusk:
Health:
@@ -101,6 +104,7 @@
Name: Destroyed Tower
ProximityCaptor:
Types:Husk
+ BodyOrientation:
^Infantry:
AppearsOnRadar:
@@ -149,6 +153,7 @@
DebugMuzzlePositions:
Guard:
Guardable:
+ BodyOrientation:
^Plane:
AppearsOnRadar:
@@ -168,6 +173,7 @@
Types:Plane
GivesBounty:
DebugMuzzlePositions:
+ BodyOrientation:
^Helicopter:
Inherits: ^Plane
@@ -216,3 +222,4 @@
Bib:
Guardable:
Range: 3
+ BodyOrientation:
diff --git a/mods/d2k/rules/structures.yaml b/mods/d2k/rules/structures.yaml
index 534591b790..452078c14c 100644
--- a/mods/d2k/rules/structures.yaml
+++ b/mods/d2k/rules/structures.yaml
@@ -372,6 +372,7 @@ WALL:
Types:Wall
Sellable:
Guardable:
+ BodyOrientation:
GUNTOWER:
Inherits: ^Building
diff --git a/mods/d2k/rules/system.yaml b/mods/d2k/rules/system.yaml
index 22a0faaf9a..11ec28e4c1 100644
--- a/mods/d2k/rules/system.yaml
+++ b/mods/d2k/rules/system.yaml
@@ -481,14 +481,17 @@ CRATE:
ProximityCaptor:
Types:Crate
Passenger:
+ BodyOrientation:
mpspawn:
Waypoint:
RenderEditorOnly:
+ BodyOrientation:
waypoint:
Waypoint:
RenderEditorOnly:
+ BodyOrientation:
SPICEBLOOM:
RenderBuilding:
@@ -508,6 +511,7 @@ SPICEBLOOM:
Interval: 75
RadarColorFromTerrain:
Terrain: Spice
+ BodyOrientation:
#SANDWORM:
# Buildable:
diff --git a/mods/ra/rules/defaults.yaml b/mods/ra/rules/defaults.yaml
index d67bdfe017..1f9d8a6413 100644
--- a/mods/ra/rules/defaults.yaml
+++ b/mods/ra/rules/defaults.yaml
@@ -36,6 +36,7 @@
DebugMuzzlePositions:
Guard:
Guardable:
+ BodyOrientation:
^Tank:
AppearsOnRadar:
@@ -75,6 +76,7 @@
DebugMuzzlePositions:
Guard:
Guardable:
+ BodyOrientation:
^Infantry:
AppearsOnRadar:
@@ -126,6 +128,7 @@
DebugMuzzlePositions:
Guard:
Guardable:
+ BodyOrientation:
^Ship:
AppearsOnRadar:
@@ -157,6 +160,7 @@
DebugMuzzlePositions:
Guard:
Guardable:
+ BodyOrientation:
^Plane:
AppearsOnRadar:
@@ -183,6 +187,7 @@
String:Plane
UpdatesPlayerStatistics:
DebugMuzzlePositions:
+ BodyOrientation:
^Helicopter:
Inherits: ^Plane
@@ -229,6 +234,7 @@
Guardable:
Range: 3
AutoTargetIgnore:
+ BodyOrientation:
^Wall:
AppearsOnRadar:
@@ -263,6 +269,7 @@
Sellable:
UpdatesPlayerStatistics:
Guardable:
+ BodyOrientation:
^TechBuilding:
Inherits: ^Building
@@ -344,6 +351,7 @@
Armor:
Type: Wood
AutoTargetIgnore:
+ BodyOrientation:
^Husk:
Husk:
@@ -358,6 +366,7 @@
ProximityCaptor:
Types:Husk
BelowUnits:
+ BodyOrientation:
^Bridge:
Tooltip:
@@ -373,6 +382,7 @@
ProximityCaptor:
Types:Bridge
AutoTargetIgnore:
+ BodyOrientation:
#Temperate Terrain Expansion
^SVBridge:
@@ -389,6 +399,7 @@
ProximityCaptor:
Types:Bridge
AutoTargetIgnore:
+ BodyOrientation:
^SHBridge:
Tooltip:
@@ -404,6 +415,7 @@
ProximityCaptor:
Types:Bridge
AutoTargetIgnore:
+ BodyOrientation:
^STDBridge:
Tooltip:
@@ -419,6 +431,7 @@
ProximityCaptor:
Types:Bridge
AutoTargetIgnore:
+ BodyOrientation:
#Desert Terrain Expansion:
^Rock:
@@ -437,6 +450,7 @@
UseTerrainPalette: true
ProximityCaptor:
Types:Tree
+ BodyOrientation:
^DesertCivBuilding:
Inherits: ^CivBuilding
diff --git a/mods/ra/rules/system.yaml b/mods/ra/rules/system.yaml
index d96879b3cf..34f027f938 100644
--- a/mods/ra/rules/system.yaml
+++ b/mods/ra/rules/system.yaml
@@ -670,6 +670,7 @@ MINP:
Types: Mine
TargetableUnit:
TargetTypes: Ground
+ BodyOrientation:
MINV:
Mine:
@@ -695,6 +696,7 @@ MINV:
Types: Mine
TargetableUnit:
TargetTypes: Ground
+ BodyOrientation:
CRATE:
Tooltip:
@@ -757,6 +759,7 @@ CRATE:
ProximityCaptor:
Types:Crate
Passenger:
+ BodyOrientation:
CAMERA:
Aircraft:
@@ -766,6 +769,7 @@ CAMERA:
Range: 10
ProximityCaptor:
Types:Camera
+ BodyOrientation:
FLARE:
Aircraft:
@@ -780,6 +784,7 @@ FLARE:
Name: Flare
ProximityCaptor:
Types: Flare
+ BodyOrientation:
powerproxy.parabombs:
AirstrikePower:
@@ -805,7 +810,9 @@ powerproxy.sonarpulse:
mpspawn:
Waypoint:
RenderEditorOnly:
+ BodyOrientation:
waypoint:
Waypoint:
RenderEditorOnly:
+ BodyOrientation: