Overhaul AmbientSound trait.
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@@ -19,56 +19,90 @@ namespace OpenRA.Mods.Common.Traits.Sound
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[FieldLoader.Require]
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public readonly string SoundFile = null;
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[Desc("Interval between playing the sound (in ticks).")]
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public readonly int Interval = 0;
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[Desc("Initial delay (in ticks) before playing the sound for the first time.",
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"Two values indicate a random delay range.")]
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public readonly int[] Delay = { 0 };
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[Desc("Interval between playing the sound (in ticks).",
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"Two values indicate a random delay range.")]
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public readonly int[] Interval = { 0 };
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public override object Create(ActorInitializer init) { return new AmbientSound(init.Self, this); }
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}
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class AmbientSound : ConditionalTrait<AmbientSoundInfo>, ITick
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class AmbientSound : ConditionalTrait<AmbientSoundInfo>, ITick, INotifyRemovedFromWorld
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{
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readonly bool loop;
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ISound currentSound;
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bool wasDisabled = true;
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int interval;
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WPos cachedPosition;
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int delay;
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public AmbientSound(Actor self, AmbientSoundInfo info)
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: base(info)
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{
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interval = info.Interval;
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delay = RandomDelay(self.World, info.Delay);
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loop = Info.Interval.Length == 0 || (Info.Interval.Length == 1 && Info.Interval[0] == 0);
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}
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public void Tick(Actor self)
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void ITick.Tick(Actor self)
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{
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if (IsTraitDisabled)
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{
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Game.Sound.StopSound(currentSound);
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currentSound = null;
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wasDisabled = true;
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return;
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var pos = self.CenterPosition;
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if (currentSound != null && pos != cachedPosition)
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{
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currentSound.SetPosition(pos);
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cachedPosition = pos;
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}
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if (wasDisabled && Info.Interval <= 0)
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if (delay < 0)
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return;
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if (--delay < 0)
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{
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if (self.OccupiesSpace != null)
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currentSound = Game.Sound.PlayLooped(SoundType.World, Info.SoundFile, self.CenterPosition);
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else
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currentSound = Game.Sound.PlayLooped(SoundType.World, Info.SoundFile);
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StartSound(self);
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if (!loop)
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delay = RandomDelay(self.World, Info.Interval);
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}
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wasDisabled = false;
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if (Info.Interval <= 0)
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return;
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if (interval-- > 0)
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return;
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interval = Info.Interval;
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if (self.OccupiesSpace != null)
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Game.Sound.Play(SoundType.World, Info.SoundFile, self.CenterPosition);
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else
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Game.Sound.Play(SoundType.World, Info.SoundFile);
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}
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void StartSound(Actor self)
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{
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if (self.OccupiesSpace != null)
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{
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cachedPosition = self.CenterPosition;
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currentSound = loop ? Game.Sound.PlayLooped(SoundType.World, Info.SoundFile, cachedPosition) :
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Game.Sound.Play(SoundType.World, Info.SoundFile, self.CenterPosition);
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}
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else
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currentSound = loop ? Game.Sound.PlayLooped(SoundType.World, Info.SoundFile) :
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Game.Sound.Play(SoundType.World, Info.SoundFile);
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}
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void StopSound()
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{
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if (currentSound == null)
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return;
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Game.Sound.StopSound(currentSound);
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currentSound = null;
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}
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static int RandomDelay(World world, int[] range)
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{
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if (range.Length == 0)
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return 0;
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if (range.Length == 1)
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return range[0];
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return world.SharedRandom.Next(range[0], range[1]);
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}
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protected override void TraitEnabled(Actor self) { delay = RandomDelay(self.World, Info.Delay); }
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protected override void TraitDisabled(Actor self) { StopSound(); }
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void INotifyRemovedFromWorld.RemovedFromWorld(Actor self) { StopSound(); }
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}
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}
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