Add camera.spyplane and let camera.paradrop inherit CAMERA
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@@ -133,14 +133,15 @@ CAMERA:
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Image: camera
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Image: camera
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camera.paradrop:
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camera.paradrop:
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AlwaysVisible:
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Inherits: CAMERA
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Immobile:
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OccupiesSpace: false
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Health:
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HP: 1000
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RevealsShroud:
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RevealsShroud:
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Range: 6c0
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Range: 6c0
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Type: CenterPosition
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camera.spyplane:
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Inherits: CAMERA
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DetectCloaked:
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Range: 10c0
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CloakTypes: Cloak, Hijacker
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SONAR:
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SONAR:
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AlwaysVisible:
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AlwaysVisible:
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@@ -1135,7 +1135,7 @@ AFLD:
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LongDesc: Reveals an area of the map\nand cloaked enemy units.
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LongDesc: Reveals an area of the map\nand cloaked enemy units.
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SelectTargetSound: slcttgt1.aud
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SelectTargetSound: slcttgt1.aud
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EndChargeSound: spypln1.aud
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EndChargeSound: spypln1.aud
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CameraActor: camera
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CameraActor: camera.spyplane
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CameraRemoveDelay: 150
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CameraRemoveDelay: 150
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UnitType: u2
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UnitType: u2
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QuantizedFacings: 8
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QuantizedFacings: 8
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