Change classes that use FieldLoader to use read-only collections.
This commit is contained in:
committed by
Paul Chote
parent
797c71e500
commit
649e7e8c28
@@ -10,37 +10,38 @@
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#endregion
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using System;
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using System.Collections.Frozen;
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using System.Collections.Generic;
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using System.Linq;
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using System.Collections.Immutable;
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namespace OpenRA.GameRules
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{
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public class SoundInfo
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{
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public readonly Dictionary<string, string[]> Variants = [];
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public readonly Dictionary<string, string[]> Prefixes = [];
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public readonly Dictionary<string, string[]> Voices = [];
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public readonly Dictionary<string, string[]> Notifications = [];
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public readonly FrozenDictionary<string, ImmutableArray<string>> Variants = FrozenDictionary<string, ImmutableArray<string>>.Empty;
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public readonly FrozenDictionary<string, ImmutableArray<string>> Prefixes = FrozenDictionary<string, ImmutableArray<string>>.Empty;
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public readonly FrozenDictionary<string, ImmutableArray<string>> Voices = FrozenDictionary<string, ImmutableArray<string>>.Empty;
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public readonly FrozenDictionary<string, ImmutableArray<string>> Notifications = FrozenDictionary<string, ImmutableArray<string>>.Empty;
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public readonly string DefaultVariant = ".aud";
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public readonly string DefaultPrefix = "";
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public readonly HashSet<string> DisableVariants = [];
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public readonly HashSet<string> DisablePrefixes = [];
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public readonly FrozenSet<string> DisableVariants = FrozenSet<string>.Empty;
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public readonly FrozenSet<string> DisablePrefixes = FrozenSet<string>.Empty;
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public readonly Lazy<Dictionary<string, SoundPool>> VoicePools;
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public readonly Lazy<Dictionary<string, SoundPool>> NotificationsPools;
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public readonly Lazy<FrozenDictionary<string, SoundPool>> VoicePools;
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public readonly Lazy<FrozenDictionary<string, SoundPool>> NotificationsPools;
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public SoundInfo(MiniYaml y)
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{
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FieldLoader.Load(this, y);
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VoicePools = Exts.Lazy(() => Voices.ToDictionary(a => a.Key, a => new SoundPool(1f, SoundPool.DefaultInterruptType, a.Value)));
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VoicePools = Exts.Lazy(() => Voices.ToFrozenDictionary(a => a.Key, a => new SoundPool(1f, SoundPool.DefaultInterruptType, a.Value)));
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NotificationsPools = Exts.Lazy(() => ParseSoundPool(y, "Notifications"));
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}
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static Dictionary<string, SoundPool> ParseSoundPool(MiniYaml y, string key)
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static FrozenDictionary<string, SoundPool> ParseSoundPool(MiniYaml y, string key)
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{
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var ret = new Dictionary<string, SoundPool>();
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var classifiction = y.NodeWithKey(key);
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var ret = new Dictionary<string, SoundPool>(classifiction.Value.Nodes.Length);
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foreach (var t in classifiction.Value.Nodes)
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{
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var volumeModifier = 1f;
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@@ -53,12 +54,12 @@ namespace OpenRA.GameRules
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if (interruptTypeNode != null)
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interruptType = FieldLoader.GetValue<SoundPool.InterruptType>(interruptTypeNode.Key, interruptTypeNode.Value.Value);
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var names = FieldLoader.GetValue<string[]>(t.Key, t.Value.Value);
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var names = FieldLoader.GetValue<ImmutableArray<string>>(t.Key, t.Value.Value);
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var sp = new SoundPool(volumeModifier, interruptType, names);
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ret.Add(t.Key, sp);
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}
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return ret;
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return ret.ToFrozenDictionary();
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}
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}
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@@ -68,10 +69,10 @@ namespace OpenRA.GameRules
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public const InterruptType DefaultInterruptType = InterruptType.DoNotPlay;
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public readonly float VolumeModifier;
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public readonly InterruptType Type;
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readonly string[] clips;
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readonly ImmutableArray<string> clips;
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readonly List<string> liveclips = [];
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public SoundPool(float volumeModifier, InterruptType interruptType, params string[] clips)
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public SoundPool(float volumeModifier, InterruptType interruptType, ImmutableArray<string> clips)
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{
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VolumeModifier = volumeModifier;
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Type = interruptType;
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