Change classes that use FieldLoader to use read-only collections.

This commit is contained in:
RoosterDragon
2025-11-08 12:40:56 +00:00
committed by Paul Chote
parent 797c71e500
commit 649e7e8c28
308 changed files with 1233 additions and 901 deletions

View File

@@ -10,6 +10,7 @@
#endregion
using System.Collections.Generic;
using System.Collections.Immutable;
using OpenRA.Effects;
using OpenRA.Graphics;
@@ -17,8 +18,8 @@ namespace OpenRA.Mods.Common.Effects
{
public sealed class FloatingSprite : IEffect, ISpatiallyPartitionable
{
readonly WDist[] speed;
readonly WDist[] gravity;
readonly ImmutableArray<WDist> speed;
readonly ImmutableArray<WDist> gravity;
readonly Animation anim;
readonly bool visibleThroughFog;
@@ -32,8 +33,8 @@ namespace OpenRA.Mods.Common.Effects
int ticks;
WAngle facing;
public FloatingSprite(Actor emitter, string image, string[] sequences, string palette, bool isPlayerPalette,
int[] lifetime, WDist[] speed, WDist[] gravity, int turnRate, int randomRate, WPos pos, WAngle facing,
public FloatingSprite(Actor emitter, string image, ImmutableArray<string> sequences, string palette, bool isPlayerPalette,
ImmutableArray<int> lifetime, ImmutableArray<WDist> speed, ImmutableArray<WDist> gravity, int turnRate, int randomRate, WPos pos, WAngle facing,
bool visibleThroughFog = false)
{
var world = emitter.World;