Change classes that use FieldLoader to use read-only collections.

This commit is contained in:
RoosterDragon
2025-11-08 12:40:56 +00:00
committed by Paul Chote
parent 797c71e500
commit 649e7e8c28
308 changed files with 1233 additions and 901 deletions

View File

@@ -10,6 +10,7 @@
#endregion
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Graphics;
@@ -29,7 +30,7 @@ namespace OpenRA.Mods.Common.Projectiles
[SequenceReference(nameof(Image), allowNullImage: true)]
[Desc("Loop a randomly chosen sequence of Image from this list while this projectile is moving.")]
public readonly string[] Sequences = ["idle"];
public readonly ImmutableArray<string> Sequences = ["idle"];
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Palette used to render the projectile sequence.")]
@@ -118,7 +119,7 @@ namespace OpenRA.Mods.Common.Projectiles
[SequenceReference(nameof(TrailImage), allowNullImage: true)]
[Desc("Loop a randomly chosen sequence of TrailImage from this list while this projectile is moving.")]
public readonly string[] TrailSequences = ["idle"];
public readonly ImmutableArray<string> TrailSequences = ["idle"];
[PaletteReference(nameof(TrailUsePlayerPalette))]
[Desc("Palette used to render the trail sequence.")]