Change classes that use FieldLoader to use read-only collections.

This commit is contained in:
RoosterDragon
2025-11-08 12:40:56 +00:00
committed by Paul Chote
parent 797c71e500
commit 649e7e8c28
308 changed files with 1233 additions and 901 deletions

View File

@@ -10,6 +10,7 @@
#endregion
using System.Collections.Generic;
using System.Collections.Immutable;
using OpenRA.GameRules;
using OpenRA.Primitives;
using OpenRA.Traits;
@@ -23,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly string Type = "GroundLevelBridge";
public readonly CVec[] NeighbourOffsets = [];
public readonly ImmutableArray<CVec> NeighbourOffsets = [];
[WeaponReference]
[Desc("The name of the weapon to use when demolishing the bridge")]
@@ -118,7 +119,7 @@ namespace OpenRA.Mods.Common.Traits
string IBridgeSegment.Type => Info.Type;
DamageState IBridgeSegment.DamageState => self.GetDamageState();
bool IBridgeSegment.Valid => self.IsInWorld;
CVec[] IBridgeSegment.NeighbourOffsets => Info.NeighbourOffsets;
ImmutableArray<CVec> IBridgeSegment.NeighbourOffsets => Info.NeighbourOffsets;
CPos IBridgeSegment.Location => self.Location;
}
}