Change classes that use FieldLoader to use read-only collections.
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committed by
Paul Chote
parent
797c71e500
commit
649e7e8c28
@@ -10,7 +10,7 @@
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Collections.Frozen;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int AttackPanicChance = 20;
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[Desc("The terrain types that this actor should avoid running on to while panicking.")]
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public readonly HashSet<string> AvoidTerrainTypes = [];
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public readonly FrozenSet<string> AvoidTerrainTypes = FrozenSet<string>.Empty;
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[SequenceReference(prefix: true)]
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public readonly string PanicSequencePrefix = "panic-";
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@@ -9,7 +9,7 @@
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*/
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#endregion
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using System.Collections.Generic;
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using System.Collections.Frozen;
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using System.Linq;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly BitSet<DamageType> DamageTriggers = default;
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[Desc("Damage modifiers for each damage type (defined on the warheads) while the unit is prone.")]
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public readonly Dictionary<string, int> DamageModifiers = [];
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public readonly FrozenDictionary<string, int> DamageModifiers = FrozenDictionary<string, int>.Empty;
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[Desc("Muzzle offset modifier to apply while prone.")]
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public readonly WVec ProneOffset = new(500, 0, 0);
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@@ -9,7 +9,7 @@
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*/
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#endregion
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using System.Collections.Generic;
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using System.Collections.Frozen;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -18,7 +18,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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[FieldLoader.Require]
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[Desc("Damage percentage for specific terrain types. 120 = 120%, 80 = 80%, etc.")]
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public readonly Dictionary<string, int> TerrainModifier = null;
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public readonly FrozenDictionary<string, int> TerrainModifier = null;
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[Desc("Modify healing damage? For example: A friendly medic.")]
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public readonly bool ModifyHealing = false;
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