Change classes that use FieldLoader to use read-only collections.
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committed by
Paul Chote
parent
797c71e500
commit
649e7e8c28
@@ -9,6 +9,7 @@
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*/
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#endregion
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using System.Collections.Immutable;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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@@ -19,7 +20,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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[FieldLoader.Require]
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[Desc("The time between individual particle creation. Two values mean actual lifetime will vary between them.")]
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public readonly int[] Lifetime;
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public readonly ImmutableArray<int> Lifetime;
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[FieldLoader.Require]
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[Desc("The time in ticks until stop spawning. -1 means forever.")]
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@@ -29,13 +30,13 @@ namespace OpenRA.Mods.Common.Traits
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public readonly bool ResetOnDamaged = true;
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[Desc("Randomised offset for the particle emitter.")]
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public readonly WVec[] Offset = [WVec.Zero];
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public readonly ImmutableArray<WVec> Offset = [WVec.Zero];
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[Desc("Randomized particle forward movement.")]
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public readonly WDist[] Speed = [WDist.Zero];
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public readonly ImmutableArray<WDist> Speed = [WDist.Zero];
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[Desc("Randomized particle gravity.")]
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public readonly WDist[] Gravity = [WDist.Zero];
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public readonly ImmutableArray<WDist> Gravity = [WDist.Zero];
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[Desc("Randomize particle facing.")]
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public readonly bool RandomFacing = true;
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@@ -47,14 +48,14 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int RandomRate = 4;
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[Desc("How many particles should spawn. Two values for a random range.")]
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public readonly int[] SpawnFrequency = [1];
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public readonly ImmutableArray<int> SpawnFrequency = [1];
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[Desc("Which image to use.")]
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public readonly string Image = "smoke";
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[Desc("Which sequence to use.")]
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[SequenceReference(nameof(Image))]
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public readonly string[] Sequences = ["particles"];
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public readonly ImmutableArray<string> Sequences = ["particles"];
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[Desc("Which palette to use.")]
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[PaletteReference(nameof(IsPlayerPalette))]
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