Change classes that use FieldLoader to use read-only collections.
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committed by
Paul Chote
parent
797c71e500
commit
649e7e8c28
@@ -10,7 +10,9 @@
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#endregion
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using System;
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using System.Collections.Frozen;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Traits;
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@@ -53,20 +55,20 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int InitialSpawnDelay = 0;
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[Desc("Which terrain types can we drop on?")]
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public readonly HashSet<string> ValidGround = ["Clear", "Rough", "Road", "Ore", "Beach"];
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public readonly FrozenSet<string> ValidGround = new HashSet<string> { "Clear", "Rough", "Road", "Ore", "Beach" }.ToFrozenSet();
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[Desc("Which terrain types count as water?")]
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public readonly HashSet<string> ValidWater = ["Water"];
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public readonly FrozenSet<string> ValidWater = new HashSet<string> { "Water" }.ToFrozenSet();
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[Desc("Chance of generating a water crate instead of a land crate.")]
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public readonly int WaterChance = 20;
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[ActorReference]
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[Desc("Crate actors to drop.")]
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public readonly string[] CrateActors = ["crate"];
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public readonly ImmutableArray<string> CrateActors = ["crate"];
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[Desc("Chance of each crate actor spawning.")]
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public readonly int[] CrateActorShares = [10];
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public readonly ImmutableArray<int> CrateActorShares = [10];
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[ActorReference]
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[Desc("If a DeliveryAircraft: is specified, then this actor will deliver crates.")]
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