Change classes that use FieldLoader to use read-only collections.
This commit is contained in:
committed by
Paul Chote
parent
797c71e500
commit
649e7e8c28
@@ -10,6 +10,7 @@
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#endregion
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using System;
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using System.Collections.Frozen;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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@@ -40,7 +41,7 @@ namespace OpenRA.Mods.Common.Traits
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[FieldLoader.Require]
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[Desc("Terrain types that this resource can spawn on.")]
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public readonly HashSet<string> AllowedTerrainTypes = null;
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public readonly FrozenSet<string> AllowedTerrainTypes = null;
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[Desc("Maximum number of resource units allowed in a single cell.")]
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public readonly byte MaxDensity = 10;
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@@ -52,7 +53,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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[FieldLoader.LoadUsing(nameof(LoadResourceTypes))]
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public readonly Dictionary<string, ResourceTypeInfo> ResourceTypes = null;
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public readonly FrozenDictionary<string, ResourceTypeInfo> ResourceTypes = null;
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[Desc("Override the density saved in maps with values calculated based on the number of neighbouring resource cells.")]
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public readonly bool RecalculateResourceDensity = false;
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@@ -66,7 +67,7 @@ namespace OpenRA.Mods.Common.Traits
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foreach (var r in resources.Value.Nodes)
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ret[r.Key] = new ResourceTypeInfo(r.Value);
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return ret;
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return ret.ToFrozenDictionary();
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}
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bool IResourceLayerInfo.TryGetTerrainType(string resourceType, out string terrainType)
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