Change classes that use FieldLoader to use read-only collections.
This commit is contained in:
committed by
Paul Chote
parent
797c71e500
commit
649e7e8c28
@@ -11,6 +11,7 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Frozen;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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@@ -167,8 +168,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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return occupants;
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});
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var noSpawns = new HashSet<int>();
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var disabledSpawnPoints = new CachedTransform<ReplayMetadata, HashSet<int>>(r => r.GameInfo.DisabledSpawnPoints ?? noSpawns);
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var disabledSpawnPoints = new CachedTransform<ReplayMetadata, FrozenSet<int>>(r => r.GameInfo.DisabledSpawnPoints ?? FrozenSet<int>.Empty);
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Ui.LoadWidget("MAP_PREVIEW", mapPreviewRoot, new WidgetArgs
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{
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@@ -176,7 +176,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{ "getMap", (Func<(MapPreview, Session.MapStatus)>)(() => (map, Session.MapStatus.Playable)) },
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{ "onMouseDown", null },
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{ "getSpawnOccupants", (Func<Dictionary<int, SpawnOccupant>>)(() => spawnOccupants.Update(selectedReplay)) },
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{ "getDisabledSpawnPoints", (Func<HashSet<int>>)(() => disabledSpawnPoints.Update(selectedReplay)) },
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{ "getDisabledSpawnPoints", (Func<FrozenSet<int>>)(() => disabledSpawnPoints.Update(selectedReplay)) },
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{ "showUnoccupiedSpawnpoints", false },
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{ "mapUpdatesEnabled", false },
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{ "onMapUpdate", (Action<string>)(_ => { }) },
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