Change classes that use FieldLoader to use read-only collections.

This commit is contained in:
RoosterDragon
2025-11-08 12:40:56 +00:00
committed by Paul Chote
parent 797c71e500
commit 649e7e8c28
308 changed files with 1233 additions and 901 deletions

View File

@@ -10,6 +10,7 @@
#endregion
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Graphics;
@@ -25,7 +26,7 @@ namespace OpenRA.Mods.D2k.Projectiles
public class SonicBlastInfo : IProjectileInfo
{
[Desc("Projectile speed in WDist / tick, two values indicate a randomly picked velocity per blast.")]
public readonly WDist[] Speed = [new(128)];
public readonly ImmutableArray<WDist> Speed = [new(128)];
[Desc("The number of ticks between the blast causing warhead impacts in its area of effect.")]
public readonly int DamageInterval = 1;
@@ -37,10 +38,10 @@ namespace OpenRA.Mods.D2k.Projectiles
public readonly WDist Width = new(650);
[Desc("Damage modifier applied at each range step.")]
public readonly int[] Falloff = [100, 100];
public readonly ImmutableArray<int> Falloff = [100, 100];
[Desc("Ranges at which each Falloff step is defined.")]
public readonly WDist[] Range = [WDist.Zero, new(int.MaxValue)];
public readonly ImmutableArray<WDist> Range = [WDist.Zero, new(int.MaxValue)];
[Desc("The maximum/constant/incremental inaccuracy used in conjunction with the InaccuracyType property.")]
public readonly WDist Inaccuracy = WDist.Zero;