diff --git a/mods/d2k/rules/aircraft.yaml b/mods/d2k/rules/aircraft.yaml index 38ee5e439b..abd7387189 100644 --- a/mods/d2k/rules/aircraft.yaml +++ b/mods/d2k/rules/aircraft.yaml @@ -5,7 +5,7 @@ carryall.reinforce: Tooltip: Name: Carryall Health: - HP: 4800 + HP: 48000 Armor: Type: light Aircraft: @@ -34,7 +34,7 @@ carryall.reinforce: RenderSprites: Image: carryall SelfHealing: - Step: 5 + Step: 50 Delay: 3 HealIfBelow: 50 Buildable: @@ -79,7 +79,7 @@ ornithopter: Armament: Weapon: OrniBomb Health: - HP: 900 + HP: 9000 Armor: Type: light Aircraft: diff --git a/mods/d2k/rules/arrakis.yaml b/mods/d2k/rules/arrakis.yaml index fd0ce85a69..ae44cd82fd 100644 --- a/mods/d2k/rules/arrakis.yaml +++ b/mods/d2k/rules/arrakis.yaml @@ -20,7 +20,7 @@ spicebloom.spawnpoint: SpawnActorOnDeath: Actor: spicebloom Health: - HP: 9999 + HP: 99990 Immobile: OccupiesSpace: false HitShape: @@ -50,7 +50,7 @@ spicebloom: Terrain: Spice Immobile: Health: - HP: 1 + HP: 10 Targetable: TargetTypes: Ground RequiresForceFire: true @@ -71,7 +71,7 @@ sandworm: Tooltip: Name: Sandworm Health: - HP: 9990 + HP: 99900 HitShape: Type: Circle Radius: 256 @@ -138,7 +138,7 @@ sietch: Dimensions: 2,2 TerrainTypes: Cliff Health: - HP: 6000 + HP: 60000 Armor: Type: wood RevealsShroud: diff --git a/mods/d2k/rules/defaults.yaml b/mods/d2k/rules/defaults.yaml index f764b0e28c..56c4902ffe 100644 --- a/mods/d2k/rules/defaults.yaml +++ b/mods/d2k/rules/defaults.yaml @@ -226,7 +226,7 @@ Inherits@1: ^SpriteActor Interactable: Health: - HP: 75 + HP: 750 Armor: Type: light HiddenUnderFog: @@ -243,6 +243,7 @@ AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceSand, SpiceBlobs, Dune Burns: Interval: 4 + Damage: 10 Targetable: TargetTypes: Ground, Vehicle RequiresForceFire: true @@ -394,7 +395,7 @@ Weapon: BuildingExplode EmptyWeapon: BuildingExplode RepairableBuilding: - RepairStep: 50 + RepairStep: 500 PlayerExperience: 25 EmitInfantryOnSell: ActorTypes: light_inf @@ -412,7 +413,7 @@ WithCrumbleOverlay: Demolishable: DamagedByTerrain: - Damage: 50 + Damage: 500 DamageInterval: 100 Terrain: Rock DamageThreshold: 50 diff --git a/mods/d2k/rules/husks.yaml b/mods/d2k/rules/husks.yaml index be97f8d91d..851cc0fad9 100644 --- a/mods/d2k/rules/husks.yaml +++ b/mods/d2k/rules/husks.yaml @@ -1,14 +1,14 @@ mcv.husk: Inherits: ^VehicleHusk Health: - HP: 175 + HP: 1750 Tooltip: Name: Mobile Construction Vehicle (Destroyed) harvester.husk: Inherits: ^VehicleHusk Health: - HP: 150 + HP: 1500 Tooltip: Name: Spice Harvester (Destroyed) TransformOnCapture: @@ -40,7 +40,7 @@ sonic_tank.husk: devastator.husk: Inherits: ^VehicleHusk Health: - HP: 125 + HP: 1250 Tooltip: Name: Devastator (Destroyed) TransformOnCapture: @@ -56,7 +56,7 @@ deviator.husk: ^combat_tank.husk: Inherits: ^VehicleHusk Health: - HP: 100 + HP: 1000 Tooltip: Name: Combat Tank (Destroyed) ThrowsParticle@turret: diff --git a/mods/d2k/rules/infantry.yaml b/mods/d2k/rules/infantry.yaml index b83312be0b..e4f964bea0 100644 --- a/mods/d2k/rules/infantry.yaml +++ b/mods/d2k/rules/infantry.yaml @@ -12,7 +12,7 @@ light_inf: Tooltip: Name: Light Infantry Health: - HP: 600 + HP: 6000 Mobile: Speed: 43 Armament: @@ -35,7 +35,7 @@ engineer: Tooltip: Name: Engineer Health: - HP: 500 + HP: 5000 RevealsShroud: Range: 2c768 Mobile: @@ -63,7 +63,7 @@ trooper: Tooltip: Name: Trooper Health: - HP: 700 + HP: 7000 RevealsShroud: Range: 4c768 Mobile: @@ -92,7 +92,7 @@ thumper: Tooltip: Name: Thumper Infantry Health: - HP: 375 + HP: 3750 RevealsShroud: Range: 2c768 Mobile: @@ -137,7 +137,7 @@ fremen: Valued: Cost: 200 ## actually 0, but spawns from support power at Palace Health: - HP: 700 + HP: 7000 RevealsShroud: Range: 4c768 AutoTarget: @@ -179,7 +179,7 @@ grenadier: Tooltip: Name: Grenadier Health: - HP: 600 + HP: 6000 Mobile: Speed: 43 Armament: @@ -210,7 +210,7 @@ sardaukar: Tooltip: Name: Sardaukar Health: - HP: 1000 + HP: 10000 Mobile: Speed: 31 RevealsShroud: @@ -241,7 +241,7 @@ saboteur: Tooltip: Name: Saboteur Health: - HP: 400 + HP: 4000 Mobile: Speed: 43 Demolition: diff --git a/mods/d2k/rules/structures.yaml b/mods/d2k/rules/structures.yaml index 5ceafb45e7..4e561d5fc3 100644 --- a/mods/d2k/rules/structures.yaml +++ b/mods/d2k/rules/structures.yaml @@ -66,7 +66,7 @@ construction_yard: Selectable: Bounds: 96,64 Health: - HP: 3000 + HP: 30000 HitShape: Type: Rectangle TopLeft: -1536, -1024 @@ -141,7 +141,7 @@ wind_trap: LocalCenterOffset: 0,-512,0 WithBuildingBib: Health: - HP: 3000 + HP: 30000 HitShape: Type: Rectangle TopLeft: -1024, -1024 @@ -187,7 +187,7 @@ barracks: LocalCenterOffset: 0,-512,0 WithBuildingBib: Health: - HP: 3200 + HP: 32000 HitShape: Type: Rectangle TopLeft: -1024, -1024 @@ -268,7 +268,7 @@ refinery: LocalCenterOffset: 0,-512,0 WithBuildingBib: Health: - HP: 3000 + HP: 30000 HitShape: Type: Rectangle TopLeft: -512, -1024 @@ -330,7 +330,7 @@ silo: Adjacent: 4 -GivesBuildableArea: Health: - HP: 1500 + HP: 15000 Armor: Type: wall RevealsShroud: @@ -381,7 +381,7 @@ light_factory: LocalCenterOffset: 0,-512,0 WithBuildingBib: Health: - HP: 3300 + HP: 33000 HitShape: TargetableOffsets: -210,608,0 Type: Rectangle @@ -465,7 +465,7 @@ heavy_factory: LocalCenterOffset: 0,-512,0 WithBuildingBib: Health: - HP: 3500 + HP: 35000 HitShape: TargetableOffsets: -1155,-704,0, -1365,832,0 Type: Rectangle @@ -554,7 +554,7 @@ outpost: LocalCenterOffset: 0,-512,0 WithBuildingBib: Health: - HP: 3500 + HP: 35000 HitShape: Type: Rectangle TopLeft: -1536, -1024 @@ -602,7 +602,7 @@ starport: Selectable: Bounds: 96,96 Health: - HP: 3500 + HP: 35000 HitShape: Type: Rectangle TopLeft: -1536, -1536 @@ -683,7 +683,7 @@ wall: AreaTypes: building Adjacent: 7 Health: - HP: 2000 + HP: 20000 Armor: Type: wall RevealsShroud: @@ -742,7 +742,7 @@ medium_gun_turret: DecorationBounds: 32,40,0,-8 Priority: 3 Health: - HP: 2700 + HP: 27000 Armor: Type: heavy RevealsShroud: @@ -788,7 +788,7 @@ large_gun_turret: DecorationBounds: 32,40,0,-8 Priority: 3 Health: - HP: 3000 + HP: 30000 Armor: Type: concrete RevealsShroud: @@ -823,7 +823,7 @@ repair_pad: Footprint: =x= xxx =x= Dimensions: 3,3 Health: - HP: 3000 + HP: 30000 HitShape: Type: Rectangle TopLeft: -1536, -512 @@ -841,7 +841,7 @@ repair_pad: Reservable: RepairsUnits: Interval: 10 - HpPerStep: 80 + HpPerStep: 800 FinishRepairingNotification: UnitRepaired PlayerExperience: 15 RallyPoint: @@ -885,7 +885,7 @@ high_tech_factory: LocalCenterOffset: 0,-512,0 WithBuildingBib: Health: - HP: 3500 + HP: 35000 HitShape: TargetableOffsets: -1312,0,0, -1312,-1024,0, -1312,1024,0 Type: Rectangle @@ -960,7 +960,7 @@ research_centre: LocalCenterOffset: 0,-512,0 WithBuildingBib: Health: - HP: 2500 + HP: 25000 HitShape: TargetableOffsets: -1574,-158,0, -1050,-1024,0, -1155,960,0 Type: Rectangle @@ -1010,7 +1010,7 @@ palace: WithBuildingBib: HasMinibib: True Health: - HP: 4000 + HP: 40000 HitShape: Type: Rectangle TopLeft: -1536, -512 diff --git a/mods/d2k/rules/vehicles.yaml b/mods/d2k/rules/vehicles.yaml index 37869b552d..04ed307d54 100644 --- a/mods/d2k/rules/vehicles.yaml +++ b/mods/d2k/rules/vehicles.yaml @@ -16,7 +16,7 @@ mcv: Priority: 3 DecorationBounds: 42,42 Health: - HP: 4500 + HP: 45000 Armor: Type: light Mobile: @@ -42,7 +42,7 @@ mcv: Intensity: 700 SelectionDecorations: SelfHealing: - Step: 5 + Step: 50 Delay: 3 HealIfBelow: 50 -RevealOnFire: @@ -73,7 +73,7 @@ harvester: SearchFromProcRadius: 30 SearchFromOrderRadius: 15 Health: - HP: 4500 + HP: 45000 Armor: Type: harvester Mobile: @@ -93,7 +93,7 @@ harvester: Intensity: 700 SelectionDecorations: SelfHealing: - Step: 5 + Step: 50 Delay: 3 HealIfBelow: 50 -RevealOnFire: @@ -116,7 +116,7 @@ trike: Selectable: Class: trike Health: - HP: 900 + HP: 9000 Armor: Type: wood Mobile: @@ -155,7 +155,7 @@ quad: Tooltip: Name: Missile Quad Health: - HP: 1100 + HP: 11000 Armor: Type: light Mobile: @@ -191,7 +191,7 @@ siege_tank: Tooltip: Name: Siege Tank Health: - HP: 1200 + HP: 12000 Armor: Type: light Mobile: @@ -242,7 +242,7 @@ missile_tank: Speed: 64 TurnSpeed: 5 Health: - HP: 1300 + HP: 13000 Armor: Type: wood RevealsShroud: @@ -279,7 +279,7 @@ sonic_tank: Tooltip: Name: Sonic Tank Health: - HP: 3000 + HP: 30000 Armor: Type: light Mobile: @@ -315,7 +315,7 @@ devastator: Tooltip: Name: Devastator Health: - HP: 5000 + HP: 50000 Armor: Type: heavy Mobile: @@ -361,7 +361,7 @@ devastator: Intensity: 700 SelectionDecorations: SelfHealing: - Step: 5 + Step: 50 Delay: 3 HealIfBelow: 50 Selectable: @@ -383,7 +383,7 @@ raider: Tooltip: Name: Raider Trike Health: - HP: 1000 + HP: 10000 Armor: Type: wood Mobile: @@ -451,7 +451,7 @@ deviator: TurnSpeed: 3 Speed: 53 Health: - HP: 1100 + HP: 11000 Armor: Type: wood RevealsShroud: @@ -485,7 +485,7 @@ deviator: Tooltip: Name: Combat Tank Health: - HP: 2100 + HP: 21000 Armor: Type: heavy Mobile: @@ -531,7 +531,7 @@ combat_tank_h: Mobile: Speed: 64 Health: - HP: 2700 + HP: 27000 SpawnActorOnDeath: Actor: combat_tank_h.husk @@ -546,6 +546,6 @@ combat_tank_o: Mobile: Speed: 85 Health: - HP: 1800 + HP: 18000 SpawnActorOnDeath: Actor: combat_tank_o.husk diff --git a/mods/d2k/weapons/debris.yaml b/mods/d2k/weapons/debris.yaml index 817b4d7911..3b6e1ce842 100644 --- a/mods/d2k/weapons/debris.yaml +++ b/mods/d2k/weapons/debris.yaml @@ -13,7 +13,7 @@ Debris: Warhead@1Dam: SpreadDamage Spread: 320 Falloff: 100, 60, 30, 15, 0 - Damage: 150 + Damage: 1500 Versus: none: 20 wall: 50 @@ -41,7 +41,7 @@ Debris2: TrailPalette: effect75alpha TrailInterval: 1 Warhead@1Dam: SpreadDamage - Damage: 250 + Damage: 2500 Versus: none: 90 wall: 5 @@ -63,7 +63,7 @@ Debris3: Image: shrapnel3 TrailImage: small_trail2 Warhead@1Dam: SpreadDamage - Damage: 150 + Damage: 1500 Debris4: Inherits: Debris2 diff --git a/mods/d2k/weapons/largeguns.yaml b/mods/d2k/weapons/largeguns.yaml index aac7f2d224..b192c72677 100644 --- a/mods/d2k/weapons/largeguns.yaml +++ b/mods/d2k/weapons/largeguns.yaml @@ -9,7 +9,7 @@ Warhead@1Dam: SpreadDamage Spread: 256 Falloff: 100, 50, 25, 0 - Damage: 270 + Damage: 2700 Versus: none: 20 wall: 50 @@ -36,7 +36,7 @@ Speed: 875 Blockable: false Warhead@1Dam: SpreadDamage - Damage: 290 + Damage: 2900 80mm_A: Inherits: ^Cannon @@ -59,7 +59,7 @@ DevBullet: Image: doubleblastbullet Warhead@1Dam: SpreadDamage Spread: 384 - Damage: 650 + Damage: 6500 Versus: none: 50 wall: 100 @@ -89,7 +89,7 @@ DevBullet: Warhead@1Dam: SpreadDamage Spread: 416 Falloff: 100, 65, 35, 20, 0 - Damage: 450 + Damage: 4500 Versus: none: 125 wall: 100 diff --git a/mods/d2k/weapons/missiles.yaml b/mods/d2k/weapons/missiles.yaml index 56af4f9673..323123f9aa 100644 --- a/mods/d2k/weapons/missiles.yaml +++ b/mods/d2k/weapons/missiles.yaml @@ -13,7 +13,7 @@ Warhead@1Dam: SpreadDamage Spread: 192 Falloff: 100, 50, 25, 0 - Damage: 300 + Damage: 3000 Versus: none: 8 wall: 75 @@ -51,7 +51,7 @@ Speed: 288 Warhead@1Dam: SpreadDamage Spread: 256 - Damage: 480 + Damage: 4800 Versus: none: 15 wall: 75 @@ -77,7 +77,7 @@ Rocket: Speed: 352 Warhead@1Dam: SpreadDamage Spread: 160 - Damage: 250 + Damage: 2500 Versus: none: 25 wall: 100 @@ -115,7 +115,7 @@ mtank_pri: Inaccuracy: 96 RangeLimit: 7c204 Warhead@1Dam: SpreadDamage - Damage: 600 + Damage: 6000 ValidTargets: Ground, Air DeviatorMissile: @@ -130,7 +130,7 @@ DeviatorMissile: TrailPalette: deviatorgas TrailUsePlayerPalette: true Warhead@1Dam: SpreadDamage - Damage: 500 + Damage: 5000 Versus: none: 20 wall: 20 diff --git a/mods/d2k/weapons/other.yaml b/mods/d2k/weapons/other.yaml index fb7b9ccad2..6cfb344619 100644 --- a/mods/d2k/weapons/other.yaml +++ b/mods/d2k/weapons/other.yaml @@ -15,7 +15,7 @@ Sound: Warhead@1Dam: SpreadDamage Range: 0, 32 Falloff: 100, 100 - Damage: 86 + Damage: 860 AffectsParent: false ValidStances: Neutral, Enemy Versus: @@ -32,7 +32,7 @@ Sound: Warhead@2Dam: SpreadDamage Range: 0, 32 Falloff: 100, 100 - Damage: 43 # Only does half damage to friendly units + Damage: 430 # Only does half damage to friendly units AffectsParent: false ValidStances: Ally Versus: @@ -67,7 +67,7 @@ OrniBomb: Warhead@1Dam: SpreadDamage Spread: 320 Falloff: 100, 60, 30, 15, 0 - Damage: 750 #400 in original, reduce when bombers can do multiple passes + Damage: 7500 #400 in original, reduce when bombers can do multiple passes Versus: none: 90 wall: 50 @@ -89,7 +89,7 @@ OrniBomb: Crush: Warhead@1Dam: SpreadDamage - Damage: 100 + Damage: 1000 DamageTypes: ExplosionDeath Warhead@2Eff: CreateEffect ImpactSounds: CRUSH1.WAV @@ -106,7 +106,7 @@ Atomic: Warhead@1Dam: SpreadDamage Spread: 1c0 Falloff: 200, 100, 50, 25, 12, 0 - Damage: 2700 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out + Damage: 27000 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out Versus: none: 90 wall: 50 @@ -128,14 +128,14 @@ CrateNuke: Warhead@1Dam: SpreadDamage Spread: 320 Falloff: 100, 60, 30, 15, 0 - Damage: 500 + Damage: 5000 AffectsParent: true CrateExplosion: Warhead@1Dam: SpreadDamage Spread: 320 Falloff: 100, 60, 30, 15, 0 - Damage: 500 + Damage: 5000 Versus: none: 90 wall: 5 @@ -195,7 +195,7 @@ grenade: Warhead@1Dam: SpreadDamage Spread: 320 Falloff: 100, 65, 35, 20, 0 - Damage: 150 + Damage: 1500 Versus: none: 125 wood: 70 @@ -217,7 +217,7 @@ GrenDeath: Warhead@1Dam: SpreadDamage Spread: 320 Falloff: 100, 60, 30, 15, 0 - Damage: 150 + Damage: 1500 Versus: none: 125 wood: 70 @@ -238,7 +238,7 @@ SardDeath: Warhead@1Dam: SpreadDamage Spread: 256 Falloff: 100, 50, 25, 0 - Damage: 300 + Damage: 3000 Versus: none: 15 wall: 75 @@ -266,7 +266,7 @@ SpiceExplosion: Warhead@1Dam: SpreadDamage Spread: 320 Falloff: 100, 60, 30, 15, 0 - Damage: 75 + Damage: 750 Versus: none: 90 wall: 5 @@ -293,7 +293,7 @@ BloomExplosion: Warhead@1Dam: SpreadDamage Spread: 320 Falloff: 100, 60, 30, 15, 0 - Damage: 750 + Damage: 7500 Versus: none: 90 wall: 5 @@ -311,7 +311,7 @@ PlasmaExplosion: Warhead@1Dam: SpreadDamage Spread: 2c0 Falloff: 100, 37, 0 - Damage: 2000 + Damage: 20000 Versus: None: 100 Wood: 100 @@ -322,4 +322,4 @@ PlasmaExplosion: Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater Warhead@3Eff: CreateEffect - Explosions: devastator \ No newline at end of file + Explosions: devastator diff --git a/mods/d2k/weapons/smallguns.yaml b/mods/d2k/weapons/smallguns.yaml index 378dc2792b..f1c93c036b 100644 --- a/mods/d2k/weapons/smallguns.yaml +++ b/mods/d2k/weapons/smallguns.yaml @@ -6,7 +6,7 @@ Warhead@1Dam: SpreadDamage Spread: 128 Falloff: 100, 50, 25, 0 - Damage: 125 + Damage: 1250 Versus: wall: 10 building: 25 @@ -42,7 +42,7 @@ M_HMG: Report: 20MMGUN1.WAV Warhead@1Dam: SpreadDamage Spread: 192 - Damage: 250 + Damage: 2500 Versus: none: 25 wall: 100 @@ -70,7 +70,7 @@ HMG: Warhead@1Dam: SpreadDamage Spread: 160 Falloff: 100, 60, 30, 0 - Damage: 180 + Damage: 1800 HMGo: Inherits: HMG