more perf diagnostics
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@@ -145,6 +145,10 @@ namespace OpenRa.Game
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public static double RenderTime = 0.0;
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public static double TickTime = 0.0;
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public static double OreTime = 0.0;
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public static double PathToPathTime = 0.0;
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public static double NormalPathTime = 0.0;
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public static int PathToPathCount = 0;
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public static int NormalPathCount = 0;
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public static Stopwatch sw;
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@@ -155,6 +159,10 @@ namespace OpenRa.Game
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if( dt >= timestep )
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{
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sw.Reset();
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PathToPathTime = 0;
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NormalPathTime = 0;
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PathToPathCount = 0;
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NormalPathCount = 0;
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lastTime += timestep;
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if( orderManager.Tick() )
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@@ -99,12 +99,17 @@ namespace OpenRa.Game.Graphics
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lineRenderer.Flush();
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renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\nOre ({4:F1} ms)\n$ {5}",
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renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\nOre ({4:F1} ms)\nNormal Pathing ({5:F1} ms\t[{9} paths])\nPathToPath ({6:F1}\t[{8} paths])\n$ {7}",
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Game.RenderFrame, Game.orderManager.FrameNumber,
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Game.RenderTime * 1000,
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Game.TickTime * 1000,
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Game.OreTime * 1000,
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Game.LocalPlayer.Cash), new int2(5, 5), Color.White);
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Game.NormalPathTime * 1000,
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Game.PathToPathTime * 1000,
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Game.LocalPlayer.Cash,
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Game.PathToPathCount,
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Game.NormalPathCount
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), new int2(5, 5), Color.White);
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}
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void DrawSelectionBox(Actor selectedUnit, Color c, bool drawHealthBar)
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@@ -28,7 +28,16 @@ namespace OpenRa.Game
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public List<int2> FindUnitPath(int2 src, int2 dest, UnitMovementType umt)
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{
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return FindUnitPath(src, DefaultEstimator(dest), umt);
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var sw = new Stopwatch();
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/*if (passableCost[(int)umt][dest.X, dest.Y] == double.PositiveInfinity)
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return new List<int2>();
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if (!Game.BuildingInfluence.CanMoveHere(dest))
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return new List<int2>();*/
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var result = FindUnitPath(src, DefaultEstimator(dest), umt);
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Game.NormalPathTime += sw.ElapsedTime();
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Game.NormalPathCount++;
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return result;
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}
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public List<int2> FindUnitPathToRange(int2 src, int2 dest, UnitMovementType umt, int range)
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@@ -43,6 +52,8 @@ namespace OpenRa.Game
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public List<int2> FindPathToPath( int2 from, List<int2> path, UnitMovementType umt )
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{
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var sw = new Stopwatch();
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var cellInfo = InitCellInfo();
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var queue = new PriorityQueue<PathDistance>();
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var estimator = DefaultEstimator( from );
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@@ -63,6 +74,8 @@ namespace OpenRa.Game
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}
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var ret = FindPath( cellInfo, queue, estimator, umt, true );
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ret.Reverse();
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Game.PathToPathTime += sw.ElapsedTime();
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Game.PathToPathCount++;
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return ret;
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}
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