Rename OpenRA.Gl -> OpenRA.Renderer.Cg
This commit is contained in:
20
Makefile
20
Makefile
@@ -1,7 +1,7 @@
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CSC = gmcs
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CSFLAGS = -nologo -warn:4 -debug:+ -debug:full -optimize- -codepage:utf8 -unsafe
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DEFINE = DEBUG;TRACE
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PROGRAMS =fileformats gl game ra cnc seqed editor ralint filex tsbuild utility
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PROGRAMS = fileformats rcg game ra cnc seqed editor ralint filex tsbuild utility
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prefix = /usr/local
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datarootdir = $(prefix)/share
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datadir = $(datarootdir)
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@@ -18,13 +18,13 @@ fileformats_TARGET = OpenRA.FileFormats.dll
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fileformats_KIND = library
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fileformats_LIBS = $(COMMON_LIBS) thirdparty/Tao/Tao.Sdl.dll System.Windows.Forms.dll thirdparty/WindowsBase.dll
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gl_SRCS = $(shell find OpenRA.Gl/ -iname '*.cs')
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gl_TARGET = OpenRA.Gl.dll
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gl_KIND = library
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gl_DEPS = $(fileformats_TARGET) $(game_TARGET)
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gl_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \
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thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll thirdparty/Tao/Tao.Sdl.dll \
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$(gl_DEPS) $(game_TARGET)
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rcg_SRCS = $(shell find OpenRA.Renderer.Cg/ -iname '*.cs')
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rcg_TARGET = OpenRA.Renderer.Cg.dll
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rcg_KIND = library
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rcg_DEPS = $(fileformats_TARGET) $(game_TARGET)
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rcg_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \
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thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll thirdparty/Tao/Tao.Sdl.dll \
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$(rcg_DEPS) $(game_TARGET)
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game_SRCS = $(shell find OpenRA.Game/ -iname '*.cs')
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game_TARGET = OpenRA.Game.exe
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@@ -91,14 +91,14 @@ utility_LIBS = $(COMMON_LIBS) $(utility_DEPS)
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.SUFFIXES:
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.PHONY: clean all game tool default mods mod_ra mod_cnc install uninstall editor_res editor tsbuild ralint seqed filex utility
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game: $(fileformats_TARGET) $(gl_TARGET) $(game_TARGET) $(ra_TARGET) $(cnc_TARGET) $(utility_TARGET)
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game: $(fileformats_TARGET) $(rcg_TARGET) $(game_TARGET) $(ra_TARGET) $(cnc_TARGET) $(utility_TARGET)
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clean:
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@-rm *.exe *.dll *.mdb mods/**/*.dll mods/**/*.mdb *.resources
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distclean: clean
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CORE = fileformats gl game editor utility
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CORE = fileformats rcg game editor utility
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install: all
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@-echo "Installing OpenRA to $(INSTALL_DIR)"
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