Added MoveWithinRange activity for Mobile units.
This commit is contained in:
@@ -17,14 +17,14 @@ namespace OpenRA.Mods.RA.Activities
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{
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{
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public class MoveAdjacentTo : Activity
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public class MoveAdjacentTo : Activity
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{
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{
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readonly Target target;
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protected readonly Target target;
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readonly Mobile mobile;
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readonly Mobile mobile;
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readonly PathFinder pathFinder;
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readonly PathFinder pathFinder;
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readonly DomainIndex domainIndex;
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readonly DomainIndex domainIndex;
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readonly uint movementClass;
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readonly uint movementClass;
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protected CPos targetPosition;
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Activity inner;
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Activity inner;
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CPos targetPosition;
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bool repath;
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bool repath;
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public MoveAdjacentTo(Actor self, Target target)
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public MoveAdjacentTo(Actor self, Target target)
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@@ -39,6 +39,16 @@ namespace OpenRA.Mods.RA.Activities
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repath = true;
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repath = true;
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}
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}
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protected virtual bool ShouldStop(Actor self, CPos oldTargetPosition)
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{
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return false;
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}
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protected virtual bool ShouldRepath(Actor self, CPos oldTargetPosition)
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{
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return targetPosition != oldTargetPosition;
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}
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public override Activity Tick(Actor self)
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public override Activity Tick(Actor self)
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{
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{
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var targetIsValid = target.IsValidFor(self);
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var targetIsValid = target.IsValidFor(self);
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@@ -59,15 +69,17 @@ namespace OpenRA.Mods.RA.Activities
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if (targetIsValid)
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if (targetIsValid)
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{
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{
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// Check if the target has moved
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// Check if the target has moved
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var oldPosition = targetPosition;
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var oldTargetPosition = targetPosition;
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targetPosition = target.CenterPosition.ToCPos();
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targetPosition = target.CenterPosition.ToCPos();
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if (!repath && targetPosition != oldPosition)
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var shroudStop = ShouldStop(self, oldTargetPosition);
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if (shroudStop || (!repath && ShouldRepath(self, oldTargetPosition)))
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{
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{
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// Finish moving into the next cell and then repath.
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// Finish moving into the next cell and then repath.
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if (inner != null)
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if (inner != null)
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inner.Cancel(self);
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inner.Cancel(self);
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repath = true;
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repath = !shroudStop;
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}
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}
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}
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}
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else
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else
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@@ -84,9 +96,14 @@ namespace OpenRA.Mods.RA.Activities
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return this;
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return this;
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}
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}
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protected virtual IEnumerable<CPos> CandidateMovementCells(Actor self)
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{
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return Util.AdjacentCells(target);
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}
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void UpdateInnerPath(Actor self)
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void UpdateInnerPath(Actor self)
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{
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{
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var targetCells = Util.AdjacentCells(target);
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var targetCells = CandidateMovementCells(self);
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var searchCells = new List<CPos>();
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var searchCells = new List<CPos>();
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var loc = self.Location;
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var loc = self.Location;
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63
OpenRA.Mods.RA/Activities/MoveWithinRange.cs
Executable file
63
OpenRA.Mods.RA/Activities/MoveWithinRange.cs
Executable file
@@ -0,0 +1,63 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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{
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public class MoveWithinRange : MoveAdjacentTo
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{
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readonly WRange maxRange;
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readonly WRange minRange;
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public MoveWithinRange(Actor self, Target target, WRange minRange, WRange maxRange)
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: base(self, target)
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{
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this.minRange = minRange;
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this.maxRange = maxRange;
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}
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protected override bool ShouldStop(Actor self, CPos oldTargetPosition)
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{
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// We are now in range. Don't move any further!
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// HACK: This works around the pathfinder not returning the shortest path
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var cp = self.CenterPosition;
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return target.IsInRange(cp, maxRange) && !target.IsInRange(cp, minRange);
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}
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protected override bool ShouldRepath(Actor self, CPos oldTargetPosition)
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{
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var cp = self.CenterPosition;
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return targetPosition != oldTargetPosition && (!target.IsInRange(cp, maxRange) || target.IsInRange(cp, minRange));
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}
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protected override IEnumerable<CPos> CandidateMovementCells(Actor self)
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{
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var maxCells = (maxRange.Range + 1023) / 1024;
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var outerCells = self.World.Map.FindTilesInCircle(targetPosition, maxCells);
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var minCells = minRange.Range / 1024;
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var innerCells = self.World.Map.FindTilesInCircle(targetPosition, minCells);
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var outerSq = maxRange.Range * maxRange.Range;
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var innerSq = minRange.Range * minRange.Range;
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var center = target.CenterPosition;
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return outerCells.Except(innerCells).Where(c =>
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{
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var dxSq = (c.CenterPosition - center).HorizontalLengthSquared;
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return dxSq >= innerSq && dxSq <= outerSq;
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});
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}
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}
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}
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@@ -528,6 +528,7 @@
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<Compile Include="Console\PlayerCommands.cs" />
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<Compile Include="Console\PlayerCommands.cs" />
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<Compile Include="Render\WithRepairAnimation.cs" />
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<Compile Include="Render\WithRepairAnimation.cs" />
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<Compile Include="Render\WithRepairOverlay.cs" />
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<Compile Include="Render\WithRepairOverlay.cs" />
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<Compile Include="Activities\MoveWithinRange.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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