Revise AttackMoveActivity.
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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@@ -18,31 +19,75 @@ namespace OpenRA.Mods.Common.Activities
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{
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public class AttackMoveActivity : Activity
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{
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const int ScanInterval = 7;
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readonly Func<Activity> getInner;
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public readonly bool IsAssaultMove;
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Activity inner;
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int scanTicks;
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Activity attack;
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AutoTarget autoTarget;
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bool moving;
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public AttackMoveActivity(Actor self, Activity inner)
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public AttackMoveActivity(Actor self, Func<Activity> getInner, bool assaultMoving = false)
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{
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this.inner = inner;
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this.getInner = getInner;
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autoTarget = self.TraitOrDefault<AutoTarget>();
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moving = false;
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IsAssaultMove = assaultMoving;
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}
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public override Activity Tick(Actor self)
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{
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if (autoTarget != null && --scanTicks <= 0)
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if (IsCanceling)
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{
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autoTarget.ScanAndAttack(self, true);
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scanTicks = ScanInterval;
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if (attack != null)
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{
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attack = ActivityUtils.RunActivity(self, attack);
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return this;
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}
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if (inner != null)
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{
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inner = ActivityUtils.RunActivity(self, inner);
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return this;
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}
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return NextActivity;
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}
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if (attack == null && autoTarget != null)
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{
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var target = autoTarget.ScanForTarget(self, true);
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if (target.Type != TargetType.Invalid)
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{
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if (inner != null)
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inner.Cancel(self);
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var attackBases = autoTarget.ActiveAttackBases;
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foreach (var ab in attackBases)
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{
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if (attack == null)
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attack = ab.GetAttackActivity(self, target, true, false);
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else
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attack = ActivityUtils.SequenceActivities(self, attack, ab.GetAttackActivity(self, target, true, false));
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ab.OnQueueAttackActivity(self, target, false, true, false);
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}
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moving = false;
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}
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}
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if (attack == null && inner == null)
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{
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if (moving)
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return NextActivity;
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inner = getInner();
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moving = true;
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}
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if (inner == null)
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return NextActivity;
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attack = ActivityUtils.RunActivity(self, attack);
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inner = ActivityUtils.RunActivity(self, inner);
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return this;
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}
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@@ -51,6 +96,9 @@ namespace OpenRA.Mods.Common.Activities
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if (!IsCanceling && inner != null)
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inner.Cancel(self);
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if (!IsCanceling && attack != null)
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attack.Cancel(self);
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base.Cancel(self, keepQueue);
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}
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