final RA balance patch for the next playtest/release
This commit is contained in:
@@ -87,6 +87,7 @@ MIG:
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BuildAtProductionType: Plane
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BuildPaletteOrder: 50
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Prerequisites: ~afld, stek, ~techlevel.high
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BuildDuration: 1750
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Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Tanks\n Weak vs Infantry, Light armor, Aircraft
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Valued:
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Cost: 2000
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@@ -216,22 +217,22 @@ TRAN:
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Tooltip:
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Name: Chinook
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Health:
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HP: 120
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HP: 140
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Armor:
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Type: Light
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RevealsShroud:
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Range: 10c0
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Range: 8c0
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Type: GroundPosition
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RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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Range: 8c0
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Range: 6c0
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Type: GroundPosition
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Aircraft:
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InitialFacing: 224
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TurnSpeed: 5
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Speed: 112
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Speed: 128
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LandableTerrainTypes: Clear,Rough,Road,Ore,Beach,Gems
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AltitudeVelocity: 0c100
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AltitudeVelocity: 0c58
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WithIdleOverlay@ROTOR1AIR:
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Offset: 597,0,213
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Sequence: rotor
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@@ -265,6 +266,7 @@ HELI:
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BuildAtProductionType: Helicopter
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BuildPaletteOrder: 40
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Prerequisites: ~hpad, atek, ~techlevel.high
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BuildDuration: 1750
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Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
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Valued:
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Cost: 2000
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@@ -69,19 +69,27 @@ FCOM:
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Footprint: xx xx ==
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Dimensions: 2,3
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LocalCenterOffset: 0,-512,0
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Valued:
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Cost: 2000
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Health:
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HP: 400
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HP: 800
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Armor:
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Type: Wood
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Tooltip:
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Name: Forward Command
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RevealsShroud:
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Range: 10c0
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Range: 5c0
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RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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Range: 4c0
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WithBuildingBib:
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ExternalCapturable:
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CaptureCompleteTime: 30
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ExternalCapturableBar:
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GivesBuildableArea:
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BaseProvider:
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Range: 8c0
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EngineerRepairable:
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Power:
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Amount: -200
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Amount: 0
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ProvidesPrerequisite@buildingname:
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HOSP:
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@@ -352,17 +360,21 @@ MISS:
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Footprint: xxx xxx ===
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Dimensions: 3,3
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LocalCenterOffset: 0,-512,0
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Valued:
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Cost: 2000
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Health:
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HP: 400
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HP: 600
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RevealsShroud:
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Range: 3c0
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Range: 10c0
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RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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Range: 6c0
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Armor:
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Type: Wood
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Tooltip:
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Name: Technology Center
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Name: Communications Center
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WithBuildingBib:
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ExternalCapturable:
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ExternalCapturableBar:
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EngineerRepairable:
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WithDeathAnimation:
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DeathSequence: dead
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UseDeathTypeSuffix: false
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@@ -332,6 +332,8 @@ E7:
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StandSequences: stand
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AnnounceOnBuild:
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AnnounceOnKill:
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DetectCloaked:
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CloakTypes: Cloak, Hijacker
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Voiced:
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VoiceSet: TanyaVoice
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ProducibleWithLevel:
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@@ -350,7 +352,7 @@ MEDI:
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Tooltip:
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Name: Medic
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Health:
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HP: 80
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HP: 60
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RevealsShroud:
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Range: 3c0
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Passenger:
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@@ -536,11 +538,11 @@ SHOK:
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Prerequisites: ~barr, stek, tsla, ~infantry.russia, ~techlevel.high
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Description: Elite infantry with portable tesla coils.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
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Valued:
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Cost: 400
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Cost: 300
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Tooltip:
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Name: Shock Trooper
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Health:
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HP: 60
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HP: 50
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Mobile:
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Voice: Move
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RevealsShroud:
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@@ -18,6 +18,7 @@ Player:
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LowPowerSlowdown: 3
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QueuedAudio: Building
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SpeedUp: True
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BuildTimeSpeedReduction: 100, 75, 60, 50
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ClassicProductionQueue@Infantry:
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Type: Infantry
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LowPowerSlowdown: 3
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@@ -68,6 +68,7 @@ MSUB:
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BuildAtProductionType: Submarine
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BuildPaletteOrder: 60
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Prerequisites: ~spen, stek, ~techlevel.high
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BuildDuration: 1750
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Description: Submerged anti-ground siege unit\nwith anti-air capabilities.\nCan detect other submarines.\n Strong vs Buildings, Ground units, Aircraft\n Weak vs Naval units\n Special Ability: Submerge
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Valued:
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Cost: 2000
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@@ -182,6 +183,7 @@ CA:
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BuildAtProductionType: Boat
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BuildPaletteOrder: 50
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Prerequisites: ~syrd, atek, ~techlevel.high
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BuildDuration: 2000
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Description: Very slow long-range ship.\n Strong vs Buildings, Ground units\n Weak vs Naval units, Aircraft
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Valued:
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Cost: 2400
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@@ -557,8 +557,6 @@ AGUN:
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RangeCircleType: aa
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Power:
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Amount: -50
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DetectCloaked:
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Range: 6c0
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BodyOrientation:
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UseClassicFacingFudge: True
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@@ -608,6 +606,7 @@ DOME:
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InfiltrateForExploration:
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DetectCloaked:
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Range: 10c0
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RequiresCondition: !disabled
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RenderDetectionCircle:
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Power:
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Amount: -40
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@@ -822,7 +821,7 @@ SAM:
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Prerequisites: dome, ~structures.soviet, ~techlevel.medium
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Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units
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Valued:
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Cost: 750
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Cost: 700
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Tooltip:
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Name: SAM Site
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Building:
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@@ -857,8 +856,6 @@ SAM:
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RangeCircleType: aa
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Power:
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Amount: -40
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DetectCloaked:
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Range: 6c0
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BodyOrientation:
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UseClassicFacingFudge: True
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@@ -1122,7 +1119,7 @@ PROC:
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 6c0
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Range: 5c0
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RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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Range: 4c0
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@@ -1349,7 +1346,7 @@ AFLD:
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OrderName: SovietSpyPlane
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Prerequisites: aircraft.soviet
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Icon: spyplane
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ChargeTime: 180
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ChargeTime: 150
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Description: Spy Plane
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LongDesc: Reveals an area of the map\nand cloaked enemy units.
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SelectTargetSpeechNotification: SelectTarget
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@@ -1367,7 +1364,7 @@ AFLD:
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OrderName: SovietParatroopers
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Prerequisites: aircraft.soviet
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Icon: paratroopers
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ChargeTime: 360
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ChargeTime: 300
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Description: Paratroopers
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LongDesc: A Badger drops a squad of infantry\nanywhere on the map.
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DropItems: E1R1,E1R1,E1R1,E3R1,E3R1
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@@ -1384,7 +1381,7 @@ AFLD:
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OrderName: UkraineParabombs
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Prerequisites: aircraft.ukraine
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Icon: parabombs
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ChargeTime: 360
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ChargeTime: 300
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Description: Parabombs
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LongDesc: A squad of Badgers drops parachuted\nbombs on your target.
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SelectTargetSpeechNotification: SelectTarget
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@@ -1521,7 +1518,7 @@ STEK:
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Dimensions: 3,3
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LocalCenterOffset: 0,-512,0
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Health:
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HP: 600
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HP: 800
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Armor:
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Type: Wood
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RevealsShroud:
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@@ -1546,7 +1543,7 @@ BARR:
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Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly
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Description: Trains infantry.
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Valued:
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Cost: 400
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Cost: 500
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Tooltip:
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Name: Soviet Barracks
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Building:
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@@ -1815,7 +1812,7 @@ SBAG:
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Tooltip:
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Name: Sandbag Wall
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Health:
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HP: 300
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HP: 150
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Armor:
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Type: Wood
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LineBuild:
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@@ -1840,7 +1837,7 @@ FENC:
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Tooltip:
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Name: Wire Fence
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Health:
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HP: 300
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HP: 150
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Armor:
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Type: Wood
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LineBuild:
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@@ -1868,7 +1865,7 @@ BRIK:
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DamagedSounds: crmble2.aud
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DestroyedSounds: kaboom30.aud
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Health:
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HP: 500
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HP: 400
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Armor:
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Type: Concrete
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Crushable:
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@@ -129,7 +129,7 @@ V2RL:
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Tooltip:
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Name: Heavy Tank
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Health:
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HP: 550
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HP: 600
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Armor:
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Type: Heavy
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Mobile:
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@@ -213,6 +213,8 @@ V2RL:
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VisualBounds: 44,38,0,-4
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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DetectCloaked:
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Range: 6c0
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ARTY:
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Inherits: ^Tank
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@@ -322,7 +324,7 @@ MCV:
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Armor:
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Type: Light
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Mobile:
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Speed: 85
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Speed: 71
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 4c0
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@@ -502,7 +504,7 @@ MGG:
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Armor:
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Type: Heavy
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Mobile:
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Speed: 85
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Speed: 99
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WithIdleOverlay@SPINNER:
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Offset: -299,0,171
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Sequence: spinner
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@@ -535,7 +537,7 @@ MRJ:
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Armor:
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Type: Heavy
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Mobile:
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Speed: 85
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Speed: 99
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RevealsShroud:
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Range: 7c0
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WithIdleOverlay@SPINNER:
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@@ -554,7 +556,7 @@ MRJ:
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DeflectionStances: Neutral, Enemy
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RenderJammerCircle:
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DetectCloaked:
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Range: 7c0
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Range: 6c0
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TTNK:
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Inherits: ^Tank
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@@ -563,13 +565,14 @@ TTNK:
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Queue: Vehicle
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BuildPaletteOrder: 170
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Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.high
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BuildDuration: 1166
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Description: Tank with mounted tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
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Valued:
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Cost: 1350
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Tooltip:
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Name: Tesla Tank
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Health:
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HP: 400
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HP: 450
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Armor:
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Type: Light
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Mobile:
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@@ -673,6 +676,7 @@ CTNK:
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Queue: Vehicle
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BuildPaletteOrder: 200
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Prerequisites: atek, ~vehicles.germany, ~techlevel.high
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BuildDuration: 1166
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Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
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Valued:
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Cost: 1350
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@@ -681,7 +685,7 @@ CTNK:
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SelectionDecorations:
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VisualBounds: 30,30
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Health:
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HP: 400
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HP: 450
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Armor:
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Type: Light
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Mobile:
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@@ -743,6 +747,7 @@ STNK:
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Queue: Vehicle
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BuildPaletteOrder: 130
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Prerequisites: atek, ~vehicles.england, ~techlevel.high
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BuildDuration: 1166
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Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
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Valued:
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Cost: 1350
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@@ -52,12 +52,20 @@
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90mm:
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Inherits: ^Cannon
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Warhead@1Dam: SpreadDamage
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Versus:
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None: 30
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Heavy: 115
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105mm:
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Inherits: ^Cannon
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ReloadDelay: 70
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Burst: 2
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BurstDelay: 4
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Warhead@1Dam: SpreadDamage
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Versus:
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None: 30
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Heavy: 115
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120mm:
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Inherits: ^Cannon
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@@ -66,6 +74,9 @@
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InvalidTargets: Air, Infantry
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Warhead@1Dam: SpreadDamage
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Damage: 60
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Versus:
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None: 30
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Heavy: 115
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InvalidTargets: Air
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TurretGun:
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@@ -86,13 +97,13 @@ TurretGun:
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Speed: 204
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Blockable: false
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LaunchAngle: 62
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Inaccuracy: 2c256
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Inaccuracy: 1c938
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 240
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Damage: 230
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Versus:
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None: 90
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Wood: 40
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None: 80
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Wood: 35
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Light: 60
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Heavy: 25
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Concrete: 50
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@@ -161,7 +172,7 @@ Grenade:
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Spread: 256
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Damage: 60
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Versus:
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None: 50
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None: 60
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Wood: 100
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Light: 25
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Heavy: 25
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@@ -29,6 +29,9 @@ FireballLauncher:
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Speed: 250
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TrailImage: fb2
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Image: FB1
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Warhead@1Dam: SpreadDamage
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Versus:
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Light: 50
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Flamer:
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Inherits: ^FireWeapon
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@@ -88,6 +91,9 @@ PortaTesla:
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Range: 6c0
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Warhead@1Dam: SpreadDamage
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Damage: 45
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Versus:
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Wood: 75
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Heavy: 60
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TTankZap:
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Inherits: ^TeslaWeapon
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@@ -104,7 +104,7 @@ Vulcan:
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Versus:
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None: 200
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Wood: 50
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Light: 60
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Light: 50
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Heavy: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Reference in New Issue
Block a user