final RA balance patch for the next playtest/release

This commit is contained in:
SoScared
2017-08-06 18:57:30 +02:00
committed by reaperrr
parent d1ab421240
commit 64dfc38c2e
10 changed files with 83 additions and 45 deletions

View File

@@ -87,6 +87,7 @@ MIG:
BuildAtProductionType: Plane BuildAtProductionType: Plane
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: ~afld, stek, ~techlevel.high Prerequisites: ~afld, stek, ~techlevel.high
BuildDuration: 1750
Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Tanks\n Weak vs Infantry, Light armor, Aircraft Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Tanks\n Weak vs Infantry, Light armor, Aircraft
Valued: Valued:
Cost: 2000 Cost: 2000
@@ -216,22 +217,22 @@ TRAN:
Tooltip: Tooltip:
Name: Chinook Name: Chinook
Health: Health:
HP: 120 HP: 140
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
Range: 10c0 Range: 8c0
Type: GroundPosition Type: GroundPosition
RevealGeneratedShroud: False RevealGeneratedShroud: False
RevealsShroud@GAPGEN: RevealsShroud@GAPGEN:
Range: 8c0 Range: 6c0
Type: GroundPosition Type: GroundPosition
Aircraft: Aircraft:
InitialFacing: 224 InitialFacing: 224
TurnSpeed: 5 TurnSpeed: 5
Speed: 112 Speed: 128
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach,Gems LandableTerrainTypes: Clear,Rough,Road,Ore,Beach,Gems
AltitudeVelocity: 0c100 AltitudeVelocity: 0c58
WithIdleOverlay@ROTOR1AIR: WithIdleOverlay@ROTOR1AIR:
Offset: 597,0,213 Offset: 597,0,213
Sequence: rotor Sequence: rotor
@@ -265,6 +266,7 @@ HELI:
BuildAtProductionType: Helicopter BuildAtProductionType: Helicopter
BuildPaletteOrder: 40 BuildPaletteOrder: 40
Prerequisites: ~hpad, atek, ~techlevel.high Prerequisites: ~hpad, atek, ~techlevel.high
BuildDuration: 1750
Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Tanks, Aircraft\n Weak vs Infantry Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
Valued: Valued:
Cost: 2000 Cost: 2000

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@@ -69,19 +69,27 @@ FCOM:
Footprint: xx xx == Footprint: xx xx ==
Dimensions: 2,3 Dimensions: 2,3
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Valued:
Cost: 2000
Health: Health:
HP: 400 HP: 800
Armor: Armor:
Type: Wood Type: Wood
Tooltip: Tooltip:
Name: Forward Command Name: Forward Command
RevealsShroud: RevealsShroud:
Range: 10c0 Range: 5c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
WithBuildingBib: WithBuildingBib:
ExternalCapturable:
CaptureCompleteTime: 30
ExternalCapturableBar:
GivesBuildableArea:
BaseProvider:
Range: 8c0
EngineerRepairable:
Power: Power:
Amount: -200 Amount: 0
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
HOSP: HOSP:
@@ -352,17 +360,21 @@ MISS:
Footprint: xxx xxx === Footprint: xxx xxx ===
Dimensions: 3,3 Dimensions: 3,3
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Valued:
Cost: 2000
Health: Health:
HP: 400 HP: 600
RevealsShroud: RevealsShroud:
Range: 3c0 Range: 10c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 6c0
Armor: Armor:
Type: Wood Type: Wood
Tooltip: Tooltip:
Name: Technology Center Name: Communications Center
WithBuildingBib: WithBuildingBib:
ExternalCapturable:
ExternalCapturableBar:
EngineerRepairable:
WithDeathAnimation: WithDeathAnimation:
DeathSequence: dead DeathSequence: dead
UseDeathTypeSuffix: false UseDeathTypeSuffix: false

View File

@@ -332,6 +332,8 @@ E7:
StandSequences: stand StandSequences: stand
AnnounceOnBuild: AnnounceOnBuild:
AnnounceOnKill: AnnounceOnKill:
DetectCloaked:
CloakTypes: Cloak, Hijacker
Voiced: Voiced:
VoiceSet: TanyaVoice VoiceSet: TanyaVoice
ProducibleWithLevel: ProducibleWithLevel:
@@ -350,7 +352,7 @@ MEDI:
Tooltip: Tooltip:
Name: Medic Name: Medic
Health: Health:
HP: 80 HP: 60
RevealsShroud: RevealsShroud:
Range: 3c0 Range: 3c0
Passenger: Passenger:
@@ -536,11 +538,11 @@ SHOK:
Prerequisites: ~barr, stek, tsla, ~infantry.russia, ~techlevel.high Prerequisites: ~barr, stek, tsla, ~infantry.russia, ~techlevel.high
Description: Elite infantry with portable tesla coils.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft Description: Elite infantry with portable tesla coils.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
Valued: Valued:
Cost: 400 Cost: 300
Tooltip: Tooltip:
Name: Shock Trooper Name: Shock Trooper
Health: Health:
HP: 60 HP: 50
Mobile: Mobile:
Voice: Move Voice: Move
RevealsShroud: RevealsShroud:

View File

@@ -18,6 +18,7 @@ Player:
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: Building QueuedAudio: Building
SpeedUp: True SpeedUp: True
BuildTimeSpeedReduction: 100, 75, 60, 50
ClassicProductionQueue@Infantry: ClassicProductionQueue@Infantry:
Type: Infantry Type: Infantry
LowPowerSlowdown: 3 LowPowerSlowdown: 3

View File

@@ -68,6 +68,7 @@ MSUB:
BuildAtProductionType: Submarine BuildAtProductionType: Submarine
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Prerequisites: ~spen, stek, ~techlevel.high Prerequisites: ~spen, stek, ~techlevel.high
BuildDuration: 1750
Description: Submerged anti-ground siege unit\nwith anti-air capabilities.\nCan detect other submarines.\n Strong vs Buildings, Ground units, Aircraft\n Weak vs Naval units\n Special Ability: Submerge Description: Submerged anti-ground siege unit\nwith anti-air capabilities.\nCan detect other submarines.\n Strong vs Buildings, Ground units, Aircraft\n Weak vs Naval units\n Special Ability: Submerge
Valued: Valued:
Cost: 2000 Cost: 2000
@@ -182,6 +183,7 @@ CA:
BuildAtProductionType: Boat BuildAtProductionType: Boat
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: ~syrd, atek, ~techlevel.high Prerequisites: ~syrd, atek, ~techlevel.high
BuildDuration: 2000
Description: Very slow long-range ship.\n Strong vs Buildings, Ground units\n Weak vs Naval units, Aircraft Description: Very slow long-range ship.\n Strong vs Buildings, Ground units\n Weak vs Naval units, Aircraft
Valued: Valued:
Cost: 2400 Cost: 2400

View File

@@ -557,8 +557,6 @@ AGUN:
RangeCircleType: aa RangeCircleType: aa
Power: Power:
Amount: -50 Amount: -50
DetectCloaked:
Range: 6c0
BodyOrientation: BodyOrientation:
UseClassicFacingFudge: True UseClassicFacingFudge: True
@@ -608,6 +606,7 @@ DOME:
InfiltrateForExploration: InfiltrateForExploration:
DetectCloaked: DetectCloaked:
Range: 10c0 Range: 10c0
RequiresCondition: !disabled
RenderDetectionCircle: RenderDetectionCircle:
Power: Power:
Amount: -40 Amount: -40
@@ -822,7 +821,7 @@ SAM:
Prerequisites: dome, ~structures.soviet, ~techlevel.medium Prerequisites: dome, ~structures.soviet, ~techlevel.medium
Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units
Valued: Valued:
Cost: 750 Cost: 700
Tooltip: Tooltip:
Name: SAM Site Name: SAM Site
Building: Building:
@@ -857,8 +856,6 @@ SAM:
RangeCircleType: aa RangeCircleType: aa
Power: Power:
Amount: -40 Amount: -40
DetectCloaked:
Range: 6c0
BodyOrientation: BodyOrientation:
UseClassicFacingFudge: True UseClassicFacingFudge: True
@@ -1122,7 +1119,7 @@ PROC:
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 5c0
RevealGeneratedShroud: False RevealGeneratedShroud: False
RevealsShroud@GAPGEN: RevealsShroud@GAPGEN:
Range: 4c0 Range: 4c0
@@ -1349,7 +1346,7 @@ AFLD:
OrderName: SovietSpyPlane OrderName: SovietSpyPlane
Prerequisites: aircraft.soviet Prerequisites: aircraft.soviet
Icon: spyplane Icon: spyplane
ChargeTime: 180 ChargeTime: 150
Description: Spy Plane Description: Spy Plane
LongDesc: Reveals an area of the map\nand cloaked enemy units. LongDesc: Reveals an area of the map\nand cloaked enemy units.
SelectTargetSpeechNotification: SelectTarget SelectTargetSpeechNotification: SelectTarget
@@ -1367,7 +1364,7 @@ AFLD:
OrderName: SovietParatroopers OrderName: SovietParatroopers
Prerequisites: aircraft.soviet Prerequisites: aircraft.soviet
Icon: paratroopers Icon: paratroopers
ChargeTime: 360 ChargeTime: 300
Description: Paratroopers Description: Paratroopers
LongDesc: A Badger drops a squad of infantry\nanywhere on the map. LongDesc: A Badger drops a squad of infantry\nanywhere on the map.
DropItems: E1R1,E1R1,E1R1,E3R1,E3R1 DropItems: E1R1,E1R1,E1R1,E3R1,E3R1
@@ -1384,7 +1381,7 @@ AFLD:
OrderName: UkraineParabombs OrderName: UkraineParabombs
Prerequisites: aircraft.ukraine Prerequisites: aircraft.ukraine
Icon: parabombs Icon: parabombs
ChargeTime: 360 ChargeTime: 300
Description: Parabombs Description: Parabombs
LongDesc: A squad of Badgers drops parachuted\nbombs on your target. LongDesc: A squad of Badgers drops parachuted\nbombs on your target.
SelectTargetSpeechNotification: SelectTarget SelectTargetSpeechNotification: SelectTarget
@@ -1521,7 +1518,7 @@ STEK:
Dimensions: 3,3 Dimensions: 3,3
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Health: Health:
HP: 600 HP: 800
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -1546,7 +1543,7 @@ BARR:
Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly
Description: Trains infantry. Description: Trains infantry.
Valued: Valued:
Cost: 400 Cost: 500
Tooltip: Tooltip:
Name: Soviet Barracks Name: Soviet Barracks
Building: Building:
@@ -1815,7 +1812,7 @@ SBAG:
Tooltip: Tooltip:
Name: Sandbag Wall Name: Sandbag Wall
Health: Health:
HP: 300 HP: 150
Armor: Armor:
Type: Wood Type: Wood
LineBuild: LineBuild:
@@ -1840,7 +1837,7 @@ FENC:
Tooltip: Tooltip:
Name: Wire Fence Name: Wire Fence
Health: Health:
HP: 300 HP: 150
Armor: Armor:
Type: Wood Type: Wood
LineBuild: LineBuild:
@@ -1868,7 +1865,7 @@ BRIK:
DamagedSounds: crmble2.aud DamagedSounds: crmble2.aud
DestroyedSounds: kaboom30.aud DestroyedSounds: kaboom30.aud
Health: Health:
HP: 500 HP: 400
Armor: Armor:
Type: Concrete Type: Concrete
Crushable: Crushable:

View File

@@ -129,7 +129,7 @@ V2RL:
Tooltip: Tooltip:
Name: Heavy Tank Name: Heavy Tank
Health: Health:
HP: 550 HP: 600
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
@@ -213,6 +213,8 @@ V2RL:
VisualBounds: 44,38,0,-4 VisualBounds: 44,38,0,-4
ProducibleWithLevel: ProducibleWithLevel:
Prerequisites: vehicles.upgraded Prerequisites: vehicles.upgraded
DetectCloaked:
Range: 6c0
ARTY: ARTY:
Inherits: ^Tank Inherits: ^Tank
@@ -322,7 +324,7 @@ MCV:
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
Speed: 85 Speed: 71
Crushes: wall, mine, crate, infantry Crushes: wall, mine, crate, infantry
RevealsShroud: RevealsShroud:
Range: 4c0 Range: 4c0
@@ -502,7 +504,7 @@ MGG:
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
Speed: 85 Speed: 99
WithIdleOverlay@SPINNER: WithIdleOverlay@SPINNER:
Offset: -299,0,171 Offset: -299,0,171
Sequence: spinner Sequence: spinner
@@ -535,7 +537,7 @@ MRJ:
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
Speed: 85 Speed: 99
RevealsShroud: RevealsShroud:
Range: 7c0 Range: 7c0
WithIdleOverlay@SPINNER: WithIdleOverlay@SPINNER:
@@ -554,7 +556,7 @@ MRJ:
DeflectionStances: Neutral, Enemy DeflectionStances: Neutral, Enemy
RenderJammerCircle: RenderJammerCircle:
DetectCloaked: DetectCloaked:
Range: 7c0 Range: 6c0
TTNK: TTNK:
Inherits: ^Tank Inherits: ^Tank
@@ -563,13 +565,14 @@ TTNK:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 170 BuildPaletteOrder: 170
Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.high Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.high
BuildDuration: 1166
Description: Tank with mounted tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft Description: Tank with mounted tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
Valued: Valued:
Cost: 1350 Cost: 1350
Tooltip: Tooltip:
Name: Tesla Tank Name: Tesla Tank
Health: Health:
HP: 400 HP: 450
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
@@ -673,6 +676,7 @@ CTNK:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 200 BuildPaletteOrder: 200
Prerequisites: atek, ~vehicles.germany, ~techlevel.high Prerequisites: atek, ~vehicles.germany, ~techlevel.high
BuildDuration: 1166
Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
Valued: Valued:
Cost: 1350 Cost: 1350
@@ -681,7 +685,7 @@ CTNK:
SelectionDecorations: SelectionDecorations:
VisualBounds: 30,30 VisualBounds: 30,30
Health: Health:
HP: 400 HP: 450
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
@@ -743,6 +747,7 @@ STNK:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 130 BuildPaletteOrder: 130
Prerequisites: atek, ~vehicles.england, ~techlevel.high Prerequisites: atek, ~vehicles.england, ~techlevel.high
BuildDuration: 1166
Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
Valued: Valued:
Cost: 1350 Cost: 1350

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@@ -52,12 +52,20 @@
90mm: 90mm:
Inherits: ^Cannon Inherits: ^Cannon
Warhead@1Dam: SpreadDamage
Versus:
None: 30
Heavy: 115
105mm: 105mm:
Inherits: ^Cannon Inherits: ^Cannon
ReloadDelay: 70 ReloadDelay: 70
Burst: 2 Burst: 2
BurstDelay: 4 BurstDelay: 4
Warhead@1Dam: SpreadDamage
Versus:
None: 30
Heavy: 115
120mm: 120mm:
Inherits: ^Cannon Inherits: ^Cannon
@@ -66,6 +74,9 @@
InvalidTargets: Air, Infantry InvalidTargets: Air, Infantry
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 60 Damage: 60
Versus:
None: 30
Heavy: 115
InvalidTargets: Air InvalidTargets: Air
TurretGun: TurretGun:
@@ -86,13 +97,13 @@ TurretGun:
Speed: 204 Speed: 204
Blockable: false Blockable: false
LaunchAngle: 62 LaunchAngle: 62
Inaccuracy: 2c256 Inaccuracy: 1c938
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 426 Spread: 426
Damage: 240 Damage: 230
Versus: Versus:
None: 90 None: 80
Wood: 40 Wood: 35
Light: 60 Light: 60
Heavy: 25 Heavy: 25
Concrete: 50 Concrete: 50
@@ -161,7 +172,7 @@ Grenade:
Spread: 256 Spread: 256
Damage: 60 Damage: 60
Versus: Versus:
None: 50 None: 60
Wood: 100 Wood: 100
Light: 25 Light: 25
Heavy: 25 Heavy: 25

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@@ -29,6 +29,9 @@ FireballLauncher:
Speed: 250 Speed: 250
TrailImage: fb2 TrailImage: fb2
Image: FB1 Image: FB1
Warhead@1Dam: SpreadDamage
Versus:
Light: 50
Flamer: Flamer:
Inherits: ^FireWeapon Inherits: ^FireWeapon
@@ -88,6 +91,9 @@ PortaTesla:
Range: 6c0 Range: 6c0
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 45 Damage: 45
Versus:
Wood: 75
Heavy: 60
TTankZap: TTankZap:
Inherits: ^TeslaWeapon Inherits: ^TeslaWeapon

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@@ -104,7 +104,7 @@ Vulcan:
Versus: Versus:
None: 200 None: 200
Wood: 50 Wood: 50
Light: 60 Light: 50
Heavy: 25 Heavy: 25
Concrete: 25 Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath DamageTypes: Prone50Percent, TriggerProne, BulletDeath