Remove unnecessary Bitmaps from ColorPickerWidget. Closes #3696.

This commit is contained in:
Paul Chote
2013-08-22 19:57:40 +12:00
parent 6f1f5e0ca0
commit 64ecd26152

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA.Widgets
public event Action OnChange = () => {};
float H, S, V;
Bitmap frontBitmap, backBitmap;
byte[] front, back;
Sprite mixerSprite;
bool isMoving;
@@ -50,12 +50,12 @@ namespace OpenRA.Mods.RA.Widgets
base.Initialize(args);
// Bitmap data is generated in a background thread and then flipped
frontBitmap = new Bitmap(256, 256);
backBitmap = new Bitmap(256, 256);
front = new byte[4*256*256];
back = new byte[4*256*256];
var rect = new Rectangle((int)(255*SRange[0]), (int)(255*(1 - VRange[1])), (int)(255*(SRange[1] - SRange[0]))+1, (int)(255*(VRange[1] - VRange[0])) + 1);
mixerSprite = new Sprite(new Sheet(new Size(256, 256)), rect, TextureChannel.Alpha);
mixerSprite.sheet.Texture.SetData(frontBitmap);
mixerSprite.sheet.Texture.SetData(front, 256, 256);
}
void GenerateBitmap()
@@ -95,28 +95,25 @@ namespace OpenRA.Mods.RA.Widgets
hue = H;
}
lock (backBitmap)
lock (back)
{
var bitmapData = backBitmap.LockBits(backBitmap.Bounds(),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
unsafe
{
int* c = (int*)bitmapData.Scan0;
// Generate palette in HSV
for (var v = 0; v < 256; v++)
for (var s = 0; s < 256; s++)
*(c + (v * bitmapData.Stride >> 2) + s) = HSLColor.FromHSV(hue, s / 255f, (255 - v) / 255f).RGB.ToArgb();
fixed (byte* cc = &back[0])
{
var c = (int*)cc;
for (var v = 0; v < 256; v++)
for (var s = 0; s < 256; s++)
*(c + (v * 256) + s) = HSLColor.FromHSV(hue, s / 255f, (255 - v) / 255f).RGB.ToArgb();
}
}
backBitmap.UnlockBits(bitmapData);
lock (frontBitmap)
lock (front)
{
var swap = frontBitmap;
frontBitmap = backBitmap;
backBitmap = swap;
var swap = front;
front = back;
back = swap;
}
}
}
@@ -124,15 +121,15 @@ namespace OpenRA.Mods.RA.Widgets
public override void Draw()
{
if (Monitor.TryEnter(frontBitmap))
if (Monitor.TryEnter(front))
{
try
{
mixerSprite.sheet.Texture.SetData(frontBitmap);
mixerSprite.sheet.Texture.SetData(front, 256, 256);
}
finally
{
Monitor.Exit(frontBitmap);
Monitor.Exit(front);
}
}