Try to win a small amount of performance when the shellmap is disabled

This commit is contained in:
abcdefg30
2015-12-23 14:07:09 +01:00
parent 4b2df6d133
commit 64f57ac9a5
3 changed files with 12 additions and 6 deletions

View File

@@ -260,6 +260,7 @@ namespace OpenRA
public event Action<Actor> ActorAdded = _ => { };
public event Action<Actor> ActorRemoved = _ => { };
public bool ShouldTick { get { return Type != WorldType.Shellmap || Game.Settings.Game.ShowShellmap; } }
public bool Paused { get; internal set; }
public bool PredictedPaused { get; internal set; }
public bool PauseStateLocked { get; set; }
@@ -282,7 +283,7 @@ namespace OpenRA
public void Tick()
{
if (!Paused && (Type != WorldType.Shellmap || Game.Settings.Game.ShowShellmap))
if (!Paused)
{
WorldTick++;