Move D2k music, notifications and voices yamls to audio subfolder.

Move TileSets a little for consistency with other mod.yamls.
This commit is contained in:
reaperrr
2015-02-23 23:27:49 +01:00
parent 26158ad722
commit 650bc615af
4 changed files with 8 additions and 8 deletions

35
mods/d2k/audio/music.yaml Normal file
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# requires Dune 2000/DATA/Music copied to OpenRA/Content/d2k
AMBUSH: The Ambush
Extension: AUD
ARAKATAK: Attack on Arrakis
Extension: AUD
ATREGAIN: The Atreides Gain
Extension: AUD
ENTORDOS: Enter the Ordos
Extension: AUD
FIGHTPWR: Fight for Power
Extension: AUD
FREMEN: The Fremen
Extension: AUD
HARK_BAT: Harkonnen Battle
Extension: AUD
LANDSAND: Land of Sand
Extension: AUD
OPTIONS: Options
Extension: AUD
PLOTTING: Plotting
Extension: AUD
RISEHARK: Rise of Harkonnen
Extension: AUD
ROBOTIX: Robotix
Extension: AUD
SCORE: Score
Extension: AUD
SOLDAPPR: The Soldiers Approach
Extension: AUD
SPICESCT: Spice Scouting
Extension: AUD
UNDERCON: Under Construction
Extension: AUD
WAITGAME: The Waiting Game
Extension: AUD

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# requires Dune 2000/DATA/GAMESFX copied to $PlatformSupportDir/Content/d2k
Speech:
DefaultVariant: .AUD
Prefixes:
atreides: AI_
ordos: OI_
harkonnen: HI_
Notifications:
Repairing: MEND
BuildingCannotPlaceAudio: PLACE
LowPower: POWER
SilosNeeded: SILOS
PrimaryBuildingSelected: PRMRY
NewOptions: NEWOP
Win: MWIN
Lose: MFAIL
BaseAttack: ATACK
HarvesterAttack: HATTK
Leave: ABORT
StartGame:
UnitReady: UNRDY
NoRoom: NROOM
Training: TRAIN
OnHold: HOLD
Cancelled: CANCL
Building: BUILD
BuildingReady: BDRDY
OrderPlaced: ORDER
Reinforce: REINF
UnitLost: ULOST
BuildingLost: BLOST
BuildingCaptured: CAPT
WormSign: WSIGN
WormAttack: WATTK
EnemyUnitsApproaching: ENEMY
UnitRepaired: GANEW
Sounds:
DefaultVariant: .WAV
Notifications:
RadarUp: MULTI1
RadarDown:
DisablePower: POWRDN1
EnablePower: POWRUP1
CashTickUp: CASHTIK1
CashTickDown:CASHTIK1
LevelUp: SCORTIK1
ChatLine: CHAT1
BuildPaletteOpen: BUTTON1
BuildPaletteClose: BUTTON1
TabClick: SIDEBAR1
ClickSound: BUTTON1
ClickDisabledSound: ENDLIST1
Beacon: CHAT1

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mods/d2k/audio/voices.yaml Normal file
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# requires Dune 2000/DATA/GAMESFX copied to ~/.openra/Content/d2k
GenericVoice:
DefaultVariant: .AUD
Variants:
atreides: .WAV
ordos: .WAV
harkonnen: .WAV
Prefixes:
atreides: A
ordos: O
harkonnen: H
Voices:
Select: G_SSEL1,G_SSEL2,G_SSEL3
Move: G_SCONF1,G_SCONF2,G_SCONF3
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
Guard: I_GUARD
DisablePrefixes: Select, Move, Die
DisableVariants: Select, Move, Guard
VehicleVoice:
DefaultVariant: .AUD
Prefixes:
atreides: A
ordos: O
harkonnen: H
Voices:
Select: _VSEL1,_VSEL2,_VSEL3
Move: _VCONF1,_VCONF2,_VCONF3
Guard: I_GUARD
InfantryVoice:
DefaultVariant: .AUD
Variants:
atreides: .WAV
ordos: .WAV
harkonnen: .WAV
Prefixes:
atreides: A
ordos: O
harkonnen: H
Voices:
Select: _ISEL1,_ISEL2,_ISEL3
Move: _ICONF1,_ICONF2,_ICONF3
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
Guard: I_GUARD
DisablePrefixes: Die
DisableVariants: Select, Move, Guard
EngineerVoice:
DefaultVariant: .AUD
Variants:
atreides: .WAV
ordos: .WAV
harkonnen: .WAV
Prefixes:
atreides: A
ordos: O
harkonnen: H
Voices:
Select: _ESEL1,_ESEL2,_ESEL3
Move: _ECONF1,_ECONF2,_ECONF3
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
Guard: I_GUARD
DisablePrefixes: Die
DisableVariants: Select, Move, Guard
FremenVoice:
DefaultVariant: .AUD
Variants:
atreides: .WAV
ordos: .WAV
harkonnen: .WAV
Prefixes:
atreides: A
ordos: O
harkonnen: H
Voices:
Select: A_FSEL1,A_FSEL2,A_FSEL3
Move: A_FCONF1,A_FCONF2,A_FCONF3
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
Guard: I_GUARD
DisablePrefixes: Select, Move, Die
DisableVariants: Select, Move, Guard
SaboteurVoice:
DefaultVariant: .AUD
Variants:
atreides: .WAV
ordos: .WAV
harkonnen: .WAV
Prefixes:
atreides: A
ordos: O
harkonnen: H
Voices:
Select: O_SSEL1,O_SSEL2,O_SSEL3
Move: O_SCONF1,O_SCONF2,O_SCONF3
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
Guard: I_GUARD
DisablePrefixes: Select, Move, Die
DisableVariants: Select, Move, Guard
WormVoice:
DefaultVariant: .WAV
Voices:
Select: WRMSIGN1
Move: WORM