Merge pull request #10471 from Mailaender/check-d2k-legacymap-actor-import
Fixed the Dune 2000 legacy map import
This commit is contained in:
28
OpenRA.Mods.D2k/Lint/CheckImportActors.cs
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28
OpenRA.Mods.D2k/Lint/CheckImportActors.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Mods.D2k.UtilityCommands;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Lint
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{
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public class CheckImportActors : ILintRulesPass
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{
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public void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules)
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{
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foreach (var actorData in D2kMapImporter.ActorDataByActorCode.Values)
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{
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if (!rules.Actors.ContainsKey(actorData.First))
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emitError("Undefined actor {0} in map import code.".F(actorData.First));
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}
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}
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}
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}
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@@ -108,6 +108,7 @@
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<Compile Include="Traits\Render\WithAttackOverlay.cs" />
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<Compile Include="Traits\Render\WithAttackOverlay.cs" />
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<Compile Include="Traits\Render\WithDecorationCarryable.cs" />
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<Compile Include="Traits\Render\WithDecorationCarryable.cs" />
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<Compile Include="Traits\World\D2kEditorResourceLayer.cs" />
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<Compile Include="Traits\World\D2kEditorResourceLayer.cs" />
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<Compile Include="Lint\CheckImportActors.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PropertyGroup>
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@@ -17,11 +17,11 @@ using OpenRA.Primitives;
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namespace OpenRA.Mods.D2k.UtilityCommands
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namespace OpenRA.Mods.D2k.UtilityCommands
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{
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{
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class D2kMapImporter
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public class D2kMapImporter
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{
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{
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const int MapCordonWidth = 2;
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const int MapCordonWidth = 2;
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readonly Dictionary<int, Pair<string, string>> actorDataByActorCode = new Dictionary<int, Pair<string, string>>
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public static Dictionary<int, Pair<string, string>> ActorDataByActorCode = new Dictionary<int, Pair<string, string>>
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{
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{
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{ 20, Pair.New("wormspawner", "Creeps") },
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{ 20, Pair.New("wormspawner", "Creeps") },
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{ 23, Pair.New("mpspawn", "Neutral") },
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{ 23, Pair.New("mpspawn", "Neutral") },
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@@ -93,7 +93,7 @@ namespace OpenRA.Mods.D2k.UtilityCommands
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{ 370, Pair.New("missile_tank", "Harkonnen") },
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{ 370, Pair.New("missile_tank", "Harkonnen") },
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{ 371, Pair.New("siege_tank", "Harkonnen") },
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{ 371, Pair.New("siege_tank", "Harkonnen") },
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{ 372, Pair.New("carryall", "Harkonnen") },
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{ 372, Pair.New("carryall", "Harkonnen") },
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{ 374, Pair.New("devast", "Harkonnen") },
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{ 374, Pair.New("devastator", "Harkonnen") },
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// Ordos:
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// Ordos:
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{ 404, Pair.New("wall", "Ordos") },
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{ 404, Pair.New("wall", "Ordos") },
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@@ -125,7 +125,7 @@ namespace OpenRA.Mods.D2k.UtilityCommands
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{ 570, Pair.New("missile_tank", "Ordos") },
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{ 570, Pair.New("missile_tank", "Ordos") },
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{ 571, Pair.New("siege_tank", "Ordos") },
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{ 571, Pair.New("siege_tank", "Ordos") },
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{ 572, Pair.New("carryall", "Ordos") },
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{ 572, Pair.New("carryall", "Ordos") },
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{ 574, Pair.New("deviatortank", "Ordos") },
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{ 574, Pair.New("deviator", "Ordos") },
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// Corrino:
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// Corrino:
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{ 580, Pair.New("wall", "Corrino") },
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{ 580, Pair.New("wall", "Corrino") },
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@@ -167,7 +167,7 @@ namespace OpenRA.Mods.D2k.UtilityCommands
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{ 624, Pair.New("refinery", "Fremen") },
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{ 624, Pair.New("refinery", "Fremen") },
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{ 625, Pair.New("outpost", "Fremen") },
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{ 625, Pair.New("outpost", "Fremen") },
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{ 627, Pair.New("light_factory", "Fremen") },
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{ 627, Pair.New("light_factory", "Fremen") },
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{ 628, Pair.New("palacec", "Fremen") },
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{ 628, Pair.New("palace", "Fremen") },
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{ 629, Pair.New("silo", "Fremen") },
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{ 629, Pair.New("silo", "Fremen") },
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{ 630, Pair.New("heavy_factory", "Fremen") },
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{ 630, Pair.New("heavy_factory", "Fremen") },
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{ 631, Pair.New("repair_pad", "Fremen") },
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{ 631, Pair.New("repair_pad", "Fremen") },
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@@ -344,9 +344,9 @@ namespace OpenRA.Mods.D2k.UtilityCommands
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map.MapResources.Value[locationOnMap] = new ResourceTile(1, 2);
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map.MapResources.Value[locationOnMap] = new ResourceTile(1, 2);
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// Actors
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// Actors
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if (actorDataByActorCode.ContainsKey(tileSpecialInfo))
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if (ActorDataByActorCode.ContainsKey(tileSpecialInfo))
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{
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{
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var kvp = actorDataByActorCode[tileSpecialInfo];
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var kvp = ActorDataByActorCode[tileSpecialInfo];
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if (!rules.Actors.ContainsKey(kvp.First.ToLower()))
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if (!rules.Actors.ContainsKey(kvp.First.ToLower()))
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throw new InvalidOperationException("Actor with name {0} could not be found in the rules YAML file!".F(kvp.First));
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throw new InvalidOperationException("Actor with name {0} could not be found in the rules YAML file!".F(kvp.First));
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