Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
Extracts Exit from Production into its own trait.
This commit is contained in:
65
OpenRA.Mods.Common/Activities/Air/FallToEarth.cs
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65
OpenRA.Mods.Common/Activities/Air/FallToEarth.cs
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@@ -0,0 +1,65 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
|
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* available to you under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation. For more information,
|
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class FallToEarth : Activity
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{
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int acceleration = 0;
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int spin = 0;
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FallsToEarthInfo info;
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public FallToEarth(Actor self, FallsToEarthInfo info)
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{
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this.info = info;
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if (info.Spins)
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acceleration = self.World.SharedRandom.Next(2) * 2 - 1;
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}
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public override Activity Tick(Actor self)
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{
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var aircraft = self.Trait<Aircraft>();
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if (self.CenterPosition.Z <= 0)
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{
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if (info.Explosion != null)
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{
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var weapon = self.World.Map.Rules.Weapons[info.Explosion.ToLowerInvariant()];
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// Use .FromPos since this actor is killed. Cannot use Target.FromActor
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weapon.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>());
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}
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self.Destroy();
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return null;
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}
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if (info.Spins)
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{
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spin += acceleration;
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aircraft.Facing = (aircraft.Facing + spin) % 256;
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}
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var move = info.Moves ? aircraft.FlyStep(aircraft.Facing) : WVec.Zero;
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move -= new WVec(WRange.Zero, WRange.Zero, info.Velocity);
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aircraft.SetPosition(self, aircraft.CenterPosition + move);
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return this;
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}
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// Cannot be cancelled
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public override void Cancel(Actor self) { }
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}
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}
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87
OpenRA.Mods.Common/Activities/Air/Fly.cs
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87
OpenRA.Mods.Common/Activities/Air/Fly.cs
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@@ -0,0 +1,87 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class Fly : Activity
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{
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readonly Plane plane;
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readonly Target target;
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readonly WRange maxRange;
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readonly WRange minRange;
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public Fly(Actor self, Target t)
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{
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plane = self.Trait<Plane>();
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target = t;
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}
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public Fly(Actor self, Target t, WRange minRange, WRange maxRange)
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: this(self, t)
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{
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this.maxRange = maxRange;
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this.minRange = minRange;
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}
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public static void FlyToward(Actor self, Plane plane, int desiredFacing, WRange desiredAltitude)
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{
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var move = plane.FlyStep(plane.Facing);
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var altitude = plane.CenterPosition.Z;
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plane.Facing = Util.TickFacing(plane.Facing, desiredFacing, plane.ROT);
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if (altitude != desiredAltitude.Range)
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{
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var delta = move.HorizontalLength * plane.Info.MaximumPitch.Tan() / 1024;
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var dz = (desiredAltitude.Range - altitude).Clamp(-delta, delta);
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move += new WVec(0, 0, dz);
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}
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plane.SetPosition(self, plane.CenterPosition + move);
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}
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public override Activity Tick(Actor self)
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{
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if (IsCanceled || !target.IsValidFor(self))
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return NextActivity;
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// Inside the target annulus, so we're done
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var insideMaxRange = maxRange.Range > 0 && target.IsInRange(plane.CenterPosition, maxRange);
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var insideMinRange = minRange.Range > 0 && target.IsInRange(plane.CenterPosition, minRange);
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if (insideMaxRange && !insideMinRange)
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return NextActivity;
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// Close enough (ported from old code which checked length against sqrt(50) px)
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var d = target.CenterPosition - self.CenterPosition;
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if (d.HorizontalLengthSquared < 91022)
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return NextActivity;
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var desiredFacing = Util.GetFacing(d, plane.Facing);
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// Don't turn until we've reached the cruise altitude
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if (plane.CenterPosition.Z < plane.Info.CruiseAltitude.Range)
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desiredFacing = plane.Facing;
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FlyToward(self, plane, desiredFacing, plane.Info.CruiseAltitude);
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return this;
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}
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public override IEnumerable<Target> GetTargets(Actor self)
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{
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yield return target;
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}
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}
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}
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64
OpenRA.Mods.Common/Activities/Air/FlyAttack.cs
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64
OpenRA.Mods.Common/Activities/Air/FlyAttack.cs
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@@ -0,0 +1,64 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
|
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* available to you under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation. For more information,
|
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class FlyAttack : Activity
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{
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readonly Target target;
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Activity inner;
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int ticksUntilTurn = 50;
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public FlyAttack(Target target) { this.target = target; }
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public override Activity Tick(Actor self)
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{
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if (!target.IsValidFor(self))
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return NextActivity;
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var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
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if (limitedAmmo != null && !limitedAmmo.HasAmmo())
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return NextActivity;
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var attack = self.TraitOrDefault<AttackPlane>();
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if (attack != null)
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attack.DoAttack(self, target);
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if (inner == null)
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{
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if (IsCanceled)
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return NextActivity;
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if (target.IsInRange(self.CenterPosition, attack.Armaments.Select(a => a.Weapon.MinRange).Min()))
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inner = Util.SequenceActivities(new FlyTimed(ticksUntilTurn), new Fly(self, target), new FlyTimed(ticksUntilTurn));
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else
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inner = Util.SequenceActivities(new Fly(self, target), new FlyTimed(ticksUntilTurn));
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}
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inner = Util.RunActivity(self, inner);
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return this;
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}
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public override void Cancel(Actor self)
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{
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if (!IsCanceled && inner != null)
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inner.Cancel(self);
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|
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// NextActivity must always be set to null:
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base.Cancel(self);
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}
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}
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}
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33
OpenRA.Mods.Common/Activities/Air/FlyCircle.cs
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33
OpenRA.Mods.Common/Activities/Air/FlyCircle.cs
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@@ -0,0 +1,33 @@
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#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
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*/
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#endregion
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class FlyCircle : Activity
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{
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public override Activity Tick(Actor self)
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{
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if (IsCanceled)
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return NextActivity;
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|
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var plane = self.Trait<Plane>();
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// We can't possibly turn this fast
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var desiredFacing = plane.Facing + 64;
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Fly.FlyToward(self, plane, desiredFacing, plane.Info.CruiseAltitude);
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return this;
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}
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}
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}
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46
OpenRA.Mods.Common/Activities/Air/FlyFollow.cs
Normal file
46
OpenRA.Mods.Common/Activities/Air/FlyFollow.cs
Normal file
@@ -0,0 +1,46 @@
|
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#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
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#endregion
|
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|
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using OpenRA.Activities;
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||||
using OpenRA.Mods.Common.Traits;
|
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using OpenRA.Traits;
|
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|
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namespace OpenRA.Mods.Common.Activities
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{
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public class FlyFollow : Activity
|
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{
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Target target;
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Plane plane;
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WRange minRange;
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WRange maxRange;
|
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|
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public FlyFollow(Actor self, Target target, WRange minRange, WRange maxRange)
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{
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this.target = target;
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plane = self.Trait<Plane>();
|
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this.minRange = minRange;
|
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this.maxRange = maxRange;
|
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}
|
||||
|
||||
public override Activity Tick(Actor self)
|
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{
|
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if (IsCanceled || !target.IsValidFor(self))
|
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return NextActivity;
|
||||
|
||||
if (target.IsInRange(self.CenterPosition, maxRange) && !target.IsInRange(self.CenterPosition, minRange))
|
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{
|
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Fly.FlyToward(self, plane, plane.Facing, plane.Info.CruiseAltitude);
|
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return this;
|
||||
}
|
||||
|
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return Util.SequenceActivities(new Fly(self, target, minRange, maxRange), this);
|
||||
}
|
||||
}
|
||||
}
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||||
52
OpenRA.Mods.Common/Activities/Air/FlyTimed.cs
Normal file
52
OpenRA.Mods.Common/Activities/Air/FlyTimed.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
public class FlyTimed : Activity
|
||||
{
|
||||
int remainingTicks;
|
||||
|
||||
public FlyTimed(int ticks) { remainingTicks = ticks; }
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
if (IsCanceled || remainingTicks-- == 0)
|
||||
return NextActivity;
|
||||
|
||||
var plane = self.Trait<Plane>();
|
||||
Fly.FlyToward(self, plane, plane.Facing, plane.Info.CruiseAltitude);
|
||||
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
public class FlyOffMap : Activity
|
||||
{
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
if (IsCanceled || !self.World.Map.Contains(self.Location))
|
||||
return NextActivity;
|
||||
|
||||
var plane = self.Trait<Plane>();
|
||||
Fly.FlyToward(self, plane, plane.Facing, plane.Info.CruiseAltitude);
|
||||
return this;
|
||||
}
|
||||
|
||||
public override void Cancel(Actor self)
|
||||
{
|
||||
base.Cancel(self);
|
||||
}
|
||||
}
|
||||
}
|
||||
52
OpenRA.Mods.Common/Activities/Air/HeliAttack.cs
Normal file
52
OpenRA.Mods.Common/Activities/Air/HeliAttack.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
public class HeliAttack : Activity
|
||||
{
|
||||
Target target;
|
||||
public HeliAttack(Target target) { this.target = target; }
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
if (IsCanceled || !target.IsValidFor(self))
|
||||
return NextActivity;
|
||||
|
||||
var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
|
||||
var reloads = self.TraitOrDefault<Reloads>();
|
||||
if (limitedAmmo != null && !limitedAmmo.HasAmmo() && reloads == null)
|
||||
return Util.SequenceActivities(new HeliReturn(), NextActivity);
|
||||
|
||||
var helicopter = self.Trait<Helicopter>();
|
||||
var attack = self.Trait<AttackHeli>();
|
||||
var dist = target.CenterPosition - self.CenterPosition;
|
||||
|
||||
// Can rotate facing while ascending
|
||||
var desiredFacing = Util.GetFacing(dist, helicopter.Facing);
|
||||
helicopter.Facing = Util.TickFacing(helicopter.Facing, desiredFacing, helicopter.ROT);
|
||||
|
||||
if (HeliFly.AdjustAltitude(self, helicopter, helicopter.Info.CruiseAltitude))
|
||||
return this;
|
||||
|
||||
// Fly towards the target
|
||||
if (!target.IsInRange(self.CenterPosition, attack.GetMaximumRange()))
|
||||
helicopter.SetPosition(self, helicopter.CenterPosition + helicopter.FlyStep(desiredFacing));
|
||||
|
||||
attack.DoAttack(self, target);
|
||||
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
||||
95
OpenRA.Mods.Common/Activities/Air/HeliFly.cs
Normal file
95
OpenRA.Mods.Common/Activities/Air/HeliFly.cs
Normal file
@@ -0,0 +1,95 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
public class HeliFly : Activity
|
||||
{
|
||||
readonly Helicopter helicopter;
|
||||
readonly Target target;
|
||||
readonly WRange maxRange;
|
||||
readonly WRange minRange;
|
||||
|
||||
public HeliFly(Actor self, Target t)
|
||||
{
|
||||
helicopter = self.Trait<Helicopter>();
|
||||
target = t;
|
||||
}
|
||||
|
||||
public HeliFly(Actor self, Target t, WRange minRange, WRange maxRange)
|
||||
: this(self, t)
|
||||
{
|
||||
this.maxRange = maxRange;
|
||||
this.minRange = minRange;
|
||||
}
|
||||
|
||||
public static bool AdjustAltitude(Actor self, Helicopter helicopter, WRange targetAltitude)
|
||||
{
|
||||
var altitude = helicopter.CenterPosition.Z;
|
||||
if (altitude == targetAltitude.Range)
|
||||
return false;
|
||||
|
||||
var delta = helicopter.Info.AltitudeVelocity.Range;
|
||||
var dz = (targetAltitude.Range - altitude).Clamp(-delta, delta);
|
||||
helicopter.SetPosition(self, helicopter.CenterPosition + new WVec(0, 0, dz));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
if (IsCanceled || !target.IsValidFor(self))
|
||||
return NextActivity;
|
||||
|
||||
if (AdjustAltitude(self, helicopter, helicopter.Info.CruiseAltitude))
|
||||
return this;
|
||||
|
||||
var pos = target.CenterPosition;
|
||||
|
||||
// Rotate towards the target
|
||||
var dist = pos - self.CenterPosition;
|
||||
var desiredFacing = Util.GetFacing(dist, helicopter.Facing);
|
||||
helicopter.Facing = Util.TickFacing(helicopter.Facing, desiredFacing, helicopter.ROT);
|
||||
var move = helicopter.FlyStep(desiredFacing);
|
||||
|
||||
// Inside the minimum range, so reverse
|
||||
if (minRange.Range > 0 && target.IsInRange(helicopter.CenterPosition, minRange))
|
||||
{
|
||||
helicopter.SetPosition(self, helicopter.CenterPosition - move);
|
||||
return this;
|
||||
}
|
||||
|
||||
// Inside the maximum range, so we're done
|
||||
if (maxRange.Range > 0 && target.IsInRange(helicopter.CenterPosition, maxRange))
|
||||
return NextActivity;
|
||||
|
||||
// The next move would overshoot, so just set the final position
|
||||
if (dist.HorizontalLengthSquared < move.HorizontalLengthSquared)
|
||||
{
|
||||
helicopter.SetPosition(self, pos + new WVec(0, 0, helicopter.Info.CruiseAltitude.Range - pos.Z));
|
||||
return NextActivity;
|
||||
}
|
||||
|
||||
helicopter.SetPosition(self, helicopter.CenterPosition + move);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public override IEnumerable<Target> GetTargets(Actor self)
|
||||
{
|
||||
yield return target;
|
||||
}
|
||||
}
|
||||
}
|
||||
45
OpenRA.Mods.Common/Activities/Air/HeliFlyCircle.cs
Normal file
45
OpenRA.Mods.Common/Activities/Air/HeliFlyCircle.cs
Normal file
@@ -0,0 +1,45 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
public class HeliFlyCircle : Activity
|
||||
{
|
||||
readonly Helicopter helicopter;
|
||||
|
||||
public HeliFlyCircle(Actor self)
|
||||
{
|
||||
helicopter = self.Trait<Helicopter>();
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
if (IsCanceled)
|
||||
return NextActivity;
|
||||
|
||||
if (HeliFly.AdjustAltitude(self, helicopter, helicopter.Info.CruiseAltitude))
|
||||
return this;
|
||||
|
||||
var move = helicopter.FlyStep(helicopter.Facing);
|
||||
helicopter.SetPosition(self, helicopter.CenterPosition + move);
|
||||
|
||||
var desiredFacing = helicopter.Facing + 64;
|
||||
helicopter.Facing = Util.TickFacing(helicopter.Facing, desiredFacing, helicopter.ROT / 3);
|
||||
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
||||
41
OpenRA.Mods.Common/Activities/Air/HeliLand.cs
Normal file
41
OpenRA.Mods.Common/Activities/Air/HeliLand.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
public class HeliLand : Activity
|
||||
{
|
||||
bool requireSpace;
|
||||
|
||||
public HeliLand(bool requireSpace)
|
||||
{
|
||||
this.requireSpace = requireSpace;
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
if (IsCanceled)
|
||||
return NextActivity;
|
||||
|
||||
var helicopter = self.Trait<Helicopter>();
|
||||
|
||||
if (requireSpace && !helicopter.CanLand(self.Location))
|
||||
return this;
|
||||
|
||||
if (HeliFly.AdjustAltitude(self, helicopter, helicopter.Info.LandAltitude))
|
||||
return this;
|
||||
|
||||
return NextActivity;
|
||||
}
|
||||
}
|
||||
}
|
||||
68
OpenRA.Mods.Common/Activities/Air/HeliReturn.cs
Normal file
68
OpenRA.Mods.Common/Activities/Air/HeliReturn.cs
Normal file
@@ -0,0 +1,68 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
public class HeliReturn : Activity
|
||||
{
|
||||
static Actor ChooseHelipad(Actor self)
|
||||
{
|
||||
var rearmBuildings = self.Info.Traits.Get<HelicopterInfo>().RearmBuildings;
|
||||
return self.World.Actors.Where(a => a.Owner == self.Owner).FirstOrDefault(
|
||||
a => rearmBuildings.Contains(a.Info.Name) && !Reservable.IsReserved(a));
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
if (IsCanceled)
|
||||
return NextActivity;
|
||||
|
||||
var dest = ChooseHelipad(self);
|
||||
var initialFacing = self.Info.Traits.Get<AircraftInfo>().InitialFacing;
|
||||
|
||||
if (dest == null)
|
||||
{
|
||||
var rearmBuildings = self.Info.Traits.Get<HelicopterInfo>().RearmBuildings;
|
||||
var nearestHpad = self.World.ActorsWithTrait<Reservable>()
|
||||
.Where(a => a.Actor.Owner == self.Owner && rearmBuildings.Contains(a.Actor.Info.Name))
|
||||
.Select(a => a.Actor)
|
||||
.ClosestTo(self);
|
||||
|
||||
if (nearestHpad == null)
|
||||
return Util.SequenceActivities(new Turn(self, initialFacing), new HeliLand(true), NextActivity);
|
||||
else
|
||||
return Util.SequenceActivities(new HeliFly(self, Target.FromActor(nearestHpad)));
|
||||
}
|
||||
|
||||
var res = dest.TraitOrDefault<Reservable>();
|
||||
var heli = self.Trait<Helicopter>();
|
||||
|
||||
if (res != null)
|
||||
{
|
||||
heli.UnReserve();
|
||||
heli.Reservation = res.Reserve(dest, self, heli);
|
||||
}
|
||||
|
||||
var exit = dest.Info.Traits.WithInterface<ExitInfo>().FirstOrDefault();
|
||||
var offset = (exit != null) ? exit.SpawnOffset : WVec.Zero;
|
||||
|
||||
return Util.SequenceActivities(
|
||||
new HeliFly(self, Target.FromPos(dest.CenterPosition + offset)),
|
||||
new Turn(self, initialFacing),
|
||||
new HeliLand(false),
|
||||
new ResupplyAircraft());
|
||||
}
|
||||
}
|
||||
}
|
||||
48
OpenRA.Mods.Common/Activities/Air/Land.cs
Normal file
48
OpenRA.Mods.Common/Activities/Air/Land.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
public class Land : Activity
|
||||
{
|
||||
Target target;
|
||||
|
||||
public Land(Target t) { target = t; }
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
if (!target.IsValidFor(self))
|
||||
Cancel(self);
|
||||
|
||||
if (IsCanceled)
|
||||
return NextActivity;
|
||||
|
||||
var plane = self.Trait<Plane>();
|
||||
var d = target.CenterPosition - self.CenterPosition;
|
||||
|
||||
// The next move would overshoot, so just set the final position
|
||||
var move = plane.FlyStep(plane.Facing);
|
||||
if (d.HorizontalLengthSquared < move.HorizontalLengthSquared)
|
||||
{
|
||||
plane.SetPosition(self, target.CenterPosition);
|
||||
return NextActivity;
|
||||
}
|
||||
|
||||
var desiredFacing = Util.GetFacing(d, plane.Facing);
|
||||
Fly.FlyToward(self, plane, desiredFacing, WRange.Zero);
|
||||
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
||||
35
OpenRA.Mods.Common/Activities/Air/ResupplyAircraft.cs
Normal file
35
OpenRA.Mods.Common/Activities/Air/ResupplyAircraft.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
public class ResupplyAircraft : Activity
|
||||
{
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
var aircraft = self.Trait<Aircraft>();
|
||||
var host = aircraft.GetActorBelow();
|
||||
|
||||
if (host == null)
|
||||
return NextActivity;
|
||||
|
||||
return Util.SequenceActivities(
|
||||
aircraft.GetResupplyActivities(host).Append(NextActivity).ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
127
OpenRA.Mods.Common/Activities/Air/ReturnToBase.cs
Normal file
127
OpenRA.Mods.Common/Activities/Air/ReturnToBase.cs
Normal file
@@ -0,0 +1,127 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
public class ReturnToBase : Activity
|
||||
{
|
||||
bool isCalculated;
|
||||
Actor dest;
|
||||
WPos w1, w2, w3;
|
||||
|
||||
public static Actor ChooseAirfield(Actor self, bool unreservedOnly)
|
||||
{
|
||||
var rearmBuildings = self.Info.Traits.Get<PlaneInfo>().RearmBuildings;
|
||||
return self.World.ActorsWithTrait<Reservable>()
|
||||
.Where(a => a.Actor.Owner == self.Owner)
|
||||
.Where(a => rearmBuildings.Contains(a.Actor.Info.Name)
|
||||
&& (!unreservedOnly || !Reservable.IsReserved(a.Actor)))
|
||||
.Select(a => a.Actor)
|
||||
.ClosestTo(self);
|
||||
}
|
||||
|
||||
void Calculate(Actor self)
|
||||
{
|
||||
if (dest == null || Reservable.IsReserved(dest))
|
||||
dest = ChooseAirfield(self, true);
|
||||
|
||||
if (dest == null)
|
||||
return;
|
||||
|
||||
var plane = self.Trait<Plane>();
|
||||
var planeInfo = self.Info.Traits.Get<PlaneInfo>();
|
||||
var res = dest.TraitOrDefault<Reservable>();
|
||||
if (res != null)
|
||||
{
|
||||
plane.UnReserve();
|
||||
plane.Reservation = res.Reserve(dest, self, plane);
|
||||
}
|
||||
|
||||
var landPos = dest.CenterPosition;
|
||||
var altitude = planeInfo.CruiseAltitude.Range;
|
||||
|
||||
// Distance required for descent.
|
||||
var landDistance = altitude * 1024 / plane.Info.MaximumPitch.Tan();
|
||||
|
||||
// Land towards the east
|
||||
var approachStart = landPos + new WVec(-landDistance, 0, altitude);
|
||||
|
||||
// Add 10% to the turning radius to ensure we have enough room
|
||||
var speed = plane.MovementSpeed * 32 / 35;
|
||||
var turnRadius = (int)(141 * speed / planeInfo.ROT / (float)Math.PI);
|
||||
|
||||
// Find the center of the turning circles for clockwise and counterclockwise turns
|
||||
var angle = WAngle.FromFacing(plane.Facing);
|
||||
var fwd = -new WVec(angle.Sin(), angle.Cos(), 0);
|
||||
|
||||
// Work out whether we should turn clockwise or counter-clockwise for approach
|
||||
var side = new WVec(-fwd.Y, fwd.X, fwd.Z);
|
||||
var approachDelta = self.CenterPosition - approachStart;
|
||||
var sideTowardBase = new[] { side, -side }
|
||||
.MinBy(a => WVec.Dot(a, approachDelta));
|
||||
|
||||
// Calculate the tangent line that joins the turning circles at the current and approach positions
|
||||
var cp = self.CenterPosition + turnRadius * sideTowardBase / 1024;
|
||||
var posCenter = new WPos(cp.X, cp.Y, altitude);
|
||||
var approachCenter = approachStart + new WVec(0, turnRadius * Math.Sign(self.CenterPosition.Y - approachStart.Y), 0);
|
||||
var tangentDirection = approachCenter - posCenter;
|
||||
var tangentOffset = new WVec(-tangentDirection.Y, tangentDirection.X, 0) * turnRadius / tangentDirection.Length;
|
||||
|
||||
// TODO: correctly handle CCW <-> CW turns
|
||||
if (tangentOffset.X > 0)
|
||||
tangentOffset = -tangentOffset;
|
||||
|
||||
w1 = posCenter + tangentOffset;
|
||||
w2 = approachCenter + tangentOffset;
|
||||
w3 = approachStart;
|
||||
plane.RTBPathHash = w1 + (WVec)w2 + (WVec)w3;
|
||||
|
||||
isCalculated = true;
|
||||
}
|
||||
|
||||
public ReturnToBase(Actor self, Actor dest)
|
||||
{
|
||||
this.dest = dest;
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
if (IsCanceled || self.IsDead)
|
||||
return NextActivity;
|
||||
|
||||
if (!isCalculated)
|
||||
Calculate(self);
|
||||
|
||||
if (dest == null)
|
||||
{
|
||||
var nearestAfld = ChooseAirfield(self, false);
|
||||
|
||||
self.CancelActivity();
|
||||
if (nearestAfld != null)
|
||||
return Util.SequenceActivities(new Fly(self, Target.FromActor(nearestAfld)), new FlyCircle());
|
||||
else
|
||||
return new FlyCircle();
|
||||
}
|
||||
|
||||
return Util.SequenceActivities(
|
||||
new Fly(self, Target.FromPos(w1)),
|
||||
new Fly(self, Target.FromPos(w2)),
|
||||
new Fly(self, Target.FromPos(w3)),
|
||||
new Land(Target.FromActor(dest)),
|
||||
NextActivity);
|
||||
}
|
||||
}
|
||||
}
|
||||
42
OpenRA.Mods.Common/Activities/Air/TakeOff.cs
Normal file
42
OpenRA.Mods.Common/Activities/Air/TakeOff.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
public class TakeOff : Activity
|
||||
{
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
var aircraft = self.Trait<Aircraft>();
|
||||
|
||||
self.CancelActivity();
|
||||
|
||||
var reservation = aircraft.Reservation;
|
||||
if (reservation != null)
|
||||
{
|
||||
reservation.Dispose();
|
||||
reservation = null;
|
||||
}
|
||||
|
||||
var host = aircraft.GetActorBelow();
|
||||
var hasHost = host != null;
|
||||
var rp = hasHost ? host.TraitOrDefault<RallyPoint>() : null;
|
||||
|
||||
var destination = rp != null ? rp.Location :
|
||||
(hasHost ? self.World.Map.CellContaining(host.CenterPosition) : self.Location);
|
||||
|
||||
return new AttackMoveActivity(self, self.Trait<IMove>().MoveTo(destination, 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
80
OpenRA.Mods.Common/Activities/Attack.cs
Normal file
80
OpenRA.Mods.Common/Activities/Attack.cs
Normal file
@@ -0,0 +1,80 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
/* non-turreted attack */
|
||||
public class Attack : Activity
|
||||
{
|
||||
protected readonly Target Target;
|
||||
readonly AttackBase attack;
|
||||
readonly IMove move;
|
||||
readonly IFacing facing;
|
||||
readonly WRange minRange;
|
||||
readonly WRange maxRange;
|
||||
readonly IPositionable positionable;
|
||||
|
||||
public Attack(Actor self, Target target, WRange minRange, WRange maxRange, bool allowMovement)
|
||||
{
|
||||
Target = target;
|
||||
this.minRange = minRange;
|
||||
this.maxRange = maxRange;
|
||||
|
||||
attack = self.Trait<AttackBase>();
|
||||
facing = self.Trait<IFacing>();
|
||||
positionable = self.Trait<IPositionable>();
|
||||
|
||||
move = allowMovement ? self.TraitOrDefault<IMove>() : null;
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
var ret = InnerTick(self, attack);
|
||||
attack.IsAttacking = ret == this;
|
||||
return ret;
|
||||
}
|
||||
|
||||
protected virtual Activity InnerTick(Actor self, AttackBase attack)
|
||||
{
|
||||
if (IsCanceled)
|
||||
return NextActivity;
|
||||
|
||||
var type = Target.Type;
|
||||
if (!Target.IsValidFor(self) || type == TargetType.FrozenActor)
|
||||
return NextActivity;
|
||||
|
||||
if (attack.Info.AttackRequiresEnteringCell && !positionable.CanEnterCell(Target.Actor.Location, null, false))
|
||||
return NextActivity;
|
||||
|
||||
// Drop the target if it moves under the shroud / fog.
|
||||
// HACK: This would otherwise break targeting frozen actors
|
||||
// The problem is that Shroud.IsTargetable returns false (as it should) for
|
||||
// frozen actors, but we do want to explicitly target the underlying actor here.
|
||||
if (type == TargetType.Actor && !Target.Actor.HasTrait<FrozenUnderFog>() && !self.Owner.Shroud.IsTargetable(Target.Actor))
|
||||
return NextActivity;
|
||||
|
||||
// Try to move within range
|
||||
if (move != null && (!Target.IsInRange(self.CenterPosition, maxRange) || Target.IsInRange(self.CenterPosition, minRange)))
|
||||
return Util.SequenceActivities(move.MoveWithinRange(Target, minRange, maxRange), this);
|
||||
|
||||
var desiredFacing = Util.GetFacing(Target.CenterPosition - self.CenterPosition, 0);
|
||||
if (facing.Facing != desiredFacing)
|
||||
return Util.SequenceActivities(new Turn(self, desiredFacing), this);
|
||||
|
||||
attack.DoAttack(self, Target);
|
||||
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
||||
71
OpenRA.Mods.Common/Activities/EnterTransport.cs
Normal file
71
OpenRA.Mods.Common/Activities/EnterTransport.cs
Normal file
@@ -0,0 +1,71 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
class EnterTransport : Enter
|
||||
{
|
||||
readonly Actor transport;
|
||||
readonly Passenger passenger;
|
||||
readonly int maxTries;
|
||||
Cargo cargo;
|
||||
|
||||
public EnterTransport(Actor self, Actor transport, int maxTries = 0, bool targetCenter = false)
|
||||
: base(self, transport, maxTries, targetCenter)
|
||||
{
|
||||
this.transport = transport;
|
||||
this.maxTries = maxTries;
|
||||
cargo = transport.Trait<Cargo>();
|
||||
passenger = self.Trait<Passenger>();
|
||||
}
|
||||
|
||||
protected override void Unreserve(Actor self, bool abort) { passenger.Unreserve(self); }
|
||||
protected override bool CanReserve(Actor self) { return cargo.Unloading || cargo.CanLoad(transport, self); }
|
||||
protected override ReserveStatus Reserve(Actor self)
|
||||
{
|
||||
var status = base.Reserve(self);
|
||||
if (status != ReserveStatus.Ready)
|
||||
return status;
|
||||
if (passenger.Reserve(self, cargo))
|
||||
return ReserveStatus.Ready;
|
||||
return ReserveStatus.Pending;
|
||||
}
|
||||
|
||||
protected override void OnInside(Actor self)
|
||||
{
|
||||
self.World.AddFrameEndTask(w =>
|
||||
{
|
||||
if (self.IsDead || transport.IsDead || !cargo.CanLoad(transport, self))
|
||||
return;
|
||||
|
||||
cargo.Load(transport, self);
|
||||
w.Remove(self);
|
||||
});
|
||||
|
||||
Done(self);
|
||||
}
|
||||
|
||||
protected override bool TryGetAlternateTarget(Actor self, int tries, ref Target target)
|
||||
{
|
||||
if (tries > maxTries)
|
||||
return false;
|
||||
var type = target.Actor.Info.Name;
|
||||
return TryGetAlternateTargetInCircle(
|
||||
self, passenger.Info.AlternateTransportScanRange,
|
||||
t => cargo = t.Actor.Trait<Cargo>(), // update cargo
|
||||
a => { var c = a.TraitOrDefault<Cargo>(); return c != null && (c.Unloading || c.CanLoad(a, self)); },
|
||||
new Func<Actor, bool>[] { a => a.Info.Name == type }); // Prefer transports of the same type
|
||||
}
|
||||
}
|
||||
}
|
||||
33
OpenRA.Mods.Common/Activities/Heal.cs
Normal file
33
OpenRA.Mods.Common/Activities/Heal.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
public class Heal : Attack
|
||||
{
|
||||
public Heal(Actor self, Target target, WRange minRange, WRange maxRange, bool allowMovement)
|
||||
: base(self, target, minRange, maxRange, allowMovement) { }
|
||||
|
||||
protected override Activity InnerTick(Actor self, AttackBase attack)
|
||||
{
|
||||
if (!Target.IsValidFor(self) || !self.Owner.IsAlliedWith(Target.Actor.Owner))
|
||||
return NextActivity;
|
||||
|
||||
if (Target.Type == TargetType.Actor && Target.Actor.GetDamageState() == DamageState.Undamaged)
|
||||
return NextActivity;
|
||||
|
||||
return base.InnerTick(self, attack);
|
||||
}
|
||||
}
|
||||
}
|
||||
64
OpenRA.Mods.Common/Activities/Move/AttackMoveActivity.cs
Normal file
64
OpenRA.Mods.Common/Activities/Move/AttackMoveActivity.cs
Normal file
@@ -0,0 +1,64 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
public class AttackMoveActivity : Activity
|
||||
{
|
||||
const int ScanInterval = 7;
|
||||
|
||||
Activity inner;
|
||||
int scanTicks;
|
||||
AutoTarget autoTarget;
|
||||
|
||||
public AttackMoveActivity(Actor self, Activity inner)
|
||||
{
|
||||
this.inner = inner;
|
||||
autoTarget = self.TraitOrDefault<AutoTarget>();
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
if (autoTarget != null && --scanTicks <= 0)
|
||||
{
|
||||
autoTarget.ScanAndAttack(self);
|
||||
scanTicks = ScanInterval;
|
||||
}
|
||||
|
||||
if (inner == null)
|
||||
return NextActivity;
|
||||
|
||||
inner = Util.RunActivity(self, inner);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public override void Cancel(Actor self)
|
||||
{
|
||||
if (inner != null)
|
||||
inner.Cancel(self);
|
||||
|
||||
base.Cancel(self);
|
||||
}
|
||||
|
||||
public override IEnumerable<Target> GetTargets(Actor self)
|
||||
{
|
||||
if (inner != null)
|
||||
return inner.GetTargets(self);
|
||||
|
||||
return Target.None;
|
||||
}
|
||||
}
|
||||
}
|
||||
50
OpenRA.Mods.Common/Activities/Move/Follow.cs
Normal file
50
OpenRA.Mods.Common/Activities/Move/Follow.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
public class Follow : Activity
|
||||
{
|
||||
readonly Target target;
|
||||
readonly WRange minRange;
|
||||
readonly WRange maxRange;
|
||||
readonly IMove move;
|
||||
|
||||
public Follow(Actor self, Target target, WRange minRange, WRange maxRange)
|
||||
{
|
||||
this.target = target;
|
||||
this.minRange = minRange;
|
||||
this.maxRange = maxRange;
|
||||
|
||||
move = self.Trait<IMove>();
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
if (IsCanceled || !target.IsValidFor(self))
|
||||
return NextActivity;
|
||||
|
||||
var cachedPosition = target.CenterPosition;
|
||||
var path = move.MoveWithinRange(target, minRange, maxRange);
|
||||
|
||||
// We are already in range, so wait until the target moves before doing anything
|
||||
if (target.IsInRange(self.CenterPosition, maxRange) && !target.IsInRange(self.CenterPosition, minRange))
|
||||
{
|
||||
var wait = new WaitFor(() => !target.IsValidFor(self) || target.CenterPosition != cachedPosition);
|
||||
return Util.SequenceActivities(wait, path, this);
|
||||
}
|
||||
|
||||
return Util.SequenceActivities(path, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
451
OpenRA.Mods.Common/Activities/Move/Move.cs
Normal file
451
OpenRA.Mods.Common/Activities/Move/Move.cs
Normal file
@@ -0,0 +1,451 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
public class Move : Activity
|
||||
{
|
||||
static readonly List<CPos> NoPath = new List<CPos>();
|
||||
|
||||
readonly Mobile mobile;
|
||||
readonly IEnumerable<IDisableMove> moveDisablers;
|
||||
readonly WRange nearEnough;
|
||||
readonly Func<List<CPos>> getPath;
|
||||
readonly Actor ignoredActor;
|
||||
|
||||
List<CPos> path;
|
||||
CPos? destination;
|
||||
|
||||
// For dealing with blockers
|
||||
bool hasWaited;
|
||||
bool hasNotifiedBlocker;
|
||||
int waitTicksRemaining;
|
||||
|
||||
// Scriptable move order
|
||||
// Ignores lane bias and nearby units
|
||||
public Move(Actor self, CPos destination)
|
||||
{
|
||||
mobile = self.Trait<Mobile>();
|
||||
moveDisablers = self.TraitsImplementing<IDisableMove>();
|
||||
|
||||
getPath = () =>
|
||||
self.World.WorldActor.Trait<PathFinder>().FindPath(
|
||||
PathSearch.FromPoint(self.World, mobile.Info, self, mobile.toCell, destination, false)
|
||||
.WithoutLaneBias());
|
||||
this.destination = destination;
|
||||
this.nearEnough = WRange.Zero;
|
||||
}
|
||||
|
||||
// HACK: for legacy code
|
||||
public Move(Actor self, CPos destination, int nearEnough)
|
||||
: this(self, destination, WRange.FromCells(nearEnough)) { }
|
||||
|
||||
public Move(Actor self, CPos destination, WRange nearEnough)
|
||||
{
|
||||
mobile = self.Trait<Mobile>();
|
||||
moveDisablers = self.TraitsImplementing<IDisableMove>();
|
||||
|
||||
getPath = () => self.World.WorldActor.Trait<PathFinder>()
|
||||
.FindUnitPath(mobile.toCell, destination, self);
|
||||
this.destination = destination;
|
||||
this.nearEnough = nearEnough;
|
||||
}
|
||||
|
||||
public Move(Actor self, CPos destination, SubCell subCell, WRange nearEnough)
|
||||
{
|
||||
mobile = self.Trait<Mobile>();
|
||||
moveDisablers = self.TraitsImplementing<IDisableMove>();
|
||||
|
||||
getPath = () => self.World.WorldActor.Trait<PathFinder>()
|
||||
.FindUnitPathToRange(mobile.fromCell, subCell, self.World.Map.CenterOfSubCell(destination, subCell), nearEnough, self);
|
||||
this.destination = destination;
|
||||
this.nearEnough = nearEnough;
|
||||
}
|
||||
|
||||
public Move(Actor self, CPos destination, Actor ignoredActor)
|
||||
{
|
||||
mobile = self.Trait<Mobile>();
|
||||
moveDisablers = self.TraitsImplementing<IDisableMove>();
|
||||
|
||||
getPath = () =>
|
||||
self.World.WorldActor.Trait<PathFinder>().FindPath(
|
||||
PathSearch.FromPoint(self.World, mobile.Info, self, mobile.toCell, destination, false)
|
||||
.WithIgnoredActor(ignoredActor));
|
||||
|
||||
this.destination = destination;
|
||||
this.nearEnough = WRange.Zero;
|
||||
this.ignoredActor = ignoredActor;
|
||||
}
|
||||
|
||||
public Move(Actor self, Target target, WRange range)
|
||||
{
|
||||
mobile = self.Trait<Mobile>();
|
||||
moveDisablers = self.TraitsImplementing<IDisableMove>();
|
||||
|
||||
getPath = () =>
|
||||
{
|
||||
if (!target.IsValidFor(self))
|
||||
return NoPath;
|
||||
|
||||
return self.World.WorldActor.Trait<PathFinder>().FindUnitPathToRange(
|
||||
mobile.toCell, mobile.toSubCell, target.CenterPosition, range, self);
|
||||
};
|
||||
|
||||
destination = null;
|
||||
nearEnough = range;
|
||||
}
|
||||
|
||||
public Move(Actor self, Func<List<CPos>> getPath)
|
||||
{
|
||||
mobile = self.Trait<Mobile>();
|
||||
moveDisablers = self.TraitsImplementing<IDisableMove>();
|
||||
|
||||
this.getPath = getPath;
|
||||
|
||||
destination = null;
|
||||
nearEnough = WRange.Zero;
|
||||
}
|
||||
|
||||
static int HashList<T>(List<T> xs)
|
||||
{
|
||||
var hash = 0;
|
||||
var n = 0;
|
||||
foreach (var x in xs)
|
||||
hash += n++ * x.GetHashCode();
|
||||
|
||||
return hash;
|
||||
}
|
||||
|
||||
List<CPos> EvalPath(Actor self, Mobile mobile)
|
||||
{
|
||||
var path = getPath().TakeWhile(a => a != mobile.toCell).ToList();
|
||||
mobile.PathHash = HashList(path);
|
||||
return path;
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
if (moveDisablers.Any(d => d.MoveDisabled(self)))
|
||||
return this;
|
||||
|
||||
if (destination == mobile.toCell)
|
||||
return NextActivity;
|
||||
|
||||
if (path == null)
|
||||
{
|
||||
if (mobile.ticksBeforePathing > 0)
|
||||
{
|
||||
--mobile.ticksBeforePathing;
|
||||
return this;
|
||||
}
|
||||
|
||||
path = EvalPath(self, mobile);
|
||||
SanityCheckPath(mobile);
|
||||
}
|
||||
|
||||
if (path.Count == 0)
|
||||
{
|
||||
destination = mobile.toCell;
|
||||
return this;
|
||||
}
|
||||
|
||||
destination = path[0];
|
||||
|
||||
var nextCell = PopPath(self, mobile);
|
||||
if (nextCell == null)
|
||||
return this;
|
||||
|
||||
var firstFacing = self.World.Map.FacingBetween(mobile.fromCell, nextCell.Value.First, mobile.Facing);
|
||||
if (firstFacing != mobile.Facing)
|
||||
{
|
||||
path.Add(nextCell.Value.First);
|
||||
return Util.SequenceActivities(new Turn(self, firstFacing), this);
|
||||
}
|
||||
else
|
||||
{
|
||||
mobile.SetLocation(mobile.fromCell, mobile.fromSubCell, nextCell.Value.First, nextCell.Value.Second);
|
||||
var move = new MoveFirstHalf(
|
||||
this,
|
||||
self.World.Map.CenterOfSubCell(mobile.fromCell, mobile.fromSubCell),
|
||||
Util.BetweenCells(self.World, mobile.fromCell, mobile.toCell) + (self.World.Map.OffsetOfSubCell(mobile.fromSubCell) + self.World.Map.OffsetOfSubCell(mobile.toSubCell)) / 2,
|
||||
mobile.Facing,
|
||||
mobile.Facing,
|
||||
0);
|
||||
|
||||
return move;
|
||||
}
|
||||
}
|
||||
|
||||
[Conditional("SANITY_CHECKS")]
|
||||
void SanityCheckPath(Mobile mobile)
|
||||
{
|
||||
if (path.Count == 0)
|
||||
return;
|
||||
var d = path[path.Count - 1] - mobile.toCell;
|
||||
if (d.LengthSquared > 2)
|
||||
throw new InvalidOperationException("(Move) Sanity check failed");
|
||||
}
|
||||
|
||||
static void NotifyBlocker(Actor self, CPos nextCell)
|
||||
{
|
||||
foreach (var blocker in self.World.ActorMap.GetUnitsAt(nextCell))
|
||||
{
|
||||
// Notify the blocker that he's blocking our move:
|
||||
foreach (var moveBlocked in blocker.TraitsImplementing<INotifyBlockingMove>())
|
||||
moveBlocked.OnNotifyBlockingMove(blocker, self);
|
||||
}
|
||||
}
|
||||
|
||||
Pair<CPos, SubCell>? PopPath(Actor self, Mobile mobile)
|
||||
{
|
||||
if (path.Count == 0)
|
||||
return null;
|
||||
|
||||
var nextCell = path[path.Count - 1];
|
||||
|
||||
// Next cell in the move is blocked by another actor
|
||||
if (!mobile.CanEnterCell(nextCell, ignoredActor, true))
|
||||
{
|
||||
// Are we close enough?
|
||||
var cellRange = nearEnough.Range / 1024;
|
||||
if ((mobile.toCell - destination.Value).LengthSquared <= cellRange * cellRange)
|
||||
{
|
||||
path.Clear();
|
||||
return null;
|
||||
}
|
||||
|
||||
// See if they will move
|
||||
if (!hasNotifiedBlocker)
|
||||
{
|
||||
NotifyBlocker(self, nextCell);
|
||||
hasNotifiedBlocker = true;
|
||||
}
|
||||
|
||||
// Wait a bit to see if they leave
|
||||
if (!hasWaited)
|
||||
{
|
||||
var info = self.Info.Traits.Get<MobileInfo>();
|
||||
waitTicksRemaining = info.WaitAverage + self.World.SharedRandom.Next(-info.WaitSpread, info.WaitSpread);
|
||||
hasWaited = true;
|
||||
}
|
||||
|
||||
if (--waitTicksRemaining >= 0)
|
||||
return null;
|
||||
|
||||
if (mobile.ticksBeforePathing > 0)
|
||||
{
|
||||
--mobile.ticksBeforePathing;
|
||||
return null;
|
||||
}
|
||||
|
||||
// Calculate a new path
|
||||
mobile.RemoveInfluence();
|
||||
var newPath = EvalPath(self, mobile);
|
||||
mobile.AddInfluence();
|
||||
|
||||
if (newPath.Count != 0)
|
||||
path = newPath;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
hasNotifiedBlocker = false;
|
||||
hasWaited = false;
|
||||
path.RemoveAt(path.Count - 1);
|
||||
|
||||
var subCell = mobile.GetAvailableSubCell(nextCell, SubCell.Any, ignoredActor);
|
||||
return Pair.New(nextCell, subCell);
|
||||
}
|
||||
|
||||
public override void Cancel(Actor self)
|
||||
{
|
||||
path = NoPath;
|
||||
base.Cancel(self);
|
||||
}
|
||||
|
||||
public override IEnumerable<Target> GetTargets(Actor self)
|
||||
{
|
||||
if (path != null)
|
||||
return Enumerable.Reverse(path).Select(c => Target.FromCell(self.World, c));
|
||||
if (destination != null)
|
||||
return new Target[] { Target.FromCell(self.World, destination.Value) };
|
||||
return Target.None;
|
||||
}
|
||||
|
||||
abstract class MovePart : Activity
|
||||
{
|
||||
protected readonly Move move;
|
||||
protected readonly WPos from, to;
|
||||
protected readonly int fromFacing, toFacing;
|
||||
protected readonly int moveFractionTotal;
|
||||
protected int moveFraction;
|
||||
|
||||
public MovePart(Move move, WPos from, WPos to, int fromFacing, int toFacing, int startingFraction)
|
||||
{
|
||||
this.move = move;
|
||||
this.from = from;
|
||||
this.to = to;
|
||||
this.fromFacing = fromFacing;
|
||||
this.toFacing = toFacing;
|
||||
this.moveFraction = startingFraction;
|
||||
this.moveFractionTotal = (to - from).Length;
|
||||
}
|
||||
|
||||
public override void Cancel(Actor self)
|
||||
{
|
||||
move.Cancel(self);
|
||||
base.Cancel(self);
|
||||
}
|
||||
|
||||
public override void Queue(Activity activity)
|
||||
{
|
||||
move.Queue(activity);
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
var mobile = self.Trait<Mobile>();
|
||||
var ret = InnerTick(self, move.mobile);
|
||||
mobile.IsMoving = ret is MovePart;
|
||||
|
||||
if (moveFraction > moveFractionTotal)
|
||||
moveFraction = moveFractionTotal;
|
||||
UpdateCenterLocation(self, mobile);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
Activity InnerTick(Actor self, Mobile mobile)
|
||||
{
|
||||
moveFraction += mobile.MovementSpeedForCell(self, mobile.toCell);
|
||||
if (moveFraction <= moveFractionTotal)
|
||||
return this;
|
||||
|
||||
var next = OnComplete(self, mobile, move);
|
||||
if (next != null)
|
||||
return next;
|
||||
|
||||
return move;
|
||||
}
|
||||
|
||||
void UpdateCenterLocation(Actor self, Mobile mobile)
|
||||
{
|
||||
// avoid division through zero
|
||||
if (moveFractionTotal != 0)
|
||||
mobile.SetVisualPosition(self, WPos.Lerp(from, to, moveFraction, moveFractionTotal));
|
||||
else
|
||||
mobile.SetVisualPosition(self, to);
|
||||
|
||||
if (moveFraction >= moveFractionTotal)
|
||||
mobile.Facing = toFacing & 0xFF;
|
||||
else
|
||||
mobile.Facing = int2.Lerp(fromFacing, toFacing, moveFraction, moveFractionTotal) & 0xFF;
|
||||
}
|
||||
|
||||
protected abstract MovePart OnComplete(Actor self, Mobile mobile, Move parent);
|
||||
|
||||
public override IEnumerable<Target> GetTargets(Actor self)
|
||||
{
|
||||
return move.GetTargets(self);
|
||||
}
|
||||
}
|
||||
|
||||
class MoveFirstHalf : MovePart
|
||||
{
|
||||
public MoveFirstHalf(Move move, WPos from, WPos to, int fromFacing, int toFacing, int startingFraction)
|
||||
: base(move, from, to, fromFacing, toFacing, startingFraction) { }
|
||||
|
||||
static bool IsTurn(Mobile mobile, CPos nextCell)
|
||||
{
|
||||
return nextCell - mobile.toCell !=
|
||||
mobile.toCell - mobile.fromCell;
|
||||
}
|
||||
|
||||
protected override MovePart OnComplete(Actor self, Mobile mobile, Move parent)
|
||||
{
|
||||
var fromSubcellOffset = self.World.Map.OffsetOfSubCell(mobile.fromSubCell);
|
||||
var toSubcellOffset = self.World.Map.OffsetOfSubCell(mobile.toSubCell);
|
||||
|
||||
var nextCell = parent.PopPath(self, mobile);
|
||||
if (nextCell != null)
|
||||
{
|
||||
if (IsTurn(mobile, nextCell.Value.First))
|
||||
{
|
||||
var nextSubcellOffset = self.World.Map.OffsetOfSubCell(nextCell.Value.Second);
|
||||
var ret = new MoveFirstHalf(
|
||||
move,
|
||||
Util.BetweenCells(self.World, mobile.fromCell, mobile.toCell) + (fromSubcellOffset + toSubcellOffset) / 2,
|
||||
Util.BetweenCells(self.World, mobile.toCell, nextCell.Value.First) + (toSubcellOffset + nextSubcellOffset) / 2,
|
||||
mobile.Facing,
|
||||
Util.GetNearestFacing(mobile.Facing, self.World.Map.FacingBetween(mobile.toCell, nextCell.Value.First, mobile.Facing)),
|
||||
moveFraction - moveFractionTotal);
|
||||
|
||||
mobile.FinishedMoving(self);
|
||||
mobile.SetLocation(mobile.toCell, mobile.toSubCell, nextCell.Value.First, nextCell.Value.Second);
|
||||
return ret;
|
||||
}
|
||||
|
||||
parent.path.Add(nextCell.Value.First);
|
||||
}
|
||||
|
||||
var ret2 = new MoveSecondHalf(
|
||||
move,
|
||||
Util.BetweenCells(self.World, mobile.fromCell, mobile.toCell) + (fromSubcellOffset + toSubcellOffset) / 2,
|
||||
self.World.Map.CenterOfCell(mobile.toCell) + toSubcellOffset,
|
||||
mobile.Facing,
|
||||
mobile.Facing,
|
||||
moveFraction - moveFractionTotal);
|
||||
|
||||
mobile.EnteringCell(self);
|
||||
mobile.SetLocation(mobile.toCell, mobile.toSubCell, mobile.toCell, mobile.toSubCell);
|
||||
return ret2;
|
||||
}
|
||||
}
|
||||
|
||||
class MoveSecondHalf : MovePart
|
||||
{
|
||||
public MoveSecondHalf(Move move, WPos from, WPos to, int fromFacing, int toFacing, int startingFraction)
|
||||
: base(move, from, to, fromFacing, toFacing, startingFraction) { }
|
||||
|
||||
protected override MovePart OnComplete(Actor self, Mobile mobile, Move parent)
|
||||
{
|
||||
mobile.SetPosition(self, mobile.toCell);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static class ActorExtensionsForMove
|
||||
{
|
||||
public static bool IsMoving(this Actor self)
|
||||
{
|
||||
var a = self.GetCurrentActivity();
|
||||
if (a == null)
|
||||
return false;
|
||||
|
||||
// HACK: Dirty, but it suffices until we do something better:
|
||||
if (a.GetType() == typeof(Move)) return true;
|
||||
if (a.GetType() == typeof(MoveAdjacentTo)) return true;
|
||||
if (a.GetType() == typeof(AttackMoveActivity)) return true;
|
||||
|
||||
// Not a move:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
144
OpenRA.Mods.Common/Activities/Move/MoveAdjacentTo.cs
Normal file
144
OpenRA.Mods.Common/Activities/Move/MoveAdjacentTo.cs
Normal file
@@ -0,0 +1,144 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
public class MoveAdjacentTo : Activity
|
||||
{
|
||||
static readonly List<CPos> NoPath = new List<CPos>();
|
||||
|
||||
readonly Mobile mobile;
|
||||
readonly PathFinder pathFinder;
|
||||
readonly DomainIndex domainIndex;
|
||||
readonly uint movementClass;
|
||||
|
||||
protected Target target { get; private set; }
|
||||
protected CPos targetPosition;
|
||||
Activity inner;
|
||||
bool repath;
|
||||
|
||||
public MoveAdjacentTo(Actor self, Target target)
|
||||
{
|
||||
this.target = target;
|
||||
|
||||
mobile = self.Trait<Mobile>();
|
||||
pathFinder = self.World.WorldActor.Trait<PathFinder>();
|
||||
domainIndex = self.World.WorldActor.Trait<DomainIndex>();
|
||||
movementClass = (uint)mobile.Info.GetMovementClass(self.World.TileSet);
|
||||
|
||||
if (target.IsValidFor(self))
|
||||
targetPosition = self.World.Map.CellContaining(target.CenterPosition);
|
||||
|
||||
repath = true;
|
||||
}
|
||||
|
||||
protected virtual bool ShouldStop(Actor self, CPos oldTargetPosition)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
protected virtual bool ShouldRepath(Actor self, CPos oldTargetPosition)
|
||||
{
|
||||
return targetPosition != oldTargetPosition;
|
||||
}
|
||||
|
||||
protected virtual IEnumerable<CPos> CandidateMovementCells(Actor self)
|
||||
{
|
||||
return Util.AdjacentCells(self.World, target);
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
var targetIsValid = target.IsValidFor(self);
|
||||
|
||||
// Inner move order has completed.
|
||||
if (inner == null)
|
||||
{
|
||||
// We are done here if the order was cancelled for any
|
||||
// reason except the target moving.
|
||||
if (IsCanceled || !repath || !targetIsValid)
|
||||
return NextActivity;
|
||||
|
||||
// Target has moved, and MoveAdjacentTo is still valid.
|
||||
inner = mobile.MoveTo(() => CalculatePathToTarget(self));
|
||||
repath = false;
|
||||
}
|
||||
|
||||
if (targetIsValid)
|
||||
{
|
||||
// Check if the target has moved
|
||||
var oldTargetPosition = targetPosition;
|
||||
targetPosition = self.World.Map.CellContaining(target.CenterPosition);
|
||||
|
||||
var shouldStop = ShouldStop(self, oldTargetPosition);
|
||||
if (shouldStop || (!repath && ShouldRepath(self, oldTargetPosition)))
|
||||
{
|
||||
// Finish moving into the next cell and then repath.
|
||||
if (inner != null)
|
||||
inner.Cancel(self);
|
||||
|
||||
repath = !shouldStop;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Target became invalid. Move to its last known position.
|
||||
target = Target.FromCell(self.World, targetPosition);
|
||||
}
|
||||
|
||||
// Ticks the inner move activity to actually move the actor.
|
||||
inner = Util.RunActivity(self, inner);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
List<CPos> CalculatePathToTarget(Actor self)
|
||||
{
|
||||
var targetCells = CandidateMovementCells(self);
|
||||
var searchCells = new List<CPos>();
|
||||
var loc = self.Location;
|
||||
|
||||
foreach (var cell in targetCells)
|
||||
if (domainIndex.IsPassable(loc, cell, movementClass) && mobile.CanEnterCell(cell))
|
||||
searchCells.Add(cell);
|
||||
|
||||
if (!searchCells.Any())
|
||||
return NoPath;
|
||||
|
||||
var fromSrc = PathSearch.FromPoints(self.World, mobile.Info, self, searchCells, loc, true);
|
||||
var fromDest = PathSearch.FromPoint(self.World, mobile.Info, self, loc, targetPosition, true).Reverse();
|
||||
|
||||
return pathFinder.FindBidiPath(fromSrc, fromDest);
|
||||
}
|
||||
|
||||
public override IEnumerable<Target> GetTargets(Actor self)
|
||||
{
|
||||
if (inner != null)
|
||||
return inner.GetTargets(self);
|
||||
|
||||
return Target.None;
|
||||
}
|
||||
|
||||
public override void Cancel(Actor self)
|
||||
{
|
||||
if (inner != null)
|
||||
inner.Cancel(self);
|
||||
|
||||
base.Cancel(self);
|
||||
}
|
||||
}
|
||||
}
|
||||
62
OpenRA.Mods.Common/Activities/Move/MoveWithinRange.cs
Normal file
62
OpenRA.Mods.Common/Activities/Move/MoveWithinRange.cs
Normal file
@@ -0,0 +1,62 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
public class MoveWithinRange : MoveAdjacentTo
|
||||
{
|
||||
readonly WRange maxRange;
|
||||
readonly WRange minRange;
|
||||
|
||||
public MoveWithinRange(Actor self, Target target, WRange minRange, WRange maxRange)
|
||||
: base(self, target)
|
||||
{
|
||||
this.minRange = minRange;
|
||||
this.maxRange = maxRange;
|
||||
}
|
||||
|
||||
protected override bool ShouldStop(Actor self, CPos oldTargetPosition)
|
||||
{
|
||||
// We are now in range. Don't move any further!
|
||||
// HACK: This works around the pathfinder not returning the shortest path
|
||||
var cp = self.CenterPosition;
|
||||
return target.IsInRange(cp, maxRange) && !target.IsInRange(cp, minRange);
|
||||
}
|
||||
|
||||
protected override bool ShouldRepath(Actor self, CPos oldTargetPosition)
|
||||
{
|
||||
var cp = self.CenterPosition;
|
||||
return targetPosition != oldTargetPosition && (!target.IsInRange(cp, maxRange) || target.IsInRange(cp, minRange));
|
||||
}
|
||||
|
||||
protected override IEnumerable<CPos> CandidateMovementCells(Actor self)
|
||||
{
|
||||
var map = self.World.Map;
|
||||
var maxCells = (maxRange.Range + 1023) / 1024;
|
||||
var minCells = minRange.Range / 1024;
|
||||
|
||||
var outerSq = maxRange.Range * maxRange.Range;
|
||||
var innerSq = minRange.Range * minRange.Range;
|
||||
var center = target.CenterPosition;
|
||||
|
||||
return map.FindTilesInAnnulus(targetPosition, minCells + 1, maxCells).Where(c =>
|
||||
{
|
||||
var dxSq = (map.CenterOfCell(c) - center).HorizontalLengthSquared;
|
||||
return dxSq >= innerSq && dxSq <= outerSq;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
60
OpenRA.Mods.Common/Activities/Rearm.cs
Normal file
60
OpenRA.Mods.Common/Activities/Rearm.cs
Normal file
@@ -0,0 +1,60 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
public class Rearm : Activity
|
||||
{
|
||||
readonly LimitedAmmo limitedAmmo;
|
||||
int ticksPerPip = 25 * 2;
|
||||
int remainingTicks = 25 * 2;
|
||||
string sound = null;
|
||||
|
||||
public Rearm(Actor self, string sound = null)
|
||||
{
|
||||
limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
|
||||
if (limitedAmmo != null)
|
||||
ticksPerPip = limitedAmmo.ReloadTimePerAmmo();
|
||||
remainingTicks = ticksPerPip;
|
||||
this.sound = sound;
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
if (IsCanceled || limitedAmmo == null)
|
||||
return NextActivity;
|
||||
|
||||
if (--remainingTicks == 0)
|
||||
{
|
||||
var hostBuilding = self.World.ActorMap.GetUnitsAt(self.Location)
|
||||
.FirstOrDefault(a => a.HasTrait<RenderBuilding>());
|
||||
|
||||
if (hostBuilding == null || !hostBuilding.IsInWorld)
|
||||
return NextActivity;
|
||||
|
||||
if (!limitedAmmo.GiveAmmo())
|
||||
return NextActivity;
|
||||
|
||||
hostBuilding.Trait<RenderBuilding>().PlayCustomAnim(hostBuilding, "active");
|
||||
if (sound != null)
|
||||
Sound.Play(sound, self.CenterPosition);
|
||||
|
||||
remainingTicks = limitedAmmo.ReloadTimePerAmmo();
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
||||
63
OpenRA.Mods.Common/Activities/Repair.cs
Normal file
63
OpenRA.Mods.Common/Activities/Repair.cs
Normal file
@@ -0,0 +1,63 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
public class Repair : Activity
|
||||
{
|
||||
int remainingTicks;
|
||||
Actor host;
|
||||
Health health;
|
||||
|
||||
public Repair(Actor host) { this.host = host; }
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
if (IsCanceled) return NextActivity;
|
||||
if (host == null || !host.IsInWorld) return NextActivity;
|
||||
|
||||
health = self.TraitOrDefault<Health>();
|
||||
if (health == null) return NextActivity;
|
||||
|
||||
if (health.DamageState == DamageState.Undamaged)
|
||||
return NextActivity;
|
||||
|
||||
if (remainingTicks == 0)
|
||||
{
|
||||
var repairsUnits = host.Info.Traits.Get<RepairsUnitsInfo>();
|
||||
var unitCost = self.Info.Traits.Get<ValuedInfo>().Cost;
|
||||
var hpToRepair = repairsUnits.HpPerStep;
|
||||
var cost = Math.Max(1, (hpToRepair * unitCost * repairsUnits.ValuePercentage) / (health.MaxHP * 100));
|
||||
|
||||
if (!self.Owner.PlayerActor.Trait<PlayerResources>().TakeCash(cost))
|
||||
{
|
||||
remainingTicks = 1;
|
||||
return this;
|
||||
}
|
||||
|
||||
self.InflictDamage(self, -hpToRepair, null);
|
||||
|
||||
foreach (var depot in host.TraitsImplementing<INotifyRepair>())
|
||||
depot.Repairing(self, host);
|
||||
|
||||
remainingTicks = repairsUnits.Interval;
|
||||
}
|
||||
else
|
||||
--remainingTicks;
|
||||
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
||||
103
OpenRA.Mods.Common/Activities/UnloadCargo.cs
Normal file
103
OpenRA.Mods.Common/Activities/UnloadCargo.cs
Normal file
@@ -0,0 +1,103 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
public class UnloadCargo : Activity
|
||||
{
|
||||
readonly Actor self;
|
||||
readonly Cargo cargo;
|
||||
readonly Cloak cloak;
|
||||
readonly bool unloadAll;
|
||||
|
||||
public UnloadCargo(Actor self, bool unloadAll)
|
||||
{
|
||||
this.self = self;
|
||||
cargo = self.Trait<Cargo>();
|
||||
cloak = self.TraitOrDefault<Cloak>();
|
||||
this.unloadAll = unloadAll;
|
||||
}
|
||||
|
||||
public Pair<CPos, SubCell>? ChooseExitSubCell(Actor passenger)
|
||||
{
|
||||
var pos = passenger.Trait<IPositionable>();
|
||||
|
||||
return cargo.CurrentAdjacentCells
|
||||
.Shuffle(self.World.SharedRandom)
|
||||
.Select(c => Pair.New(c, pos.GetAvailableSubCell(c)))
|
||||
.Cast<Pair<CPos, SubCell>?>()
|
||||
.FirstOrDefault(s => s.Value.Second != SubCell.Invalid);
|
||||
}
|
||||
|
||||
IEnumerable<CPos> BlockedExitCells(Actor passenger)
|
||||
{
|
||||
var pos = passenger.Trait<IPositionable>();
|
||||
|
||||
// Find the cells that are blocked by transient actors
|
||||
return cargo.CurrentAdjacentCells
|
||||
.Where(c => pos.CanEnterCell(c, null, true) != pos.CanEnterCell(c, null, false));
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
cargo.Unloading = false;
|
||||
if (IsCanceled || cargo.IsEmpty(self))
|
||||
return NextActivity;
|
||||
|
||||
if (cloak != null && cloak.Info.UncloakOnUnload)
|
||||
cloak.Uncloak();
|
||||
|
||||
var actor = cargo.Peek(self);
|
||||
var spawn = self.CenterPosition;
|
||||
|
||||
var exitSubCell = ChooseExitSubCell(actor);
|
||||
if (exitSubCell == null)
|
||||
{
|
||||
foreach (var blocker in BlockedExitCells(actor).SelectMany(p => self.World.ActorMap.GetUnitsAt(p)))
|
||||
{
|
||||
foreach (var nbm in blocker.TraitsImplementing<INotifyBlockingMove>())
|
||||
nbm.OnNotifyBlockingMove(blocker, self);
|
||||
}
|
||||
|
||||
return Util.SequenceActivities(new Wait(10), this);
|
||||
}
|
||||
|
||||
cargo.Unload(self);
|
||||
self.World.AddFrameEndTask(w =>
|
||||
{
|
||||
if (actor.Destroyed)
|
||||
return;
|
||||
|
||||
var move = actor.Trait<IMove>();
|
||||
var pos = actor.Trait<IPositionable>();
|
||||
|
||||
actor.CancelActivity();
|
||||
pos.SetVisualPosition(actor, spawn);
|
||||
actor.QueueActivity(move.MoveIntoWorld(actor, exitSubCell.Value.First, exitSubCell.Value.Second));
|
||||
actor.SetTargetLine(Target.FromCell(w, exitSubCell.Value.First, exitSubCell.Value.Second), Color.Green, false);
|
||||
w.Add(actor);
|
||||
});
|
||||
|
||||
if (!unloadAll || cargo.IsEmpty(self))
|
||||
return NextActivity;
|
||||
|
||||
cargo.Unloading = true;
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user