Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
Extracts Exit from Production into its own trait.
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33
OpenRA.Mods.Common/Activities/Air/FlyCircle.cs
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33
OpenRA.Mods.Common/Activities/Air/FlyCircle.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class FlyCircle : Activity
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{
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public override Activity Tick(Actor self)
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{
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if (IsCanceled)
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return NextActivity;
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var plane = self.Trait<Plane>();
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// We can't possibly turn this fast
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var desiredFacing = plane.Facing + 64;
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Fly.FlyToward(self, plane, desiredFacing, plane.Info.CruiseAltitude);
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return this;
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}
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}
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}
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