Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.

Extracts Exit from Production into its own trait.
This commit is contained in:
reaperrr
2015-01-01 18:08:08 +01:00
parent 158517c09f
commit 654f56c5d5
113 changed files with 255 additions and 244 deletions

View File

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#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class FlyTimed : Activity
{
int remainingTicks;
public FlyTimed(int ticks) { remainingTicks = ticks; }
public override Activity Tick(Actor self)
{
if (IsCanceled || remainingTicks-- == 0)
return NextActivity;
var plane = self.Trait<Plane>();
Fly.FlyToward(self, plane, plane.Facing, plane.Info.CruiseAltitude);
return this;
}
}
public class FlyOffMap : Activity
{
public override Activity Tick(Actor self)
{
if (IsCanceled || !self.World.Map.Contains(self.Location))
return NextActivity;
var plane = self.Trait<Plane>();
Fly.FlyToward(self, plane, plane.Facing, plane.Info.CruiseAltitude);
return this;
}
public override void Cancel(Actor self)
{
base.Cancel(self);
}
}
}