Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.

Extracts Exit from Production into its own trait.
This commit is contained in:
reaperrr
2015-01-01 18:08:08 +01:00
parent 158517c09f
commit 654f56c5d5
113 changed files with 255 additions and 244 deletions

View File

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#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class TakeOff : Activity
{
public override Activity Tick(Actor self)
{
var aircraft = self.Trait<Aircraft>();
self.CancelActivity();
var reservation = aircraft.Reservation;
if (reservation != null)
{
reservation.Dispose();
reservation = null;
}
var host = aircraft.GetActorBelow();
var hasHost = host != null;
var rp = hasHost ? host.TraitOrDefault<RallyPoint>() : null;
var destination = rp != null ? rp.Location :
(hasHost ? self.World.Map.CellContaining(host.CenterPosition) : self.Location);
return new AttackMoveActivity(self, self.Trait<IMove>().MoveTo(destination, 1));
}
}
}