Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
Extracts Exit from Production into its own trait.
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42
OpenRA.Mods.Common/Activities/Air/TakeOff.cs
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42
OpenRA.Mods.Common/Activities/Air/TakeOff.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class TakeOff : Activity
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{
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public override Activity Tick(Actor self)
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{
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var aircraft = self.Trait<Aircraft>();
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self.CancelActivity();
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var reservation = aircraft.Reservation;
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if (reservation != null)
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{
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reservation.Dispose();
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reservation = null;
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}
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var host = aircraft.GetActorBelow();
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var hasHost = host != null;
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var rp = hasHost ? host.TraitOrDefault<RallyPoint>() : null;
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var destination = rp != null ? rp.Location :
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(hasHost ? self.World.Map.CellContaining(host.CenterPosition) : self.Location);
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return new AttackMoveActivity(self, self.Trait<IMove>().MoveTo(destination, 1));
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}
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}
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}
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