Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
Extracts Exit from Production into its own trait.
This commit is contained in:
64
OpenRA.Mods.Common/Activities/Move/AttackMoveActivity.cs
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64
OpenRA.Mods.Common/Activities/Move/AttackMoveActivity.cs
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@@ -0,0 +1,64 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class AttackMoveActivity : Activity
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{
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const int ScanInterval = 7;
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Activity inner;
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int scanTicks;
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AutoTarget autoTarget;
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public AttackMoveActivity(Actor self, Activity inner)
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{
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this.inner = inner;
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autoTarget = self.TraitOrDefault<AutoTarget>();
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}
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public override Activity Tick(Actor self)
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{
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if (autoTarget != null && --scanTicks <= 0)
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{
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autoTarget.ScanAndAttack(self);
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scanTicks = ScanInterval;
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}
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if (inner == null)
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return NextActivity;
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inner = Util.RunActivity(self, inner);
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return this;
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}
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public override void Cancel(Actor self)
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{
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if (inner != null)
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inner.Cancel(self);
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base.Cancel(self);
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}
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public override IEnumerable<Target> GetTargets(Actor self)
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{
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if (inner != null)
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return inner.GetTargets(self);
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return Target.None;
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}
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}
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}
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50
OpenRA.Mods.Common/Activities/Move/Follow.cs
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50
OpenRA.Mods.Common/Activities/Move/Follow.cs
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@@ -0,0 +1,50 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class Follow : Activity
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{
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readonly Target target;
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readonly WRange minRange;
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readonly WRange maxRange;
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readonly IMove move;
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public Follow(Actor self, Target target, WRange minRange, WRange maxRange)
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{
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this.target = target;
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this.minRange = minRange;
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this.maxRange = maxRange;
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move = self.Trait<IMove>();
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}
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public override Activity Tick(Actor self)
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{
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if (IsCanceled || !target.IsValidFor(self))
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return NextActivity;
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var cachedPosition = target.CenterPosition;
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var path = move.MoveWithinRange(target, minRange, maxRange);
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// We are already in range, so wait until the target moves before doing anything
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if (target.IsInRange(self.CenterPosition, maxRange) && !target.IsInRange(self.CenterPosition, minRange))
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{
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var wait = new WaitFor(() => !target.IsValidFor(self) || target.CenterPosition != cachedPosition);
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return Util.SequenceActivities(wait, path, this);
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}
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return Util.SequenceActivities(path, this);
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}
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}
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}
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451
OpenRA.Mods.Common/Activities/Move/Move.cs
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451
OpenRA.Mods.Common/Activities/Move/Move.cs
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@@ -0,0 +1,451 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class Move : Activity
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{
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static readonly List<CPos> NoPath = new List<CPos>();
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readonly Mobile mobile;
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readonly IEnumerable<IDisableMove> moveDisablers;
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readonly WRange nearEnough;
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readonly Func<List<CPos>> getPath;
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readonly Actor ignoredActor;
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List<CPos> path;
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CPos? destination;
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// For dealing with blockers
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bool hasWaited;
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bool hasNotifiedBlocker;
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int waitTicksRemaining;
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// Scriptable move order
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// Ignores lane bias and nearby units
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public Move(Actor self, CPos destination)
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{
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mobile = self.Trait<Mobile>();
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moveDisablers = self.TraitsImplementing<IDisableMove>();
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getPath = () =>
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self.World.WorldActor.Trait<PathFinder>().FindPath(
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PathSearch.FromPoint(self.World, mobile.Info, self, mobile.toCell, destination, false)
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.WithoutLaneBias());
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this.destination = destination;
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this.nearEnough = WRange.Zero;
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}
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// HACK: for legacy code
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public Move(Actor self, CPos destination, int nearEnough)
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: this(self, destination, WRange.FromCells(nearEnough)) { }
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public Move(Actor self, CPos destination, WRange nearEnough)
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{
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mobile = self.Trait<Mobile>();
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moveDisablers = self.TraitsImplementing<IDisableMove>();
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getPath = () => self.World.WorldActor.Trait<PathFinder>()
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.FindUnitPath(mobile.toCell, destination, self);
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this.destination = destination;
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this.nearEnough = nearEnough;
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}
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public Move(Actor self, CPos destination, SubCell subCell, WRange nearEnough)
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{
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mobile = self.Trait<Mobile>();
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moveDisablers = self.TraitsImplementing<IDisableMove>();
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getPath = () => self.World.WorldActor.Trait<PathFinder>()
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.FindUnitPathToRange(mobile.fromCell, subCell, self.World.Map.CenterOfSubCell(destination, subCell), nearEnough, self);
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this.destination = destination;
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this.nearEnough = nearEnough;
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}
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public Move(Actor self, CPos destination, Actor ignoredActor)
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{
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mobile = self.Trait<Mobile>();
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moveDisablers = self.TraitsImplementing<IDisableMove>();
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getPath = () =>
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self.World.WorldActor.Trait<PathFinder>().FindPath(
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PathSearch.FromPoint(self.World, mobile.Info, self, mobile.toCell, destination, false)
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.WithIgnoredActor(ignoredActor));
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this.destination = destination;
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this.nearEnough = WRange.Zero;
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this.ignoredActor = ignoredActor;
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}
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public Move(Actor self, Target target, WRange range)
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{
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mobile = self.Trait<Mobile>();
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moveDisablers = self.TraitsImplementing<IDisableMove>();
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getPath = () =>
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{
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if (!target.IsValidFor(self))
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return NoPath;
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return self.World.WorldActor.Trait<PathFinder>().FindUnitPathToRange(
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mobile.toCell, mobile.toSubCell, target.CenterPosition, range, self);
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};
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destination = null;
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nearEnough = range;
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}
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public Move(Actor self, Func<List<CPos>> getPath)
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{
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mobile = self.Trait<Mobile>();
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moveDisablers = self.TraitsImplementing<IDisableMove>();
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this.getPath = getPath;
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destination = null;
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nearEnough = WRange.Zero;
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}
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static int HashList<T>(List<T> xs)
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{
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var hash = 0;
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var n = 0;
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foreach (var x in xs)
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hash += n++ * x.GetHashCode();
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return hash;
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}
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List<CPos> EvalPath(Actor self, Mobile mobile)
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{
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var path = getPath().TakeWhile(a => a != mobile.toCell).ToList();
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mobile.PathHash = HashList(path);
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return path;
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}
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public override Activity Tick(Actor self)
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{
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if (moveDisablers.Any(d => d.MoveDisabled(self)))
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return this;
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if (destination == mobile.toCell)
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return NextActivity;
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if (path == null)
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{
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if (mobile.ticksBeforePathing > 0)
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{
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--mobile.ticksBeforePathing;
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return this;
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}
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path = EvalPath(self, mobile);
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SanityCheckPath(mobile);
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}
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if (path.Count == 0)
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{
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destination = mobile.toCell;
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return this;
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}
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destination = path[0];
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var nextCell = PopPath(self, mobile);
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if (nextCell == null)
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return this;
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var firstFacing = self.World.Map.FacingBetween(mobile.fromCell, nextCell.Value.First, mobile.Facing);
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if (firstFacing != mobile.Facing)
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{
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path.Add(nextCell.Value.First);
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return Util.SequenceActivities(new Turn(self, firstFacing), this);
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}
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else
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{
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mobile.SetLocation(mobile.fromCell, mobile.fromSubCell, nextCell.Value.First, nextCell.Value.Second);
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var move = new MoveFirstHalf(
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this,
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self.World.Map.CenterOfSubCell(mobile.fromCell, mobile.fromSubCell),
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Util.BetweenCells(self.World, mobile.fromCell, mobile.toCell) + (self.World.Map.OffsetOfSubCell(mobile.fromSubCell) + self.World.Map.OffsetOfSubCell(mobile.toSubCell)) / 2,
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mobile.Facing,
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mobile.Facing,
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0);
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return move;
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}
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}
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[Conditional("SANITY_CHECKS")]
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void SanityCheckPath(Mobile mobile)
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{
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if (path.Count == 0)
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return;
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var d = path[path.Count - 1] - mobile.toCell;
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if (d.LengthSquared > 2)
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throw new InvalidOperationException("(Move) Sanity check failed");
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}
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static void NotifyBlocker(Actor self, CPos nextCell)
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{
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foreach (var blocker in self.World.ActorMap.GetUnitsAt(nextCell))
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{
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// Notify the blocker that he's blocking our move:
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foreach (var moveBlocked in blocker.TraitsImplementing<INotifyBlockingMove>())
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moveBlocked.OnNotifyBlockingMove(blocker, self);
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}
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}
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Pair<CPos, SubCell>? PopPath(Actor self, Mobile mobile)
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{
|
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if (path.Count == 0)
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return null;
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|
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var nextCell = path[path.Count - 1];
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|
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// Next cell in the move is blocked by another actor
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if (!mobile.CanEnterCell(nextCell, ignoredActor, true))
|
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{
|
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// Are we close enough?
|
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var cellRange = nearEnough.Range / 1024;
|
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if ((mobile.toCell - destination.Value).LengthSquared <= cellRange * cellRange)
|
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{
|
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path.Clear();
|
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return null;
|
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}
|
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|
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// See if they will move
|
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if (!hasNotifiedBlocker)
|
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{
|
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NotifyBlocker(self, nextCell);
|
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hasNotifiedBlocker = true;
|
||||
}
|
||||
|
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// Wait a bit to see if they leave
|
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if (!hasWaited)
|
||||
{
|
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var info = self.Info.Traits.Get<MobileInfo>();
|
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waitTicksRemaining = info.WaitAverage + self.World.SharedRandom.Next(-info.WaitSpread, info.WaitSpread);
|
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hasWaited = true;
|
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}
|
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|
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if (--waitTicksRemaining >= 0)
|
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return null;
|
||||
|
||||
if (mobile.ticksBeforePathing > 0)
|
||||
{
|
||||
--mobile.ticksBeforePathing;
|
||||
return null;
|
||||
}
|
||||
|
||||
// Calculate a new path
|
||||
mobile.RemoveInfluence();
|
||||
var newPath = EvalPath(self, mobile);
|
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mobile.AddInfluence();
|
||||
|
||||
if (newPath.Count != 0)
|
||||
path = newPath;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
hasNotifiedBlocker = false;
|
||||
hasWaited = false;
|
||||
path.RemoveAt(path.Count - 1);
|
||||
|
||||
var subCell = mobile.GetAvailableSubCell(nextCell, SubCell.Any, ignoredActor);
|
||||
return Pair.New(nextCell, subCell);
|
||||
}
|
||||
|
||||
public override void Cancel(Actor self)
|
||||
{
|
||||
path = NoPath;
|
||||
base.Cancel(self);
|
||||
}
|
||||
|
||||
public override IEnumerable<Target> GetTargets(Actor self)
|
||||
{
|
||||
if (path != null)
|
||||
return Enumerable.Reverse(path).Select(c => Target.FromCell(self.World, c));
|
||||
if (destination != null)
|
||||
return new Target[] { Target.FromCell(self.World, destination.Value) };
|
||||
return Target.None;
|
||||
}
|
||||
|
||||
abstract class MovePart : Activity
|
||||
{
|
||||
protected readonly Move move;
|
||||
protected readonly WPos from, to;
|
||||
protected readonly int fromFacing, toFacing;
|
||||
protected readonly int moveFractionTotal;
|
||||
protected int moveFraction;
|
||||
|
||||
public MovePart(Move move, WPos from, WPos to, int fromFacing, int toFacing, int startingFraction)
|
||||
{
|
||||
this.move = move;
|
||||
this.from = from;
|
||||
this.to = to;
|
||||
this.fromFacing = fromFacing;
|
||||
this.toFacing = toFacing;
|
||||
this.moveFraction = startingFraction;
|
||||
this.moveFractionTotal = (to - from).Length;
|
||||
}
|
||||
|
||||
public override void Cancel(Actor self)
|
||||
{
|
||||
move.Cancel(self);
|
||||
base.Cancel(self);
|
||||
}
|
||||
|
||||
public override void Queue(Activity activity)
|
||||
{
|
||||
move.Queue(activity);
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
var mobile = self.Trait<Mobile>();
|
||||
var ret = InnerTick(self, move.mobile);
|
||||
mobile.IsMoving = ret is MovePart;
|
||||
|
||||
if (moveFraction > moveFractionTotal)
|
||||
moveFraction = moveFractionTotal;
|
||||
UpdateCenterLocation(self, mobile);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
Activity InnerTick(Actor self, Mobile mobile)
|
||||
{
|
||||
moveFraction += mobile.MovementSpeedForCell(self, mobile.toCell);
|
||||
if (moveFraction <= moveFractionTotal)
|
||||
return this;
|
||||
|
||||
var next = OnComplete(self, mobile, move);
|
||||
if (next != null)
|
||||
return next;
|
||||
|
||||
return move;
|
||||
}
|
||||
|
||||
void UpdateCenterLocation(Actor self, Mobile mobile)
|
||||
{
|
||||
// avoid division through zero
|
||||
if (moveFractionTotal != 0)
|
||||
mobile.SetVisualPosition(self, WPos.Lerp(from, to, moveFraction, moveFractionTotal));
|
||||
else
|
||||
mobile.SetVisualPosition(self, to);
|
||||
|
||||
if (moveFraction >= moveFractionTotal)
|
||||
mobile.Facing = toFacing & 0xFF;
|
||||
else
|
||||
mobile.Facing = int2.Lerp(fromFacing, toFacing, moveFraction, moveFractionTotal) & 0xFF;
|
||||
}
|
||||
|
||||
protected abstract MovePart OnComplete(Actor self, Mobile mobile, Move parent);
|
||||
|
||||
public override IEnumerable<Target> GetTargets(Actor self)
|
||||
{
|
||||
return move.GetTargets(self);
|
||||
}
|
||||
}
|
||||
|
||||
class MoveFirstHalf : MovePart
|
||||
{
|
||||
public MoveFirstHalf(Move move, WPos from, WPos to, int fromFacing, int toFacing, int startingFraction)
|
||||
: base(move, from, to, fromFacing, toFacing, startingFraction) { }
|
||||
|
||||
static bool IsTurn(Mobile mobile, CPos nextCell)
|
||||
{
|
||||
return nextCell - mobile.toCell !=
|
||||
mobile.toCell - mobile.fromCell;
|
||||
}
|
||||
|
||||
protected override MovePart OnComplete(Actor self, Mobile mobile, Move parent)
|
||||
{
|
||||
var fromSubcellOffset = self.World.Map.OffsetOfSubCell(mobile.fromSubCell);
|
||||
var toSubcellOffset = self.World.Map.OffsetOfSubCell(mobile.toSubCell);
|
||||
|
||||
var nextCell = parent.PopPath(self, mobile);
|
||||
if (nextCell != null)
|
||||
{
|
||||
if (IsTurn(mobile, nextCell.Value.First))
|
||||
{
|
||||
var nextSubcellOffset = self.World.Map.OffsetOfSubCell(nextCell.Value.Second);
|
||||
var ret = new MoveFirstHalf(
|
||||
move,
|
||||
Util.BetweenCells(self.World, mobile.fromCell, mobile.toCell) + (fromSubcellOffset + toSubcellOffset) / 2,
|
||||
Util.BetweenCells(self.World, mobile.toCell, nextCell.Value.First) + (toSubcellOffset + nextSubcellOffset) / 2,
|
||||
mobile.Facing,
|
||||
Util.GetNearestFacing(mobile.Facing, self.World.Map.FacingBetween(mobile.toCell, nextCell.Value.First, mobile.Facing)),
|
||||
moveFraction - moveFractionTotal);
|
||||
|
||||
mobile.FinishedMoving(self);
|
||||
mobile.SetLocation(mobile.toCell, mobile.toSubCell, nextCell.Value.First, nextCell.Value.Second);
|
||||
return ret;
|
||||
}
|
||||
|
||||
parent.path.Add(nextCell.Value.First);
|
||||
}
|
||||
|
||||
var ret2 = new MoveSecondHalf(
|
||||
move,
|
||||
Util.BetweenCells(self.World, mobile.fromCell, mobile.toCell) + (fromSubcellOffset + toSubcellOffset) / 2,
|
||||
self.World.Map.CenterOfCell(mobile.toCell) + toSubcellOffset,
|
||||
mobile.Facing,
|
||||
mobile.Facing,
|
||||
moveFraction - moveFractionTotal);
|
||||
|
||||
mobile.EnteringCell(self);
|
||||
mobile.SetLocation(mobile.toCell, mobile.toSubCell, mobile.toCell, mobile.toSubCell);
|
||||
return ret2;
|
||||
}
|
||||
}
|
||||
|
||||
class MoveSecondHalf : MovePart
|
||||
{
|
||||
public MoveSecondHalf(Move move, WPos from, WPos to, int fromFacing, int toFacing, int startingFraction)
|
||||
: base(move, from, to, fromFacing, toFacing, startingFraction) { }
|
||||
|
||||
protected override MovePart OnComplete(Actor self, Mobile mobile, Move parent)
|
||||
{
|
||||
mobile.SetPosition(self, mobile.toCell);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static class ActorExtensionsForMove
|
||||
{
|
||||
public static bool IsMoving(this Actor self)
|
||||
{
|
||||
var a = self.GetCurrentActivity();
|
||||
if (a == null)
|
||||
return false;
|
||||
|
||||
// HACK: Dirty, but it suffices until we do something better:
|
||||
if (a.GetType() == typeof(Move)) return true;
|
||||
if (a.GetType() == typeof(MoveAdjacentTo)) return true;
|
||||
if (a.GetType() == typeof(AttackMoveActivity)) return true;
|
||||
|
||||
// Not a move:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
144
OpenRA.Mods.Common/Activities/Move/MoveAdjacentTo.cs
Normal file
144
OpenRA.Mods.Common/Activities/Move/MoveAdjacentTo.cs
Normal file
@@ -0,0 +1,144 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
public class MoveAdjacentTo : Activity
|
||||
{
|
||||
static readonly List<CPos> NoPath = new List<CPos>();
|
||||
|
||||
readonly Mobile mobile;
|
||||
readonly PathFinder pathFinder;
|
||||
readonly DomainIndex domainIndex;
|
||||
readonly uint movementClass;
|
||||
|
||||
protected Target target { get; private set; }
|
||||
protected CPos targetPosition;
|
||||
Activity inner;
|
||||
bool repath;
|
||||
|
||||
public MoveAdjacentTo(Actor self, Target target)
|
||||
{
|
||||
this.target = target;
|
||||
|
||||
mobile = self.Trait<Mobile>();
|
||||
pathFinder = self.World.WorldActor.Trait<PathFinder>();
|
||||
domainIndex = self.World.WorldActor.Trait<DomainIndex>();
|
||||
movementClass = (uint)mobile.Info.GetMovementClass(self.World.TileSet);
|
||||
|
||||
if (target.IsValidFor(self))
|
||||
targetPosition = self.World.Map.CellContaining(target.CenterPosition);
|
||||
|
||||
repath = true;
|
||||
}
|
||||
|
||||
protected virtual bool ShouldStop(Actor self, CPos oldTargetPosition)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
protected virtual bool ShouldRepath(Actor self, CPos oldTargetPosition)
|
||||
{
|
||||
return targetPosition != oldTargetPosition;
|
||||
}
|
||||
|
||||
protected virtual IEnumerable<CPos> CandidateMovementCells(Actor self)
|
||||
{
|
||||
return Util.AdjacentCells(self.World, target);
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
var targetIsValid = target.IsValidFor(self);
|
||||
|
||||
// Inner move order has completed.
|
||||
if (inner == null)
|
||||
{
|
||||
// We are done here if the order was cancelled for any
|
||||
// reason except the target moving.
|
||||
if (IsCanceled || !repath || !targetIsValid)
|
||||
return NextActivity;
|
||||
|
||||
// Target has moved, and MoveAdjacentTo is still valid.
|
||||
inner = mobile.MoveTo(() => CalculatePathToTarget(self));
|
||||
repath = false;
|
||||
}
|
||||
|
||||
if (targetIsValid)
|
||||
{
|
||||
// Check if the target has moved
|
||||
var oldTargetPosition = targetPosition;
|
||||
targetPosition = self.World.Map.CellContaining(target.CenterPosition);
|
||||
|
||||
var shouldStop = ShouldStop(self, oldTargetPosition);
|
||||
if (shouldStop || (!repath && ShouldRepath(self, oldTargetPosition)))
|
||||
{
|
||||
// Finish moving into the next cell and then repath.
|
||||
if (inner != null)
|
||||
inner.Cancel(self);
|
||||
|
||||
repath = !shouldStop;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Target became invalid. Move to its last known position.
|
||||
target = Target.FromCell(self.World, targetPosition);
|
||||
}
|
||||
|
||||
// Ticks the inner move activity to actually move the actor.
|
||||
inner = Util.RunActivity(self, inner);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
List<CPos> CalculatePathToTarget(Actor self)
|
||||
{
|
||||
var targetCells = CandidateMovementCells(self);
|
||||
var searchCells = new List<CPos>();
|
||||
var loc = self.Location;
|
||||
|
||||
foreach (var cell in targetCells)
|
||||
if (domainIndex.IsPassable(loc, cell, movementClass) && mobile.CanEnterCell(cell))
|
||||
searchCells.Add(cell);
|
||||
|
||||
if (!searchCells.Any())
|
||||
return NoPath;
|
||||
|
||||
var fromSrc = PathSearch.FromPoints(self.World, mobile.Info, self, searchCells, loc, true);
|
||||
var fromDest = PathSearch.FromPoint(self.World, mobile.Info, self, loc, targetPosition, true).Reverse();
|
||||
|
||||
return pathFinder.FindBidiPath(fromSrc, fromDest);
|
||||
}
|
||||
|
||||
public override IEnumerable<Target> GetTargets(Actor self)
|
||||
{
|
||||
if (inner != null)
|
||||
return inner.GetTargets(self);
|
||||
|
||||
return Target.None;
|
||||
}
|
||||
|
||||
public override void Cancel(Actor self)
|
||||
{
|
||||
if (inner != null)
|
||||
inner.Cancel(self);
|
||||
|
||||
base.Cancel(self);
|
||||
}
|
||||
}
|
||||
}
|
||||
62
OpenRA.Mods.Common/Activities/Move/MoveWithinRange.cs
Normal file
62
OpenRA.Mods.Common/Activities/Move/MoveWithinRange.cs
Normal file
@@ -0,0 +1,62 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
public class MoveWithinRange : MoveAdjacentTo
|
||||
{
|
||||
readonly WRange maxRange;
|
||||
readonly WRange minRange;
|
||||
|
||||
public MoveWithinRange(Actor self, Target target, WRange minRange, WRange maxRange)
|
||||
: base(self, target)
|
||||
{
|
||||
this.minRange = minRange;
|
||||
this.maxRange = maxRange;
|
||||
}
|
||||
|
||||
protected override bool ShouldStop(Actor self, CPos oldTargetPosition)
|
||||
{
|
||||
// We are now in range. Don't move any further!
|
||||
// HACK: This works around the pathfinder not returning the shortest path
|
||||
var cp = self.CenterPosition;
|
||||
return target.IsInRange(cp, maxRange) && !target.IsInRange(cp, minRange);
|
||||
}
|
||||
|
||||
protected override bool ShouldRepath(Actor self, CPos oldTargetPosition)
|
||||
{
|
||||
var cp = self.CenterPosition;
|
||||
return targetPosition != oldTargetPosition && (!target.IsInRange(cp, maxRange) || target.IsInRange(cp, minRange));
|
||||
}
|
||||
|
||||
protected override IEnumerable<CPos> CandidateMovementCells(Actor self)
|
||||
{
|
||||
var map = self.World.Map;
|
||||
var maxCells = (maxRange.Range + 1023) / 1024;
|
||||
var minCells = minRange.Range / 1024;
|
||||
|
||||
var outerSq = maxRange.Range * maxRange.Range;
|
||||
var innerSq = minRange.Range * minRange.Range;
|
||||
var center = target.CenterPosition;
|
||||
|
||||
return map.FindTilesInAnnulus(targetPosition, minCells + 1, maxCells).Where(c =>
|
||||
{
|
||||
var dxSq = (map.CenterOfCell(c) - center).HorizontalLengthSquared;
|
||||
return dxSq >= innerSq && dxSq <= outerSq;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user