Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.

Extracts Exit from Production into its own trait.
This commit is contained in:
reaperrr
2015-01-01 18:08:08 +01:00
parent 158517c09f
commit 654f56c5d5
113 changed files with 255 additions and 244 deletions

View File

@@ -0,0 +1,64 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class AttackMoveActivity : Activity
{
const int ScanInterval = 7;
Activity inner;
int scanTicks;
AutoTarget autoTarget;
public AttackMoveActivity(Actor self, Activity inner)
{
this.inner = inner;
autoTarget = self.TraitOrDefault<AutoTarget>();
}
public override Activity Tick(Actor self)
{
if (autoTarget != null && --scanTicks <= 0)
{
autoTarget.ScanAndAttack(self);
scanTicks = ScanInterval;
}
if (inner == null)
return NextActivity;
inner = Util.RunActivity(self, inner);
return this;
}
public override void Cancel(Actor self)
{
if (inner != null)
inner.Cancel(self);
base.Cancel(self);
}
public override IEnumerable<Target> GetTargets(Actor self)
{
if (inner != null)
return inner.GetTargets(self);
return Target.None;
}
}
}