Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
Extracts Exit from Production into its own trait.
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64
OpenRA.Mods.Common/Activities/Move/AttackMoveActivity.cs
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64
OpenRA.Mods.Common/Activities/Move/AttackMoveActivity.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class AttackMoveActivity : Activity
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{
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const int ScanInterval = 7;
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Activity inner;
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int scanTicks;
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AutoTarget autoTarget;
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public AttackMoveActivity(Actor self, Activity inner)
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{
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this.inner = inner;
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autoTarget = self.TraitOrDefault<AutoTarget>();
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}
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public override Activity Tick(Actor self)
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{
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if (autoTarget != null && --scanTicks <= 0)
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{
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autoTarget.ScanAndAttack(self);
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scanTicks = ScanInterval;
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}
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if (inner == null)
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return NextActivity;
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inner = Util.RunActivity(self, inner);
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return this;
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}
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public override void Cancel(Actor self)
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{
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if (inner != null)
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inner.Cancel(self);
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base.Cancel(self);
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}
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public override IEnumerable<Target> GetTargets(Actor self)
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{
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if (inner != null)
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return inner.GetTargets(self);
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return Target.None;
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}
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}
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}
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