Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
Extracts Exit from Production into its own trait.
This commit is contained in:
38
OpenRA.Mods.Common/Traits/Air/FallsToEarth.cs
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38
OpenRA.Mods.Common/Traits/Air/FallsToEarth.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Causes aircraft husks that are spawned in the air to crash to the ground.")]
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public class FallsToEarthInfo : ITraitInfo
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{
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[WeaponReference]
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public readonly string Explosion = "UnitExplode";
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public readonly bool Spins = true;
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public readonly bool Moves = false;
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public readonly WRange Velocity = new WRange(43);
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public object Create(ActorInitializer init) { return new FallsToEarth(init.self, this); }
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}
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public class FallsToEarth
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{
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public FallsToEarth(Actor self, FallsToEarthInfo info)
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{
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self.QueueActivity(false, new FallToEarth(self, info));
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}
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}
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}
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