Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
Extracts Exit from Production into its own trait.
This commit is contained in:
271
OpenRA.Mods.Common/Traits/Attack/AttackBase.cs
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271
OpenRA.Mods.Common/Traits/Attack/AttackBase.cs
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@@ -0,0 +1,271 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
|
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
|
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public abstract class AttackBaseInfo : ITraitInfo
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{
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[Desc("Armament names")]
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public readonly string[] Armaments = { "primary", "secondary" };
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public readonly string Cursor = "attack";
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public readonly string OutsideRangeCursor = "attackoutsiderange";
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[Desc("Does the attack type require the attacker to enter the target's cell?")]
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public readonly bool AttackRequiresEnteringCell = false;
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public abstract object Create(ActorInitializer init);
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}
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public abstract class AttackBase : IIssueOrder, IResolveOrder, IOrderVoice, ISync
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{
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[Sync] public bool IsAttacking { get; internal set; }
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public IEnumerable<Armament> Armaments { get { return getArmaments(); } }
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public readonly AttackBaseInfo Info;
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protected Lazy<IFacing> facing;
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protected Lazy<Building> building;
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protected Lazy<IPositionable> positionable;
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protected Func<IEnumerable<Armament>> getArmaments;
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readonly Actor self;
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public AttackBase(Actor self, AttackBaseInfo info)
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{
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this.self = self;
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Info = info;
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var armaments = Exts.Lazy(() => self.TraitsImplementing<Armament>()
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.Where(a => info.Armaments.Contains(a.Info.Name)));
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getArmaments = () => armaments.Value;
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facing = Exts.Lazy(() => self.TraitOrDefault<IFacing>());
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building = Exts.Lazy(() => self.TraitOrDefault<Building>());
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positionable = Exts.Lazy(() => self.Trait<IPositionable>());
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}
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protected virtual bool CanAttack(Actor self, Target target)
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{
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if (!self.IsInWorld)
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return false;
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if (!HasAnyValidWeapons(target))
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return false;
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// Building is under construction or is being sold
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if (building.Value != null && !building.Value.BuildComplete)
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return false;
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if (!target.IsValidFor(self))
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return false;
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if (Armaments.All(a => a.IsReloading))
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return false;
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if (self.IsDisabled())
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return false;
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return true;
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}
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public virtual void DoAttack(Actor self, Target target)
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{
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if (!CanAttack(self, target))
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return;
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foreach (var a in Armaments)
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a.CheckFire(self, facing.Value, target);
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}
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public IEnumerable<IOrderTargeter> Orders
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{
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get
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{
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var armament = Armaments.FirstOrDefault(a => a.Weapon.Warheads.Any(w => (w is DamageWarhead)));
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if (armament == null)
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yield break;
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var negativeDamage = (armament.Weapon.Warheads.FirstOrDefault(w => (w is DamageWarhead)) as DamageWarhead).Damage < 0;
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yield return new AttackOrderTargeter(this, "Attack", 6, negativeDamage);
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}
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}
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public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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{
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if (order is AttackOrderTargeter)
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{
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switch (target.Type)
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{
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case TargetType.Actor:
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return new Order("Attack", self, queued) { TargetActor = target.Actor };
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case TargetType.FrozenActor:
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return new Order("Attack", self, queued) { ExtraData = target.FrozenActor.ID };
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case TargetType.Terrain:
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return new Order("Attack", self, queued) { TargetLocation = self.World.Map.CellContaining(target.CenterPosition) };
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}
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}
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return null;
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}
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public virtual void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Attack")
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{
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var target = self.ResolveFrozenActorOrder(order, Color.Red);
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if (!target.IsValidFor(self))
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return;
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self.SetTargetLine(target, Color.Red);
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AttackTarget(target, order.Queued, true);
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}
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return order.OrderString == "Attack" ? "Attack" : null;
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}
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public abstract Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove);
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public bool HasAnyValidWeapons(Target t)
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{
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if (Info.AttackRequiresEnteringCell && !positionable.Value.CanEnterCell(t.Actor.Location, null, false))
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return false;
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return Armaments.Any(a => a.Weapon.IsValidAgainst(t, self.World, self));
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}
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public WRange GetMaximumRange()
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{
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return Armaments.Select(a => a.Weapon.Range).Append(WRange.Zero).Max();
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}
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public Armament ChooseArmamentForTarget(Target t) { return Armaments.FirstOrDefault(a => a.Weapon.IsValidAgainst(t, self.World, self)); }
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public void AttackTarget(Target target, bool queued, bool allowMove)
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{
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if (!target.IsValidFor(self))
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return;
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if (!queued)
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self.CancelActivity();
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self.QueueActivity(GetAttackActivity(self, target, allowMove));
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}
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public bool IsReachableTarget(Target target, bool allowMove)
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{
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return HasAnyValidWeapons(target)
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&& (target.IsInRange(self.CenterPosition, GetMaximumRange()) || (allowMove && self.HasTrait<IMove>()));
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}
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class AttackOrderTargeter : IOrderTargeter
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{
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readonly bool negativeDamage;
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readonly AttackBase ab;
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public AttackOrderTargeter(AttackBase ab, string order, int priority, bool negativeDamage)
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{
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this.ab = ab;
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this.OrderID = order;
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this.OrderPriority = priority;
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this.negativeDamage = negativeDamage;
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}
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public string OrderID { get; private set; }
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public int OrderPriority { get; private set; }
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bool CanTargetActor(Actor self, Target target, TargetModifiers modifiers, ref string cursor)
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{
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IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
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var a = ab.ChooseArmamentForTarget(target);
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cursor = a != null && !target.IsInRange(self.CenterPosition, a.Weapon.Range)
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? ab.Info.OutsideRangeCursor
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: ab.Info.Cursor;
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if (target.Type == TargetType.Actor && target.Actor == self)
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return false;
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if (!ab.HasAnyValidWeapons(target))
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return false;
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if (modifiers.HasModifier(TargetModifiers.ForceAttack))
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return true;
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if (modifiers.HasModifier(TargetModifiers.ForceMove))
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return false;
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if (target.RequiresForceFire)
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return false;
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var targetableRelationship = negativeDamage ? Stance.Ally : Stance.Enemy;
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var owner = target.Type == TargetType.FrozenActor ? target.FrozenActor.Owner : target.Actor.Owner;
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return self.Owner.Stances[owner] == targetableRelationship;
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}
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bool CanTargetLocation(Actor self, CPos location, List<Actor> actorsAtLocation, TargetModifiers modifiers, ref string cursor)
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{
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if (!self.World.Map.Contains(location))
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return false;
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IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
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cursor = ab.Info.Cursor;
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if (negativeDamage)
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return false;
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if (!ab.HasAnyValidWeapons(Target.FromCell(self.World, location)))
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return false;
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if (modifiers.HasModifier(TargetModifiers.ForceAttack))
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{
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var maxRange = ab.GetMaximumRange().Range;
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var targetRange = (self.World.Map.CenterOfCell(location) - self.CenterPosition).HorizontalLengthSquared;
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if (targetRange > maxRange * maxRange)
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cursor = ab.Info.OutsideRangeCursor;
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return true;
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}
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return false;
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}
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public bool CanTarget(Actor self, Target target, List<Actor> othersAtTarget, TargetModifiers modifiers, ref string cursor)
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{
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switch (target.Type)
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{
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case TargetType.Actor:
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case TargetType.FrozenActor:
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return CanTargetActor(self, target, modifiers, ref cursor);
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case TargetType.Terrain:
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return CanTargetLocation(self, self.World.Map.CellContaining(target.CenterPosition), othersAtTarget, modifiers, ref cursor);
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default:
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return false;
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}
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}
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public bool IsQueued { get; protected set; }
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}
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}
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}
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132
OpenRA.Mods.Common/Traits/Attack/AttackCharge.cs
Normal file
132
OpenRA.Mods.Common/Traits/Attack/AttackCharge.cs
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@@ -0,0 +1,132 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
|
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* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
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*/
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#endregion
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Charges up before being able to attack.")]
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class AttackChargeInfo : AttackOmniInfo
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{
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[Desc("How many charges this actor has to attack with, once charged.")]
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public readonly int MaxCharges = 1;
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[Desc("Reload time for all charges (in ticks).")]
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public readonly int ReloadTime = 120;
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[Desc("Delay for initial charge attack (in ticks).")]
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public readonly int InitialChargeDelay = 22;
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[Desc("Delay between charge attacks (in ticks).")]
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public readonly int ChargeDelay = 3;
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public override object Create(ActorInitializer init) { return new AttackCharge(init.self, this); }
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}
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class AttackCharge : AttackOmni, ITick, INotifyAttack, ISync
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{
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readonly AttackChargeInfo info;
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[Sync] int charges;
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[Sync] int timeToRecharge;
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public AttackCharge(Actor self, AttackChargeInfo info)
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: base(self, info)
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{
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this.info = info;
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charges = info.MaxCharges;
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}
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public void Tick(Actor self)
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{
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if (--timeToRecharge <= 0)
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charges = info.MaxCharges;
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}
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protected override bool CanAttack(Actor self, Target target)
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{
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if (!IsReachableTarget(target, true))
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return false;
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return base.CanAttack(self, target);
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}
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public void Attacking(Actor self, Target target, Armament a, Barrel barrel)
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{
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--charges;
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timeToRecharge = info.ReloadTime;
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}
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public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
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{
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return new ChargeAttack(this, newTarget);
|
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}
|
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|
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public override void ResolveOrder(Actor self, Order order)
|
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{
|
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base.ResolveOrder(self, order);
|
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|
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if (order.OrderString == "Stop")
|
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self.CancelActivity();
|
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}
|
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|
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class ChargeAttack : Activity
|
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{
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readonly AttackCharge attack;
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readonly Target target;
|
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|
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public ChargeAttack(AttackCharge attack, Target target)
|
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{
|
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this.attack = attack;
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this.target = target;
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}
|
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|
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public override Activity Tick(Actor self)
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{
|
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if (IsCanceled || !attack.CanAttack(self, target))
|
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return NextActivity;
|
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|
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if (attack.charges == 0)
|
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return this;
|
||||
|
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self.Trait<RenderBuildingCharge>().PlayCharge(self);
|
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|
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return Util.SequenceActivities(new Wait(attack.info.InitialChargeDelay), new ChargeFire(attack, target), this);
|
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}
|
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}
|
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|
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class ChargeFire : Activity
|
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{
|
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readonly AttackCharge attack;
|
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readonly Target target;
|
||||
|
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public ChargeFire(AttackCharge attack, Target target)
|
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{
|
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this.attack = attack;
|
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this.target = target;
|
||||
}
|
||||
|
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public override Activity Tick(Actor self)
|
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{
|
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if (IsCanceled || !attack.CanAttack(self, target))
|
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return NextActivity;
|
||||
|
||||
if (attack.charges == 0)
|
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return NextActivity;
|
||||
|
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attack.DoAttack(self, target);
|
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|
||||
return Util.SequenceActivities(new Wait(attack.info.ChargeDelay), this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
104
OpenRA.Mods.Common/Traits/Attack/AttackFollow.cs
Normal file
104
OpenRA.Mods.Common/Traits/Attack/AttackFollow.cs
Normal file
@@ -0,0 +1,104 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Actor will follow units until in range to attack them.")]
|
||||
public class AttackFollowInfo : AttackBaseInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new AttackFollow(init.self, this); }
|
||||
}
|
||||
|
||||
public class AttackFollow : AttackBase, ITick, ISync
|
||||
{
|
||||
public Target Target { get; protected set; }
|
||||
|
||||
public AttackFollow(Actor self, AttackFollowInfo info)
|
||||
: base(self, info) { }
|
||||
|
||||
protected override bool CanAttack(Actor self, Target target)
|
||||
{
|
||||
if (!target.IsValidFor(self))
|
||||
return false;
|
||||
|
||||
return base.CanAttack(self, target);
|
||||
}
|
||||
|
||||
public virtual void Tick(Actor self)
|
||||
{
|
||||
DoAttack(self, Target);
|
||||
IsAttacking = Target.IsValidFor(self);
|
||||
}
|
||||
|
||||
public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
|
||||
{
|
||||
return new AttackActivity(self, newTarget, allowMove);
|
||||
}
|
||||
|
||||
public override void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
base.ResolveOrder(self, order);
|
||||
|
||||
if (order.OrderString == "Stop")
|
||||
Target = Target.Invalid;
|
||||
}
|
||||
|
||||
class AttackActivity : Activity
|
||||
{
|
||||
readonly AttackFollow attack;
|
||||
readonly IMove move;
|
||||
readonly Target target;
|
||||
|
||||
public AttackActivity(Actor self, Target target, bool allowMove)
|
||||
{
|
||||
attack = self.Trait<AttackFollow>();
|
||||
move = allowMove ? self.TraitOrDefault<IMove>() : null;
|
||||
|
||||
// HACK: Mobile.OnRails is horrible
|
||||
var mobile = move as Mobile;
|
||||
if (mobile != null && mobile.Info.OnRails)
|
||||
move = null;
|
||||
|
||||
this.target = target;
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
if (IsCanceled || !target.IsValidFor(self))
|
||||
return NextActivity;
|
||||
|
||||
if (self.IsDisabled())
|
||||
return this;
|
||||
|
||||
var weapon = attack.ChooseArmamentForTarget(target);
|
||||
if (weapon != null)
|
||||
{
|
||||
var targetIsMobile = (target.Type == TargetType.Actor && target.Actor.HasTrait<IMove>())
|
||||
|| (target.Type == TargetType.FrozenActor && target.FrozenActor.Info.Traits.Contains<IMove>());
|
||||
|
||||
// Try and sit at least one cell closer than the max range to give some leeway if the target starts moving.
|
||||
var maxRange = targetIsMobile ? new WRange(Math.Max(weapon.Weapon.MinRange.Range, weapon.Weapon.Range.Range - 1024))
|
||||
: weapon.Weapon.Range;
|
||||
|
||||
attack.Target = target;
|
||||
|
||||
if (move != null)
|
||||
return Util.SequenceActivities(move.MoveFollow(self, target, weapon.Weapon.MinRange, maxRange), this);
|
||||
}
|
||||
|
||||
return NextActivity;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
58
OpenRA.Mods.Common/Traits/Attack/AttackFrontal.cs
Normal file
58
OpenRA.Mods.Common/Traits/Attack/AttackFrontal.cs
Normal file
@@ -0,0 +1,58 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Unit got to face the target")]
|
||||
public class AttackFrontalInfo : AttackBaseInfo, Requires<IFacingInfo>
|
||||
{
|
||||
public readonly int FacingTolerance = 1;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new AttackFrontal(init.self, this); }
|
||||
}
|
||||
|
||||
public class AttackFrontal : AttackBase
|
||||
{
|
||||
readonly AttackFrontalInfo info;
|
||||
|
||||
public AttackFrontal(Actor self, AttackFrontalInfo info)
|
||||
: base(self, info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
protected override bool CanAttack(Actor self, Target target)
|
||||
{
|
||||
if (!base.CanAttack(self, target))
|
||||
return false;
|
||||
|
||||
var f = facing.Value.Facing;
|
||||
var facingToTarget = Util.GetFacing(target.CenterPosition - self.CenterPosition, f);
|
||||
|
||||
if (Math.Abs(facingToTarget - f) % 256 > info.FacingTolerance)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
|
||||
{
|
||||
var a = ChooseArmamentForTarget(newTarget);
|
||||
if (a == null)
|
||||
return null;
|
||||
|
||||
return new Activities.Attack(self, newTarget, a.Weapon.MinRange, a.Weapon.Range, allowMove);
|
||||
}
|
||||
}
|
||||
}
|
||||
38
OpenRA.Mods.Common/Traits/Attack/AttackMedic.cs
Normal file
38
OpenRA.Mods.Common/Traits/Attack/AttackMedic.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Give the unit a \"heal-weapon\" that attacks friendly targets if they are damaged.",
|
||||
"It conflicts with any other weapon or Attack*: trait because it will hurt friendlies during the",
|
||||
"heal process then. It also won't work with buildings (use RepairsUnits: for them)")]
|
||||
public class AttackMedicInfo : AttackFrontalInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new AttackMedic(init.self, this); }
|
||||
}
|
||||
|
||||
public class AttackMedic : AttackFrontal
|
||||
{
|
||||
public AttackMedic(Actor self, AttackMedicInfo info)
|
||||
: base(self, info) { }
|
||||
|
||||
public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
|
||||
{
|
||||
var a = ChooseArmamentForTarget(newTarget);
|
||||
if (a == null)
|
||||
return null;
|
||||
|
||||
return new Activities.Heal(self, newTarget, a.Weapon.MinRange, a.Weapon.Range, allowMove);
|
||||
}
|
||||
}
|
||||
}
|
||||
52
OpenRA.Mods.Common/Traits/Attack/AttackOmni.cs
Normal file
52
OpenRA.Mods.Common/Traits/Attack/AttackOmni.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
class AttackOmniInfo : AttackBaseInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new AttackOmni(init.self, this); }
|
||||
}
|
||||
|
||||
class AttackOmni : AttackBase, ISync
|
||||
{
|
||||
public AttackOmni(Actor self, AttackOmniInfo info)
|
||||
: base(self, info) { }
|
||||
|
||||
public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
|
||||
{
|
||||
return new SetTarget(this, newTarget);
|
||||
}
|
||||
|
||||
class SetTarget : Activity
|
||||
{
|
||||
readonly Target target;
|
||||
readonly AttackOmni attack;
|
||||
|
||||
public SetTarget(AttackOmni attack, Target target)
|
||||
{
|
||||
this.target = target;
|
||||
this.attack = attack;
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
if (IsCanceled || !target.IsValidFor(self))
|
||||
return NextActivity;
|
||||
|
||||
attack.DoAttack(self, target);
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
46
OpenRA.Mods.Common/Traits/Attack/AttackTurreted.cs
Normal file
46
OpenRA.Mods.Common/Traits/Attack/AttackTurreted.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Actor has a visual turret used to attack.")]
|
||||
public class AttackTurretedInfo : AttackFollowInfo, Requires<TurretedInfo>
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new AttackTurreted(init.self, this); }
|
||||
}
|
||||
|
||||
public class AttackTurreted : AttackFollow, ITick, ISync
|
||||
{
|
||||
protected IEnumerable<Turreted> turrets;
|
||||
|
||||
public AttackTurreted(Actor self, AttackTurretedInfo info)
|
||||
: base(self, info)
|
||||
{
|
||||
turrets = self.TraitsImplementing<Turreted>();
|
||||
}
|
||||
|
||||
protected override bool CanAttack(Actor self, Target target)
|
||||
{
|
||||
if (!base.CanAttack(self, target))
|
||||
return false;
|
||||
|
||||
var canAttack = false;
|
||||
foreach (var t in turrets)
|
||||
if (t.FaceTarget(self, target))
|
||||
canAttack = true;
|
||||
|
||||
return canAttack;
|
||||
}
|
||||
}
|
||||
}
|
||||
37
OpenRA.Mods.Common/Traits/Attack/AttackWander.cs
Normal file
37
OpenRA.Mods.Common/Traits/Attack/AttackWander.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Will AttackMove to a random location within MoveRadius when idle.",
|
||||
"This conflicts with player orders and should only be added to animal creeps.")]
|
||||
class AttackWanderInfo : WandersInfo, Requires<AttackMoveInfo>
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new AttackWander(init.self, this); }
|
||||
}
|
||||
|
||||
class AttackWander : Wanders
|
||||
{
|
||||
readonly AttackMove attackMove;
|
||||
|
||||
public AttackWander(Actor self, AttackWanderInfo info)
|
||||
: base(self, info)
|
||||
{
|
||||
attackMove = self.TraitOrDefault<AttackMove>();
|
||||
}
|
||||
|
||||
public override void DoAction(Actor self, CPos targetPos)
|
||||
{
|
||||
attackMove.ResolveOrder(self, new Order("AttackMove", self, false) { TargetLocation = targetPos });
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user