Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
Extracts Exit from Production into its own trait.
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OpenRA.Mods.Common/Traits/Buildings/Exit.cs
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32
OpenRA.Mods.Common/Traits/Buildings/Exit.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Where the unit should leave the building. Multiples are allowed if IDs are added: Exit@2, ...")]
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public class ExitInfo : TraitInfo<Exit>
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{
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[Desc("Offset at which that the exiting actor is spawned")]
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public readonly WVec SpawnOffset = WVec.Zero;
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[Desc("Cell offset where the exiting actor enters the ActorMap")]
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public readonly CVec ExitCell = CVec.Zero;
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public readonly int Facing = -1;
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[Desc("AttackMove to a RallyPoint or stay where you are spawned.")]
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public readonly bool MoveIntoWorld = true;
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}
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public class Exit { }
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}
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