Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
Extracts Exit from Production into its own trait.
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@@ -26,6 +26,7 @@ namespace OpenRA.Mods.Common.Traits
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IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition);
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}
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public interface INotifyAttack { void Attacking(Actor self, Target target, Armament a, Barrel barrel); }
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public interface INotifyChat { bool OnChat(string from, string message); }
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public interface INotifyParachuteLanded { void OnLanded(); }
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public interface IRenderActorPreviewInfo { IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init); }
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