Move update rules to the correct subfolders and paths

This commit is contained in:
abcdefg30
2022-01-07 02:27:55 +01:00
committed by Matthias Mailänder
parent 15c2800601
commit 6556b33cef
5 changed files with 2 additions and 0 deletions

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#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class AttackBomberFacingTolerance : UpdateRule
{
public override string Name => "Adds the old default value for AttackBomber FacingTolerance.";
public override string Description => "The tolerance for attack angle was defined twice on AttackBomber. This override has to be defined in the rules now.";
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var attackBomber in actorNode.ChildrenMatching("AttackBomber"))
{
var facingTolerance = attackBomber.LastChildMatching("FacingTolerance");
if (facingTolerance != null)
continue;
var facingToleranceNode = new MiniYamlNode("FacingTolerance", FieldSaver.FormatValue(new WAngle(8)));
attackBomber.AddNode(facingToleranceNode);
}
yield break;
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RemoveTurnToDock : UpdateRule
{
public override string Name => "TurnToDock is removed from the Aircraft trait.";
public override string Description =>
"TurnToDock is removed from the Aircraft trait in favor of letting the Exit trait on the host" +
"building determine whether or not turning is required and to what facing the aircraft must turn.";
readonly List<Tuple<string, string>> turningAircraft = new List<Tuple<string, string>>();
public override IEnumerable<string> AfterUpdate(ModData modData)
{
var message = "TurnToDock is now deprecated. The following actors had TurnToDock enabled:\n"
+ UpdateUtils.FormatMessageList(turningAircraft.Select(n => n.Item1 + " (" + n.Item2 + ")"))
+ "\n If you wish these units to keep their turning behaviour when docking with a host building" +
" you will need to define a 'Facing' parameter on the 'Exit' trait of the host building. This change" +
" does not affect the behaviour for landing on terrain which is governed by TurnToLand.";
if (turningAircraft.Any())
yield return message;
turningAircraft.Clear();
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
var aircraft = actorNode.LastChildMatching("Aircraft");
if (aircraft != null)
{
var turnToDock = aircraft.LastChildMatching("TurnToDock");
if (turnToDock != null || turnToDock.NodeValue<bool>())
yield break;
turningAircraft.Add(Tuple.Create(actorNode.Key, actorNode.Location.Filename));
}
yield break;
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RenameSmudgeSmokeFields : UpdateRule
{
public override string Name => "Renamed smoke-related properties on SmudgeLayer.";
public override string Description =>
"Renamed smoke-related properties on SmudgeLayer to be in line with comparable properties.\n" +
"Additionally, set the *Chance, *Image and *Sequences defaults to null.";
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var layer in actorNode.ChildrenMatching("SmudgeLayer"))
{
var chance = layer.LastChildMatching("SmokePercentage");
if (chance != null)
chance.RenameKey("SmokeChance");
else
layer.AddNode("SmokeChance", FieldSaver.FormatValue("25"));
var image = layer.LastChildMatching("SmokeType");
if (image != null)
image.RenameKey("SmokeImage");
else
layer.AddNode("SmokeImage", FieldSaver.FormatValue("smoke_m"));
var sequences = layer.LastChildMatching("SmokeSequence");
if (sequences != null)
sequences.RenameKey("SmokeSequences");
else
layer.AddNode("SmokeSequences", FieldSaver.FormatValue("idle"));
}
yield break;
}
}
}