Remove hardcoded limitation on mapsize everywhere except minimap
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@@ -1,4 +1,4 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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@@ -19,6 +19,7 @@
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#endregion
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using OpenRA.GameRules;
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using OpenRA.FileFormats;
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namespace OpenRA.Traits
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{
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@@ -29,11 +30,17 @@ namespace OpenRA.Traits
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public class BuildingInfluence
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{
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bool[,] blocked = new bool[128, 128];
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Actor[,] influence = new Actor[128, 128];
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bool[,] blocked;
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Actor[,] influence;
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Map map;
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public BuildingInfluence( Actor self )
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{
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map = self.World.Map;
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blocked = new bool[map.MapSize, map.MapSize];
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influence = new Actor[map.MapSize, map.MapSize];
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self.World.ActorAdded +=
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a => { if (a.traits.Contains<Building>())
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ChangeInfluence(a, a.traits.Get<Building>(), true); };
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@@ -45,27 +52,22 @@ namespace OpenRA.Traits
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void ChangeInfluence( Actor a, Building building, bool isAdd )
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{
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foreach( var u in Footprint.UnpathableTiles( a.Info.Name, a.Info.Traits.Get<BuildingInfo>(), a.Location ) )
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if( IsValid( u ) )
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if( map.IsInMap( u ) )
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blocked[ u.X, u.Y ] = isAdd;
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foreach( var u in Footprint.Tiles( a.Info.Name, a.Info.Traits.Get<BuildingInfo>(), a.Location ) )
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if( IsValid( u ) )
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if( map.IsInMap( u ) )
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influence[ u.X, u.Y ] = isAdd ? a : null;
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}
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bool IsValid(int2 t)
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{
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return !(t.X < 0 || t.Y < 0 || t.X >= 128 || t.Y >= 128);
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}
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public Actor GetBuildingAt(int2 cell)
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{
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if (!IsValid(cell)) return null;
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if (!map.IsInMap(cell)) return null;
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return influence[cell.X, cell.Y];
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}
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public bool CanMoveHere(int2 cell)
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{
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return IsValid(cell) && !blocked[cell.X, cell.Y];
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return map.IsInMap(cell) && !blocked[cell.X, cell.Y];
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}
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}}
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