Remove hardcoded limitation on mapsize everywhere except minimap
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@@ -66,7 +66,7 @@ namespace OpenRA
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public readonly TileSet TileSet;
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// for tricky things like bridges.
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public readonly ICustomTerrain[,] customTerrain = new ICustomTerrain[128, 128];
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public readonly ICustomTerrain[,] customTerrain;
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public readonly WorldRenderer WorldRenderer;
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internal readonly Minimap Minimap;
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@@ -76,6 +76,7 @@ namespace OpenRA
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Timer.Time( "----World.ctor" );
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Map = new Map( Game.LobbyInfo.GlobalSettings.Map );
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customTerrain = new ICustomTerrain[Map.MapSize, Map.MapSize];
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Timer.Time( "new Map: {0}" );
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TheaterInfo theaterInfo = Rules.Info["world"].Traits.WithInterface<TheaterInfo>().Where(t => t.Theater == Map.Theater).FirstOrDefault();
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