Remove hardcoded limitation on mapsize everywhere except minimap

This commit is contained in:
Paul Chote
2010-03-04 19:35:21 +13:00
parent 724928cf56
commit 65783c369a
7 changed files with 51 additions and 32 deletions

View File

@@ -256,6 +256,11 @@ namespace OpenRA.FileFormats
} }
} }
public bool IsInMap(int2 xy)
{
return IsInMap(xy.X,xy.Y);
}
public bool IsInMap(int x, int y) public bool IsInMap(int x, int y)
{ {
return (x >= XOffset && y >= YOffset && x < XOffset + Width && y < YOffset + Height); return (x >= XOffset && y >= YOffset && x < XOffset + Width && y < YOffset + Height);

View File

@@ -1,4 +1,4 @@
#region Copyright & License Information #region Copyright & License Information
/* /*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA. * This file is part of OpenRA.
@@ -160,9 +160,9 @@ namespace OpenRA
static CellInfo[ , ] InitCellInfo() static CellInfo[ , ] InitCellInfo()
{ {
var cellInfo = new CellInfo[ 128, 128 ]; var cellInfo = new CellInfo[ Game.world.Map.MapSize, Game.world.Map.MapSize ];
for( int x = 0 ; x < 128 ; x++ ) for( int x = 0 ; x < Game.world.Map.MapSize ; x++ )
for( int y = 0 ; y < 128 ; y++ ) for( int y = 0 ; y < Game.world.Map.MapSize ; y++ )
cellInfo[ x, y ] = new CellInfo( float.PositiveInfinity, new int2( x, y ), false ); cellInfo[ x, y ] = new CellInfo( float.PositiveInfinity, new int2( x, y ), false );
return cellInfo; return cellInfo;
} }

View File

@@ -30,22 +30,31 @@ namespace OpenRA
{ {
public class Shroud public class Shroud
{ {
bool[,] explored = new bool[128, 128]; bool[,] explored;
Sprite[] shadowBits = SpriteSheetBuilder.LoadAllSprites("shadow"); Sprite[] shadowBits = SpriteSheetBuilder.LoadAllSprites("shadow");
Sprite[,] sprites = new Sprite[128, 128]; Sprite[,] sprites;
int gapOpaqueTicks = (int)(Rules.General.GapRegenInterval * 25 * 60);
int gapTicks;
int[,] gapField;
bool[,] gapActive;
bool dirty = true; bool dirty = true;
bool hasGPS = false; bool hasGPS = false;
Player owner; Player owner;
Map map; Map map;
public Rectangle? bounds; public Rectangle? bounds;
public Shroud(Player owner, Map map) { this.owner = owner; this.map = map; } public Shroud(Player owner, Map map)
{
int gapOpaqueTicks = (int)(Rules.General.GapRegenInterval * 25 * 60); this.owner = owner;
int gapTicks; this.map = map;
int[,] gapField = new int[128, 128];
bool[,] gapActive = new bool[128, 128]; explored = new bool[map.MapSize, map.MapSize];
sprites = new Sprite[map.MapSize, map.MapSize];
gapField = new int[map.MapSize, map.MapSize];
gapActive = new bool[map.MapSize, map.MapSize];
}
public bool HasGPS public bool HasGPS
{ {
get { return hasGPS; } get { return hasGPS; }
@@ -57,7 +66,7 @@ namespace OpenRA
if (gapTicks > 0) { --gapTicks; return; } if (gapTicks > 0) { --gapTicks; return; }
// Clear active flags // Clear active flags
gapActive = new bool[128, 128]; gapActive = new bool[map.MapSize, map.MapSize];
foreach (var a in world.Queries.WithTrait<GeneratesGap>().Where(a => owner != a.Actor.Owner)) foreach (var a in world.Queries.WithTrait<GeneratesGap>().Where(a => owner != a.Actor.Owner))
foreach (var t in a.Trait.GetShroudedTiles()) foreach (var t in a.Trait.GetShroudedTiles())
{ {

View File

@@ -1,4 +1,4 @@
#region Copyright & License Information #region Copyright & License Information
/* /*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA. * This file is part of OpenRA.
@@ -19,6 +19,7 @@
#endregion #endregion
using OpenRA.GameRules; using OpenRA.GameRules;
using OpenRA.FileFormats;
namespace OpenRA.Traits namespace OpenRA.Traits
{ {
@@ -29,11 +30,17 @@ namespace OpenRA.Traits
public class BuildingInfluence public class BuildingInfluence
{ {
bool[,] blocked = new bool[128, 128]; bool[,] blocked;
Actor[,] influence = new Actor[128, 128]; Actor[,] influence;
Map map;
public BuildingInfluence( Actor self ) public BuildingInfluence( Actor self )
{ {
map = self.World.Map;
blocked = new bool[map.MapSize, map.MapSize];
influence = new Actor[map.MapSize, map.MapSize];
self.World.ActorAdded += self.World.ActorAdded +=
a => { if (a.traits.Contains<Building>()) a => { if (a.traits.Contains<Building>())
ChangeInfluence(a, a.traits.Get<Building>(), true); }; ChangeInfluence(a, a.traits.Get<Building>(), true); };
@@ -45,27 +52,22 @@ namespace OpenRA.Traits
void ChangeInfluence( Actor a, Building building, bool isAdd ) void ChangeInfluence( Actor a, Building building, bool isAdd )
{ {
foreach( var u in Footprint.UnpathableTiles( a.Info.Name, a.Info.Traits.Get<BuildingInfo>(), a.Location ) ) foreach( var u in Footprint.UnpathableTiles( a.Info.Name, a.Info.Traits.Get<BuildingInfo>(), a.Location ) )
if( IsValid( u ) ) if( map.IsInMap( u ) )
blocked[ u.X, u.Y ] = isAdd; blocked[ u.X, u.Y ] = isAdd;
foreach( var u in Footprint.Tiles( a.Info.Name, a.Info.Traits.Get<BuildingInfo>(), a.Location ) ) foreach( var u in Footprint.Tiles( a.Info.Name, a.Info.Traits.Get<BuildingInfo>(), a.Location ) )
if( IsValid( u ) ) if( map.IsInMap( u ) )
influence[ u.X, u.Y ] = isAdd ? a : null; influence[ u.X, u.Y ] = isAdd ? a : null;
} }
bool IsValid(int2 t)
{
return !(t.X < 0 || t.Y < 0 || t.X >= 128 || t.Y >= 128);
}
public Actor GetBuildingAt(int2 cell) public Actor GetBuildingAt(int2 cell)
{ {
if (!IsValid(cell)) return null; if (!map.IsInMap(cell)) return null;
return influence[cell.X, cell.Y]; return influence[cell.X, cell.Y];
} }
public bool CanMoveHere(int2 cell) public bool CanMoveHere(int2 cell)
{ {
return IsValid(cell) && !blocked[cell.X, cell.Y]; return map.IsInMap(cell) && !blocked[cell.X, cell.Y];
} }
}} }}

View File

@@ -152,7 +152,7 @@ namespace OpenRA.Traits
var mini = map.XOffset; var maxi = map.XOffset + map.Width; var mini = map.XOffset; var maxi = map.XOffset + map.Width;
var minj = map.YOffset; var maxj = map.YOffset + map.Height; var minj = map.YOffset; var maxj = map.YOffset + map.Height;
var newDensity = new byte[128, 128]; var newDensity = new byte[map.MapSize, map.MapSize];
for (int j = minj; j < maxj; j++) for (int j = minj; j < maxj; j++)
for (int i = mini; i < maxi; i++) for (int i = mini; i < maxi; i++)
if (content[i, j].type == info) if (content[i, j].type == info)
@@ -171,7 +171,7 @@ namespace OpenRA.Traits
var mini = map.XOffset; var maxi = map.XOffset + map.Width; var mini = map.XOffset; var maxi = map.XOffset + map.Width;
var minj = map.YOffset; var maxj = map.YOffset + map.Height; var minj = map.YOffset; var maxj = map.YOffset + map.Height;
var growMask = new bool[128, 128]; var growMask = new bool[map.MapSize, map.MapSize];
for (int j = minj; j < maxj; j++) for (int j = minj; j < maxj; j++)
for (int i = mini; i < maxi; i++) for (int i = mini; i < maxi; i++)
if (content[i,j].type == null if (content[i,j].type == null

View File

@@ -32,12 +32,14 @@ namespace OpenRA.Traits
public class UnitInfluence : ITick public class UnitInfluence : ITick
{ {
List<Actor>[,] influence = new List<Actor>[128, 128]; List<Actor>[,] influence;
public UnitInfluence( Actor self ) public UnitInfluence( Actor self )
{ {
for (int i = 0; i < self.World.Map.MapSize; i++) int size = self.World.Map.MapSize;
for (int j = 0; j < self.World.Map.MapSize; j++) influence = new List<Actor>[size, size];
for (int i = 0; i < size; i++)
for (int j = 0; j < size; j++)
influence[ i, j ] = new List<Actor>(); influence[ i, j ] = new List<Actor>();
self.World.ActorRemoved += a => Remove( a, a.traits.GetOrDefault<IOccupySpace>() ); self.World.ActorRemoved += a => Remove( a, a.traits.GetOrDefault<IOccupySpace>() );

View File

@@ -66,7 +66,7 @@ namespace OpenRA
public readonly TileSet TileSet; public readonly TileSet TileSet;
// for tricky things like bridges. // for tricky things like bridges.
public readonly ICustomTerrain[,] customTerrain = new ICustomTerrain[128, 128]; public readonly ICustomTerrain[,] customTerrain;
public readonly WorldRenderer WorldRenderer; public readonly WorldRenderer WorldRenderer;
internal readonly Minimap Minimap; internal readonly Minimap Minimap;
@@ -76,6 +76,7 @@ namespace OpenRA
Timer.Time( "----World.ctor" ); Timer.Time( "----World.ctor" );
Map = new Map( Game.LobbyInfo.GlobalSettings.Map ); Map = new Map( Game.LobbyInfo.GlobalSettings.Map );
customTerrain = new ICustomTerrain[Map.MapSize, Map.MapSize];
Timer.Time( "new Map: {0}" ); Timer.Time( "new Map: {0}" );
TheaterInfo theaterInfo = Rules.Info["world"].Traits.WithInterface<TheaterInfo>().Where(t => t.Theater == Map.Theater).FirstOrDefault(); TheaterInfo theaterInfo = Rules.Info["world"].Traits.WithInterface<TheaterInfo>().Where(t => t.Theater == Map.Theater).FirstOrDefault();