Merge pull request #8589 from obrakmann/fix8543_range-circles-in-replays

Make range circles visible to observers
This commit is contained in:
Matthias Mailänder
2015-06-29 23:10:28 +02:00
6 changed files with 10 additions and 10 deletions

View File

@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Traits
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
{
if (self.Owner != self.World.LocalPlayer)
if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
yield break;
var range = self.TraitsImplementing<DetectCloaked>()

View File

@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits
Color.FromArgb(96, Color.Black));
foreach (var a in w.ActorsWithTrait<RenderRangeCircle>())
if (a.Actor.Owner == a.Actor.World.LocalPlayer)
if (a.Actor.Owner.IsAlliedWith(w.RenderPlayer))
if (a.Actor.Info.Traits.Get<RenderRangeCircleInfo>().RangeCircleType == RangeCircleType)
foreach (var r in a.Trait.RenderAfterWorld(wr))
yield return r;
@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Traits
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
{
if (self.Owner != self.World.LocalPlayer)
if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
yield break;
var range = attack.GetMaximumRange();

View File

@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
Color.FromArgb(96, Color.Black));
foreach (var a in w.ActorsWithTrait<WithRangeCircle>())
if (a.Actor.Owner == a.Actor.World.LocalPlayer && a.Trait.Info.Type == Type)
if (a.Actor.Owner.IsAlliedWith(w.RenderPlayer) && a.Trait.Info.Type == Type)
foreach (var r in a.Trait.RenderAfterWorld(wr))
yield return r;
}
@@ -59,7 +59,7 @@ namespace OpenRA.Mods.Common.Traits
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
{
if (self.Owner != self.World.LocalPlayer)
if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
yield break;
yield return new RangeCircleRenderable(