let the cruiser jump in earlier and nearer to friendly harbor
fixes #3126
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@@ -26,7 +26,7 @@ namespace OpenRA.Scripting
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var targetCell = kv.Second;
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var cs = target.Trait<Chronoshiftable>();
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if (chronosphere.Owner.Shroud.IsExplored(targetCell) && cs.CanChronoshiftTo(target, targetCell))
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cs.Teleport(target, targetCell, duration, killCargo,chronosphere);
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cs.Teleport(target, targetCell, duration, killCargo, chronosphere);
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}
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}
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}
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