let the cruiser jump in earlier and nearer to friendly harbor
fixes #3126
This commit is contained in:
@@ -44,12 +44,12 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
Game.MoveViewport(loc);
|
||||
|
||||
if (ticks == 250)
|
||||
if (ticks == 50)
|
||||
{
|
||||
Scripting.RASpecialPowers.Chronoshift(self.World, new List<Pair<Actor, CPos>>()
|
||||
{
|
||||
Pair.New(Actors["ca1"], new CPos(90, 70)),
|
||||
Pair.New(Actors["ca2"], new CPos(92, 71))
|
||||
Pair.New(Actors["ca1"], new CPos(96, 70)),
|
||||
Pair.New(Actors["ca2"], new CPos(98, 72))
|
||||
}, Actors["pdox"], -1, false);
|
||||
}
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace OpenRA.Scripting
|
||||
var targetCell = kv.Second;
|
||||
var cs = target.Trait<Chronoshiftable>();
|
||||
if (chronosphere.Owner.Shroud.IsExplored(targetCell) && cs.CanChronoshiftTo(target, targetCell))
|
||||
cs.Teleport(target, targetCell, duration, killCargo,chronosphere);
|
||||
cs.Teleport(target, targetCell, duration, killCargo, chronosphere);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user