Add support for game translation
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@@ -11,6 +11,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats.Graphics;
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using OpenRA.GameRules;
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using OpenRA.Widgets;
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@@ -142,6 +143,10 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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var maxFrameRate = display.Get<TextFieldWidget>("MAX_FRAMERATE");
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maxFrameRate.Text = gs.MaxFramerate.ToString();
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var languageDropDownButton = display.Get<DropDownButtonWidget>("LANGUAGE_DROPDOWNBUTTON");
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languageDropDownButton.OnMouseDown = _ => ShowLanguageDropdown(languageDropDownButton);
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languageDropDownButton.GetText = () => FieldLoader.Translate(Game.Settings.Graphics.Language);
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// Keys
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var keys = bg.Get("KEYS_PANE");
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var keyConfig = Game.Settings.Keys;
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@@ -270,6 +275,20 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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return true;
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}
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public static bool ShowLanguageDropdown(DropDownButtonWidget dropdown)
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{
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Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
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{
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var item = ScrollItemWidget.Setup(itemTemplate,
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() => Game.Settings.Graphics.Language == o,
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() => Game.Settings.Graphics.Language = o);
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item.Get<LabelWidget>("LABEL").GetText = () => FieldLoader.Translate(o);
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return item;
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};
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dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, Game.modData.Languages, setupItem);
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return true;
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}
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public static bool ShowSoundTickDropdown(DropDownButtonWidget dropdown, SoundSettings audio)
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{
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