Add support for game translation

This commit is contained in:
ScottNZ
2013-10-13 16:35:12 +13:00
parent 104a2d23cf
commit 6598f0382a
11 changed files with 210 additions and 78 deletions

View File

@@ -11,6 +11,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.FileFormats.Graphics;
using OpenRA.GameRules;
using OpenRA.Widgets;
@@ -142,6 +143,10 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var maxFrameRate = display.Get<TextFieldWidget>("MAX_FRAMERATE");
maxFrameRate.Text = gs.MaxFramerate.ToString();
var languageDropDownButton = display.Get<DropDownButtonWidget>("LANGUAGE_DROPDOWNBUTTON");
languageDropDownButton.OnMouseDown = _ => ShowLanguageDropdown(languageDropDownButton);
languageDropDownButton.GetText = () => FieldLoader.Translate(Game.Settings.Graphics.Language);
// Keys
var keys = bg.Get("KEYS_PANE");
var keyConfig = Game.Settings.Keys;
@@ -270,6 +275,20 @@ namespace OpenRA.Mods.RA.Widgets.Logic
return true;
}
public static bool ShowLanguageDropdown(DropDownButtonWidget dropdown)
{
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => Game.Settings.Graphics.Language == o,
() => Game.Settings.Graphics.Language = o);
item.Get<LabelWidget>("LABEL").GetText = () => FieldLoader.Translate(o);
return item;
};
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, Game.modData.Languages, setupItem);
return true;
}
public static bool ShowSoundTickDropdown(DropDownButtonWidget dropdown, SoundSettings audio)
{