add audio feedback to stop/scatter/deploy junk
This commit is contained in:
@@ -99,17 +99,9 @@ namespace OpenRA.Widgets
|
||||
if (world.OrderGenerator == null) return;
|
||||
|
||||
var orders = world.OrderGenerator.Order(world, xy.ToInt2(), mi).ToArray();
|
||||
orders.Do( o => world.IssueOrder( o ) );
|
||||
|
||||
// Find an actor with a phrase to say
|
||||
foreach (var o in orders)
|
||||
{
|
||||
if (o.Subject.Destroyed) continue;
|
||||
foreach (var v in o.Subject.TraitsImplementing<IOrderVoice>())
|
||||
if (Sound.PlayVoice(v.VoicePhraseForOrder(o.Subject, o),
|
||||
o.Subject, o.Subject.Owner.Country.Race))
|
||||
return;
|
||||
}
|
||||
orders.Do( o => world.IssueOrder( o ) );
|
||||
|
||||
world.PlayVoiceForOrders(orders);
|
||||
}
|
||||
|
||||
public override string GetCursor(int2 pos)
|
||||
|
||||
@@ -124,6 +124,19 @@ namespace OpenRA
|
||||
if (!a.Info.Traits.Contains<SelectableInfo>()) return null;
|
||||
var v = a.Info.Traits.Get<SelectableInfo>().Voice;
|
||||
return (v == null) ? null : Rules.Voices[v];
|
||||
}
|
||||
|
||||
public static void PlayVoiceForOrders(this World w, Order[] orders)
|
||||
{
|
||||
// Find an actor with a phrase to say
|
||||
foreach (var o in orders)
|
||||
{
|
||||
if (o.Subject.Destroyed) continue;
|
||||
foreach (var v in o.Subject.TraitsImplementing<IOrderVoice>())
|
||||
if (Sound.PlayVoice(v.VoicePhraseForOrder(o.Subject, o),
|
||||
o.Subject, o.Subject.Owner.Country.Race))
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,6 +15,7 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
public char AttackMoveKey = 'a';
|
||||
public char StopKey = 's';
|
||||
public char ScatterKey = 'x';
|
||||
public char DeployKey = 'f';
|
||||
public readonly OrderManager OrderManager;
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
@@ -50,11 +51,16 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
|
||||
if (e.KeyChar == ScatterKey)
|
||||
return PerformScatter();
|
||||
|
||||
if (e.KeyChar == DeployKey)
|
||||
return PerformDeploy();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// todo: take ALL this garbage and route it through the OrderTargeter stuff.
|
||||
|
||||
bool PerformAttackMove()
|
||||
{
|
||||
World.OrderGenerator = new GenericSelectTarget(World.Selection.Actors, "AttackMove",
|
||||
@@ -63,21 +69,28 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
return true;
|
||||
}
|
||||
|
||||
void PerformKeyboardOrderOnSelection(Func<Actor, Order> f)
|
||||
{
|
||||
var orders = World.Selection.Actors.Select(f).ToArray();
|
||||
foreach (var o in orders) World.IssueOrder(o);
|
||||
World.PlayVoiceForOrders(orders);
|
||||
}
|
||||
|
||||
bool PerformStop()
|
||||
{
|
||||
/* issue a stop order to everyone. */
|
||||
foreach (var a in World.Selection.Actors)
|
||||
World.IssueOrder(new Order("Stop", a, false));
|
||||
|
||||
PerformKeyboardOrderOnSelection(a => new Order("Stop", a, false));
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PerformScatter()
|
||||
{
|
||||
/* issue a stop order to everyone. */
|
||||
foreach (var a in World.Selection.Actors)
|
||||
World.IssueOrder(new Order("Scatter", a, false));
|
||||
PerformKeyboardOrderOnSelection(a => new Order("Scatter", a, false));
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PerformDeploy()
|
||||
{
|
||||
PerformKeyboardOrderOnSelection(a => new Order("Deploy", a, false));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user