more positional sound
This commit is contained in:
@@ -51,7 +51,7 @@ namespace OpenRA.Traits
|
||||
var building = w.CreateActor( order.TargetString, t, order.Player );
|
||||
if( playSounds )
|
||||
foreach( var s in building.Info.Traits.Get<BuildingInfo>().BuildSounds )
|
||||
Sound.PlayToPlayer( order.Player, s );
|
||||
Sound.PlayToPlayer( order.Player, s, self.CenterLocation );
|
||||
playSounds = false;
|
||||
}
|
||||
}
|
||||
@@ -59,7 +59,7 @@ namespace OpenRA.Traits
|
||||
{
|
||||
var building = w.CreateActor( order.TargetString, order.TargetLocation, order.Player );
|
||||
foreach (var s in building.Info.Traits.Get<BuildingInfo>().BuildSounds)
|
||||
Sound.PlayToPlayer(order.Player, s);
|
||||
Sound.PlayToPlayer(order.Player, s, self.CenterLocation);
|
||||
}
|
||||
|
||||
var facts = w.Queries.OwnedBy[self.Owner]
|
||||
|
||||
Reference in New Issue
Block a user