Remove lazy loading of binary map data.
This commit is contained in:
@@ -95,7 +95,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down)
|
||||
{
|
||||
// Check the actor is inside the map
|
||||
if (!footprint.All(c => world.Map.MapTiles.Value.Contains(cell + locationOffset + c)))
|
||||
if (!footprint.All(c => world.Map.Tiles.Contains(cell + locationOffset + c)))
|
||||
return true;
|
||||
|
||||
var newActorReference = new ActorReference(Actor.Name);
|
||||
|
||||
@@ -94,9 +94,9 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
void Copy(CellRegion source, CVec offset)
|
||||
{
|
||||
var gridType = worldRenderer.World.Map.Grid.Type;
|
||||
var mapTiles = worldRenderer.World.Map.MapTiles.Value;
|
||||
var mapHeight = worldRenderer.World.Map.MapHeight.Value;
|
||||
var mapResources = worldRenderer.World.Map.MapResources.Value;
|
||||
var mapTiles = worldRenderer.World.Map.Tiles;
|
||||
var mapHeight = worldRenderer.World.Map.Height;
|
||||
var mapResources = worldRenderer.World.Map.Resources;
|
||||
|
||||
var dest = new CellRegion(gridType, source.TopLeft + offset, source.BottomRight + offset);
|
||||
|
||||
|
||||
@@ -71,7 +71,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
|
||||
var underCursor = editorLayer.PreviewsAt(worldPixel).MinByOrDefault(CalculateActorSelectionPriority);
|
||||
|
||||
var mapResources = world.Map.MapResources.Value;
|
||||
var mapResources = world.Map.Resources;
|
||||
ResourceType type;
|
||||
if (underCursor != null)
|
||||
editorWidget.SetTooltip(underCursor.Tooltip);
|
||||
|
||||
@@ -69,7 +69,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
{
|
||||
var type = (byte)ResourceType.ResourceType;
|
||||
var index = (byte)ResourceType.MaxDensity;
|
||||
world.Map.MapResources.Value[cell] = new ResourceTile(type, index);
|
||||
world.Map.Resources[cell] = new ResourceTile(type, index);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -77,11 +77,11 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
|
||||
public bool AllowResourceAt(CPos cell)
|
||||
{
|
||||
var mapResources = world.Map.MapResources.Value;
|
||||
var mapResources = world.Map.Resources;
|
||||
if (!mapResources.Contains(cell))
|
||||
return false;
|
||||
|
||||
var tile = world.Map.MapTiles.Value[cell];
|
||||
var tile = world.Map.Tiles[cell];
|
||||
var tileInfo = world.Map.Rules.TileSet.GetTileInfo(tile);
|
||||
if (tileInfo == null)
|
||||
return false;
|
||||
|
||||
@@ -97,8 +97,8 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
void PaintCell(CPos cell, bool isMoving)
|
||||
{
|
||||
var map = world.Map;
|
||||
var mapTiles = map.MapTiles.Value;
|
||||
var mapHeight = map.MapHeight.Value;
|
||||
var mapTiles = map.Tiles;
|
||||
var mapHeight = map.Height;
|
||||
|
||||
var tileset = map.Rules.TileSet;
|
||||
var template = tileset.Templates[Template];
|
||||
@@ -129,7 +129,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
void FloodFillWithBrush(CPos cell, bool isMoving)
|
||||
{
|
||||
var map = world.Map;
|
||||
var mapTiles = map.MapTiles.Value;
|
||||
var mapTiles = map.Tiles;
|
||||
var replace = mapTiles[cell];
|
||||
|
||||
if (replace.Type == Template)
|
||||
@@ -203,7 +203,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
bool PlacementOverlapsSameTemplate(TerrainTemplateInfo template, CPos cell)
|
||||
{
|
||||
var map = world.Map;
|
||||
var mapTiles = map.MapTiles.Value;
|
||||
var mapTiles = map.Tiles;
|
||||
var i = 0;
|
||||
for (var y = 0; y < template.Size.Y; y++)
|
||||
{
|
||||
|
||||
@@ -447,7 +447,7 @@ namespace OpenRA.Mods.Common.Effects
|
||||
if (!world.Map.Contains(world.Map.CellContaining(posProbe)))
|
||||
break;
|
||||
|
||||
var ht = world.Map.MapHeight.Value[world.Map.CellContaining(posProbe)] * 512;
|
||||
var ht = world.Map.Height[world.Map.CellContaining(posProbe)] * 512;
|
||||
|
||||
curDist += stepSize;
|
||||
if (ht > predClfHgt)
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (!bi.AllowInvalidPlacement && world.ActorMap.GetActorsAt(cell).Any(a => a != toIgnore))
|
||||
return false;
|
||||
|
||||
var tile = world.Map.MapTiles.Value[cell];
|
||||
var tile = world.Map.Tiles[cell];
|
||||
var tileInfo = world.Map.Rules.TileSet.GetTileInfo(tile);
|
||||
|
||||
// TODO: This is bandaiding over bogus tilesets.
|
||||
|
||||
@@ -49,7 +49,6 @@ namespace OpenRA.Mods.Common.Traits
|
||||
var world = self.World;
|
||||
var map = world.Map;
|
||||
|
||||
var tiles = map.MapTiles.Value;
|
||||
var pos = map.CellContaining(self.CenterPosition);
|
||||
var terrainType = map.GetTerrainInfo(pos).Type;
|
||||
|
||||
|
||||
@@ -158,7 +158,6 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (!checkTerrainType)
|
||||
return true;
|
||||
|
||||
var tiles = self.World.Map.MapTiles.Value;
|
||||
var terrainType = self.World.Map.GetTerrainInfo(self.Location).Type;
|
||||
|
||||
return info.AllowedTerrainTypes.Contains(terrainType);
|
||||
@@ -172,7 +171,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
var ramp = 0;
|
||||
if (self.World.Map.Contains(self.Location))
|
||||
{
|
||||
var tile = self.World.Map.MapTiles.Value[self.Location];
|
||||
var tile = self.World.Map.Tiles[self.Location];
|
||||
var ti = self.World.Map.Rules.TileSet.GetTileInfo(tile);
|
||||
if (ti != null)
|
||||
ramp = ti.RampType;
|
||||
|
||||
@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
}
|
||||
|
||||
// Take all templates to overlay from the map
|
||||
foreach (var cell in w.Map.AllCells.Where(cell => bridgeTypes.ContainsKey(w.Map.MapTiles.Value[cell].Type)))
|
||||
foreach (var cell in w.Map.AllCells.Where(cell => bridgeTypes.ContainsKey(w.Map.Tiles[cell].Type)))
|
||||
ConvertBridgeToActor(w, cell);
|
||||
|
||||
// Link adjacent (long)-bridges so that artwork is updated correctly
|
||||
@@ -65,8 +65,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
return;
|
||||
|
||||
// Correlate the tile "image" aka subtile with its position to find the template origin
|
||||
var tile = w.Map.MapTiles.Value[cell].Type;
|
||||
var index = w.Map.MapTiles.Value[cell].Index;
|
||||
var tile = w.Map.Tiles[cell].Type;
|
||||
var index = w.Map.Tiles[cell].Index;
|
||||
var template = w.Map.Rules.TileSet.Templates[tile];
|
||||
var ni = cell.X - index % template.Size.X;
|
||||
var nj = cell.Y - index / template.Size.X;
|
||||
@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
}).Trait<Bridge>();
|
||||
|
||||
var subTiles = new Dictionary<CPos, byte>();
|
||||
var mapTiles = w.Map.MapTiles.Value;
|
||||
var mapTiles = w.Map.Tiles;
|
||||
|
||||
// For each subtile in the template
|
||||
for (byte ind = 0; ind < template.Size.X * template.Size.Y; ind++)
|
||||
|
||||
@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
Resources = self.TraitsImplementing<ResourceType>()
|
||||
.ToDictionary(r => r.Info.ResourceType, r => r);
|
||||
|
||||
Map.MapResources.Value.CellEntryChanged += UpdateCell;
|
||||
Map.Resources.CellEntryChanged += UpdateCell;
|
||||
}
|
||||
|
||||
public void WorldLoaded(World w, WorldRenderer wr)
|
||||
@@ -87,7 +87,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public void UpdateCell(CPos cell)
|
||||
{
|
||||
var uv = cell.ToMPos(Map);
|
||||
var tile = Map.MapResources.Value[uv];
|
||||
var tile = Map.Resources[uv];
|
||||
|
||||
var t = Tiles[cell];
|
||||
if (t.Density > 0)
|
||||
@@ -127,7 +127,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
// Set density based on the number of neighboring resources
|
||||
var adjacent = 0;
|
||||
var type = Tiles[c].Type;
|
||||
var resources = Map.MapResources.Value;
|
||||
var resources = Map.Resources;
|
||||
for (var u = -1; u < 2; u++)
|
||||
{
|
||||
for (var v = -1; v < 2; v++)
|
||||
@@ -205,7 +205,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
foreach (var kv in spriteLayers.Values)
|
||||
kv.Dispose();
|
||||
|
||||
Map.MapResources.Value.CellEntryChanged -= UpdateCell;
|
||||
Map.Resources.CellEntryChanged -= UpdateCell;
|
||||
|
||||
disposed = true;
|
||||
}
|
||||
|
||||
@@ -111,7 +111,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
foreach (var cell in w.Map.AllCells)
|
||||
{
|
||||
ResourceType t;
|
||||
if (!resources.TryGetValue(w.Map.MapResources.Value[cell].Type, out t))
|
||||
if (!resources.TryGetValue(w.Map.Resources[cell].Type, out t))
|
||||
continue;
|
||||
|
||||
if (!AllowResourceAt(t, cell))
|
||||
@@ -193,7 +193,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
if (!rt.Info.AllowOnRamps)
|
||||
{
|
||||
var tile = world.Map.MapTiles.Value[cell];
|
||||
var tile = world.Map.Tiles[cell];
|
||||
var tileInfo = world.Map.Rules.TileSet.GetTileInfo(tile);
|
||||
if (tileInfo != null && tileInfo.RampType > 0)
|
||||
return false;
|
||||
|
||||
@@ -57,11 +57,11 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
foreach (var uv in wr.Viewport.AllVisibleCells.CandidateMapCoords)
|
||||
{
|
||||
if (!map.MapHeight.Value.Contains(uv))
|
||||
if (!map.Height.Contains(uv))
|
||||
continue;
|
||||
|
||||
var height = (int)map.MapHeight.Value[uv];
|
||||
var tile = map.MapTiles.Value[uv];
|
||||
var height = (int)map.Height[uv];
|
||||
var tile = map.Tiles[uv];
|
||||
var ti = tileSet.GetTileInfo(tile);
|
||||
var ramp = ti != null ? ti.RampType : 0;
|
||||
|
||||
|
||||
@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
foreach (var cell in world.Map.AllCells)
|
||||
UpdateTerrainCell(cell);
|
||||
|
||||
world.Map.MapTiles.Value.CellEntryChanged += UpdateTerrainCell;
|
||||
world.Map.Tiles.CellEntryChanged += UpdateTerrainCell;
|
||||
world.Map.CustomTerrain.CellEntryChanged += UpdateTerrainCell;
|
||||
}
|
||||
|
||||
@@ -140,7 +140,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
int leftColor, rightColor;
|
||||
if (custom == byte.MaxValue)
|
||||
{
|
||||
var type = world.Map.Rules.TileSet.GetTileInfo(world.Map.MapTiles.Value[uv]);
|
||||
var type = world.Map.Rules.TileSet.GetTileInfo(world.Map.Tiles[uv]);
|
||||
leftColor = type != null ? type.LeftColor.ToArgb() : Color.Black.ToArgb();
|
||||
rightColor = type != null ? type.RightColor.ToArgb() : Color.Black.ToArgb();
|
||||
}
|
||||
@@ -444,7 +444,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
public override void Removed()
|
||||
{
|
||||
base.Removed();
|
||||
world.Map.MapTiles.Value.CellEntryChanged -= UpdateTerrainCell;
|
||||
world.Map.Tiles.CellEntryChanged -= UpdateTerrainCell;
|
||||
world.Map.CustomTerrain.CellEntryChanged -= UpdateTerrainCell;
|
||||
Dispose();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user