Remove lazy loading of binary map data.
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@@ -95,7 +95,7 @@ namespace OpenRA.Mods.Common.Widgets
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down)
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{
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// Check the actor is inside the map
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if (!footprint.All(c => world.Map.MapTiles.Value.Contains(cell + locationOffset + c)))
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if (!footprint.All(c => world.Map.Tiles.Contains(cell + locationOffset + c)))
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return true;
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var newActorReference = new ActorReference(Actor.Name);
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